Yupp.
And if anyone hasn't played Fallout NV with mods I highly recommend it. There are so many absolutely fantastic New Vegas mods over at the nexus. Project Nevada is absolutely amazing with hidden underground military bunkers that makes it feel like you're playing Fallout 1 or 2 all over again. New Vegas Bounties 1 & 2 are also a great fan made quest lines.
I might give Fallout 4 a try in 1-2 years if there are equally amazing mods for it, but until then I have absolutely zero interest in playing the game.
Before I played it, I thought this too. I am a modder and know how to implement all manner of things from scripted events, a voice acting crew, quests, game play changes. The problem with FO4 imo, mods can't fix it. It has passed the point of no return. Most people use mods for 2 reasons, 1st is to enhance what is already in game via adding new content or changing how something works, 2nd is to remove something we disagree with. If you list all of the things you dislike about the game and think of viable solutions to correct them, it leads to a very bleak result. Main quest is garbage, cut it out of the game, and you would have to, but about 20% of the named NPCs reference the main quest, including "companions". Subsequent NPCs with dialogue would need to have conditions added to lines of dialogue to prevent them from speaking of Emil's regurgitation, others would need to be removed. The three factions are copy paste any only exist to make the main quest seem real. So to salvage them as much as possible, throw some conditions off the references to the main quest in there dialogue to not play. Many innocent "side quests" railroad you into a faction. (by picking up a locket you will start getting radiant minitemen quests even if you haven't spoken to Garvey) Many Side quests would need to be altered to not loop radiants or link back to a faction that had nothing to do with the quest. A good 15% of the side quests are like this. Bare in mind this is just quest related.
So lets say I have mods in to "fix" all these things
1.) MainQuestOverhaul aka NoMainQuest or MQO
2.) NoRadiantStart
3.) NoTelepathyQuests
Great! but now the game has been left good content and can account for 30 - 40 minutes of roleplay story telling, lets add some quest mods!
But we have to be sure the quests don't arch off of the main quest or side quests or companions. It has to not deal with Shaun or mention him and it has to not make me think, "Would Nate/Nora do this?" Because I can either be Nate or Nora, Well now I need a mod that removes the opening like live another life and it would also have to remove all terminal entries referring to our spouse, the halo tape, the voice protag saying "I'm going to get my baby back.
Lets have a look now at our mod list.
1.) MainQuestOverhaul aka NoMainQuest or MQO
2.) NoRadiantStart
3.) NoTelepathyQuests
4.) LiveAnotherLife
5.) QuestModA
6.) QuestModB
7.) QuestModC
8.) QuestModD
9.) QuestModE
10.) QuestModF
11.) QuestModG
12.) EnemyNoneEnemyRebalance
13.) BostonInteriors
14.) FO4WeaponOverhaul
15.) FO4ArmourOverhaul
16.) FO4CraftingOverhaul
17.) UnofficialPatch (Only if it is compatible with mods that rip the main quest out)
18.) SettlementOverhaul
19.) RadioStationA
20.) RadioStationB
21.) FemalesHaveFemaleSkeletons
22.) BodyMod
23.) ClothingReplacerA
24.) ClothingReplacerB
Sound like a pretty good list? It isn't, the core game is still crap and by the time all those mods are made in 2-3 years because we won't see the G.E.C.K. for another year, most people will have moved on to better, including those who liked the game, because it has zero replay-ability. Plus, NV has a great core game and doesn't need mods to "fix" it, all the mods are to enhance the experience. I don't like FO3, but it has merit in the fact that there are a couple interactions with choice and that you have karma. 80% of the named NPCs are essential and can not be killed, that means the quest structure needs to be rewritten to include Quest Fail stages. Yay! I can Kill Preson, Momma and Sturges now!!!! Be honest, how long will that keep you entertained. Once the G.E.C.K. is available things like baseIDs will be on the wiki and setting their flag in game will be a snap. But will you care in 2 years? My Advice, Watch any let's play on youtube, you will have the exact same experience as everyone else as the game is that railroaded, and ask yourself, will I watch the same let's play again with mods in 2-3 years?