Fargo clarifies

FeelTheRads said:
Or Brian Fargo? I've seen people saying here he doesn't have much to do with Wasteland, but wasn't he the main designer?

No. Ken St. Andre was the scenario designer, Alan Pavlish made the engine. St. Andre had also written the ruleset years before in his Tunnels and Trolls RPG, which was adapted to modern settings by Mike Stackpole. However, if Fargo was behind the executive decision to get these people together and make a game, we owe him great thanks indeed.
 
Actually, Fargo did do some design on Wasteland, so it's not as if he had nothing to do with the development.
 
Brother None said:
Ausir, I think the problem with St. Andre, Pavlish and Stackpole is that Stackpole and St. Andre left the computer business (for the pen and paper business) and I think even Pavlish was fed up when Fargo left. Original designers or no, these aren't computer designers, who knows what happens if you stick 'em in the industry now.

 
Remember when Wasteland was created. It wasn't like it is today where you've got whole teams of managers and PR guys who have little or nothing to do with the actual project, back when Wasteland was made pretty much everyone on the team had some input.
 
Brother None said:
Seraphim Pwns U said:
And to Brother None... ya got one person here who loves WL more (far more) than FO. ^_~

Extremist! Fallout's Next Gen graphics were so wave of future, only a complete nutjob would still enjoy an Old Gen game.

Rofl... you know it. ^_^ But FPP/TB is tr00 to teh series! heheeh (my apologies, I can't help it... whoa... Am I being like us or them, in that phrase?! *the paradox causes a bit of a brain freeze there...*).

In all seriousness, though, I really think Brian Fargo is gonna put Bethesda to shame somethin' terrible with WL2.

...the king is dead; long live the king...

Ausir, I think the problem with St. Andre, Pavlish and Stackpole is that Stackpole and St. Andre left the computer business (for the pen and paper business) and I think even Pavlish was fed up when Fargo left. Original designers or no, these aren't computer designers, who knows what happens if you stick 'em in the industry now.

And to add to that, Liz Danforth is the artist working for Magic: The Gathering (I couldn't remember who it was for the life of me, until I saw it on the previous page) that I was talkin' 'bout on Beth's forums.
 
How exciting this all may be, shall we wait with praise until Fargo actually shows us something of Wasteland 2.

I remember talking a year or so ago about Inxile and Wasteland but by then it seemed not likely that there would be a Wasteland game.
 
The Dutch Ghost said:
How exciting this all may be, shall we wait with praise until Fargo actually shows us something of Wasteland 2.

I remember talking a year or so ago about Inxile and Wasteland but by then it seemed not likely that there would be a Wasteland game.

I'm thinking Fargo is being inspired to make WL2 because of FINO3. :lol:
 
Slicerdicer said:
The Dutch Ghost said:
How exciting this all may be, shall we wait with praise until Fargo actually shows us something of Wasteland 2.

I remember talking a year or so ago about Inxile and Wasteland but by then it seemed not likely that there would be a Wasteland game.

I'm thinking Fargo is being inspired to make WL2 because of FINO3. :lol:

More likely he simply picked the right time to announce it.
I'll wager that more Wasteland info will appear as moore Fallout 3 horrors surface.
 
Vault 69er said:
More likely he simply picked the right time to announce it.
I'll wager that more Wasteland info will appear as moore Fallout 3 horrors surface.

I gotta agree... each time Bethe$da opens their mouth again, Fargo will be there to 'save the day', if you will.

I know if I was in his shoes, I would... they say something franchise-breaking, let the fans stew in it a bit, then tell a little more 'bout my plans...

And I bet after Bethesda does their thing at E3, all inXile will need to do, to top all their bloomy screenshots, and to put them in their place, would be to simply utter a single, short, sentence...

"We are officially beginning development on Wasteland 2".
 
Ausir said:
He did call it a spiritual successor to Fallout, so he might want to cater not only to Wasteland fans, but also to Fallout fans disappointed with Bethesda.

Like he catered to Bard's Tale fans with his "spiritual successor" to that game? Nobody liked that fucken thing. Forget that guy.
 
