Played Fo2 before i played Fo1, and it took several playthrough to warm up for it. Same for Tactics that i played after both which is a better games that those who followed (Fobos, Fo3, Fo4), but not on the same level as the first two. So at the time, i didn't really had a sequel of that wonder that was Fo2. I had a prequel and a nice spin-off. Afterward, i didn't try the later games. The IP was bought off and the gameplay was so different.
Over the years, some people told me that Fo3 was shitty, while FoNV was awesome, which i didn't believe or even cared about.
At some point in 2013-2014, i changed computer (previous computer was around ten years old). And i decided to try out some recent games. Tried Fobos, Fo3 and FoNV back to back. After two disapointements, FoNV came as a shock.
For the first time, i finally had an actual sequel of my favorite game. It dwelved into the fate of those factions and creatures that appeared in Fo1 and Fo2, it gave me some of the same vibe, it expanded on the depth, and choices and consequences that made the previous two games so great. It had the most open-ended main quest, and expanded so much into the concept of factions and conflicts of different way of life. I think i also noticed about MCA involvement around the same time i played.
On the other hand, playing Fallout 3 and Fallout New Vegas back to back and needing much more time to finish New Vegas (with at least four main path to dwelve into), it make the experience with the gamebryo even more awfull, and the so called open-world even more unbearable. I won't dwelve again here on the many things i hate about open world, but quite a lot of the hour by hour playing time was quite a pain in the ass, like some job to do between the good stuff, going from an empty location to another, fighting a generic npc after another, ton of useless walking, useless cluncky chest looting, god awfull worldmap, so tiny inhabited settlements. At least there was no crash, unlike Fallout 3. But what Fallout 3 criminally lacked, New Vegas had it most of the time : Pay off. The suffering of doing useless repetitive craps that Bethesda is so fond, is rewarded in FoNV, when you get to encounter awesome characters, get to think about fantastic counterpart of real life issues, make choices that matter, and experience the thrill of knowing that you do matter, that the line between success and failure means the fate of people i care about. So you do the crap related with the Gamebryo, but you are motivated enough to keep going.
Yet, i can't help to comtemplate about how awesome New Vegas would have been if it wasn't forced into that Open-World crap. Think about the plot and C&C of New Vegas, with the efficiency of Fallout 1 & 2 and the combat of Tactics. It would be just too perfect. Fortunately, i can still replay Fo1 and Fo2...again... Waiting for the actual sequel.