Sorrow
So Old I'm Losing Radiation Signs
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Fallout?
FeelTheRads said:Or Brian Fargo? I've seen people saying here he doesn't have much to do with Wasteland, but wasn't he the main designer?
Brother None said:Ausir, I think the problem with St. Andre, Pavlish and Stackpole is that Stackpole and St. Andre left the computer business (for the pen and paper business) and I think even Pavlish was fed up when Fargo left. Original designers or no, these aren't computer designers, who knows what happens if you stick 'em in the industry now.
Brother None said:Seraphim Pwns U said:And to Brother None... ya got one person here who loves WL more (far more) than FO. ^_~
Extremist! Fallout's Next Gen graphics were so wave of future, only a complete nutjob would still enjoy an Old Gen game.
Ausir, I think the problem with St. Andre, Pavlish and Stackpole is that Stackpole and St. Andre left the computer business (for the pen and paper business) and I think even Pavlish was fed up when Fargo left. Original designers or no, these aren't computer designers, who knows what happens if you stick 'em in the industry now.
The Dutch Ghost said:How exciting this all may be, shall we wait with praise until Fargo actually shows us something of Wasteland 2.
I remember talking a year or so ago about Inxile and Wasteland but by then it seemed not likely that there would be a Wasteland game.
Slicerdicer said:The Dutch Ghost said:How exciting this all may be, shall we wait with praise until Fargo actually shows us something of Wasteland 2.
I remember talking a year or so ago about Inxile and Wasteland but by then it seemed not likely that there would be a Wasteland game.
I'm thinking Fargo is being inspired to make WL2 because of FINO3.![]()
Vault 69er said:More likely he simply picked the right time to announce it.
I'll wager that more Wasteland info will appear as moore Fallout 3 horrors surface.
Ausir said:He did call it a spiritual successor to Fallout, so he might want to cater not only to Wasteland fans, but also to Fallout fans disappointed with Bethesda.
Vault 69er said:Slicerdicer said:The Dutch Ghost said:How exciting this all may be, shall we wait with praise until Fargo actually shows us something of Wasteland 2.
I remember talking a year or so ago about Inxile and Wasteland but by then it seemed not likely that there would be a Wasteland game.
I'm thinking Fargo is being inspired to make WL2 because of FINO3.![]()
More likely he simply picked the right time to announce it.
I'll wager that more Wasteland info will appear as moore Fallout 3 horrors surface.
Spook said:Ausir said:He did call it a spiritual successor to Fallout, so he might want to cater not only to Wasteland fans, but also to Fallout fans disappointed with Bethesda.
Like he catered to Bard's Tale fans with his "spiritual successor" to that game? Nobody liked that fucken thing. Forget that guy.
Seraphim Pwns U said:Oh, and BTW... I liked it. Alot.
Spook said:Seraphim Pwns U said:Oh, and BTW... I liked it. Alot.
I guess there's no accounting for taste. I flipped it off pretty quick. Not because it wasn't anything like BT, but because I was pretty burnt out on Gauntlet clones.
Mr. JiB said:If you care for an interesting read about the path of cRPG's and haven't read it yet, check out http://www.gamasutra.com/features/20070411/barton_01.shtml
It's a decent article, but it's more of a summary of the history of the CRPG, and it misses a few crucial points mostly related to gameworld responsiveness. Instead, it praises perceived freedom in games that do not really respond to your character's actions.Mr. JiB said:If you care for an interesting read about the path of cRPG's and haven't read it yet, check out http://www.gamasutra.com/features/20070411/barton_01.shtml
It's a good 20 minute read just for this last part of the series of articles. Good read though.
Yeah, that's right, combat plays out by itself. Which is very compelling gameplay.On the Infinity Engine said:The engine is designed to allow most battles to be fought by a highly configurable artificial intelligence system; the player need only sit back and watch. However, players can always hit the space bar to pause the game and manually assign actions, then resume the game to see them carried out. This compromise between real-time and turn-based combat resulted in very compelling gameplay, and has much to offer both novices and aficionados of the genre.
Mr. JiB said:If you care for an interesting read about the path of cRPG's and haven't read it yet, check out http://www.gamasutra.com/features/20070411/barton_01.shtml
It's a good 20 minute read just for this last part of the series of articles. Good read though.
I'm also baffled that he reviews NWN as a good singleplayer game.