FalloutTroll
Mfw no snow
Gauss rifle is the shit.
I also like the plasma caster
I also like the plasma caster
EDIT: I'm also endlessly fascinated by how much the questions about "vindicator minigan should be more powerful" or "should bozar be a burst gun or a really powerful sniper rifle" or "gatling laser isn't as powerful as I immagined, so I made a mod to make it appropriately more powerful" figure into modding fallout 2 historicaly. Those are JOKE items. If you've got the sniper rifle or, god forbid, a gauss rifle, or even the simple basic minigun, you've won the game so hard that there's hardly any point playing anymore in terms of shooting stuff, what in the world could make you believe there's a need for even stronger stuff to be "competitive"?
It was said very well right here:I could honestly never tell what's up with the fascination with the end game weapons/big guns/gauss rifles. By the time you get them it's not very likely that you've actually had a challenging fight in a long while, so all you have to go by to judge them is the slightly higher numbers on critials and a death animation or two. What makes an end game weapon somebodies favourite weapon, exactly? Past a certain point they're all either "click once and a bunch of stuff drops dead from any range" or "click several times on several targets and they all drop dead at any range" or "click twice and everything dies at any range". I'm talking fallout 2 here. That game has no endgame, even the devs said that they sort of cobbled the oil rig and the enclave togather at the last minute to provide the game with something akin to the final fight. It's also why you can play it with 3 perks per level (every level), because once you have the overpowered ones everyone always takes, all the others just add flavour...
So I never ever got the endless fascination with the bunch of miniguns (how many are there, I've only ever used the one Marcus comes equiped with), or the laser guns, or the gauss rifle, or ESPECIALLY the bozar. When does Fallout 2 ever actually make you feel like you needed that gun, or give you a prolonged period of using it as to grow familiar with it enough for it to become your favourite? Or the Gauss Gun, for that matter, if you don't know the exact person to steal if from in the last place you visit on the map, you'll never even find one before you've finished the game...
Lujo.
I don't think you understand the point of leveling or progress.
Or how RPG progression works generally.
In FO1 I get that SMG as soon as possible, then nab that Hunting Rifle off of Kenji once I get the chance, then....... you get the picture.
In FO1 I get that SMG as soon as possible, then nab that Hunting Rifle off of Kenji once I get the chance, then....... you get the picture.
There's actually one in V15, too, on the floor in the corner of the bathroom in the leftmost apartment in the living quarters. Not that it makes that much of a difference, but it can help in playthroughs where you skip Junktown for some reason or if you decide you want to take out the raiders or the radscorpions (or Shady Sands...) early on. Plus, it's an extra thousand bucks at a time in the game when that still makes any sort of difference.
Fallout:Turbo Plasma Rifle. The very best there is.When you absolutely, positively got to melt every motherfucker in the room, accept no substitutes.