Vault 69er said:
Slicerdicer said:
The Dutch Ghost said:
How exciting this all may be, shall we wait with praise until Fargo actually shows us something of Wasteland 2.

I remember talking a year or so ago about Inxile and Wasteland but by then it seemed not likely that there would be a Wasteland game.

I'm thinking Fargo is being inspired to make WL2 because of FINO3. :lol:

More likely he simply picked the right time to announce it.
I'll wager that more Wasteland info will appear as moore Fallout 3 horrors surface.

Indeed. It's almost like free publicity for WL2. Everyones in a tizzy over FINO so he lets out about WL2. If he did the same say a year ago it would hardly be noticed compared to now.
 
Spook said:
Ausir said:
He did call it a spiritual successor to Fallout, so he might want to cater not only to Wasteland fans, but also to Fallout fans disappointed with Bethesda.

Like he catered to Bard's Tale fans with his "spiritual successor" to that game? Nobody liked that fucken thing. Forget that guy.

That wasn't exactly catering to TBT fans... anyone who followed TBT's progress knew it couldn't be, and wasn't going to be, anything like the original TBT. No one called it a spiritual successor. Brian Fargo even commented that it revolved entirely around humor, poking fun at the fantasy RPG genre, if you will.

Oh, and BTW... I liked it. Alot. Sure, it wasn't "Tales from the Unknown", but it did not try to be. The only thing it has in common with TBT series is the name (if it tried anything else, EA would've sued the pants off him). Sure, it was very cliched... but it was supposed to be. Sure, the camera sucked... but... well... it sucked.

Psst: BTW- Fable, by Peter Molyneux has nothing to do with Fable, by Telstar. Identical names does not necessarily make it a similiar game.
 
Seraphim Pwns U said:
Oh, and BTW... I liked it. Alot.

I guess there's no accounting for taste. I flipped it off pretty quick. Not because it wasn't anything like BT, but because I was pretty burnt out on Gauntlet clones.
 
Spook said:
Seraphim Pwns U said:
Oh, and BTW... I liked it. Alot.

I guess there's no accounting for taste. I flipped it off pretty quick. Not because it wasn't anything like BT, but because I was pretty burnt out on Gauntlet clones.

O.o
I didn't know Gauntlet *had* any clones... Enlighten me? (Yes, I loved the original Gauntlet, but truth be told, I hadn't seen anything quite like it, and never considered TBT to be a Gauntlet clone, but rather, an adventure game with some action... although in hindsight, yeah, you're right, I guess it is a Gauntlet clone... lol). Any others you'd suggest?

On topic... I usually play RPGs for their story, which is why I enjoyed TBT so much. It's not often you get something as intentionally inane as that. Last games like that I've seen are Companions of Xanth, Space Quest 4, and Day of the Tenticle. Most games I've come across lately are either entirely too serious, are trying too hard to be funny, or are aimed at a child's sense of humor. IMHO, TBT could be considered the Beastie Boys of gaming- self-satire ftw.
 
Mr. JiB said:
If you care for an interesting read about the path of cRPG's and haven't read it yet, check out http://www.gamasutra.com/features/20070411/barton_01.shtml

It's a good 20 minute read just for this last part of the series of articles. Good read though.
It's a decent article, but it's more of a summary of the history of the CRPG, and it misses a few crucial points mostly related to gameworld responsiveness. Instead, it praises perceived freedom in games that do not really respond to your character's actions.

Also, this paragraph is pure gibberish:
On the Infinity Engine said:
The engine is designed to allow most battles to be fought by a highly configurable artificial intelligence system; the player need only sit back and watch. However, players can always hit the space bar to pause the game and manually assign actions, then resume the game to see them carried out. This compromise between real-time and turn-based combat resulted in very compelling gameplay, and has much to offer both novices and aficionados of the genre.
Yeah, that's right, combat plays out by itself. Which is very compelling gameplay.
Er...what?

I'm also baffled that he reviews NWN as a good singleplayer game.
 
I'm also baffled that he reviews NWN as a good singleplayer game.

Every magazine I read did that. And I'm pretty sure most online reviews did that too.

I... am not baffled anymore. I expect that now. I just simply can't understand it. The single player of that game was abysmal.
 
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