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Since The Elder Scrolls V: Skyrim has shipped and presumably only a smaller team will work on its DLC, IGN is looking to the unannounced, but most likely upcoming Fallout 4 by Bethesda, and writes on five lessons Fallout 4 could learn from Bethesda's latest Elder Scrolls title. Here's on leveling:<blockquote>RPG veterans are all too familiar with the typical conventions of leveling. In many JRPGs, for instance, you earn experience in battle and level-up automatically, with all of your statistics taking some sort of boost regardless of how useful they happen to be to the character in question. A game like Bethesda's Fallout 3 stepped things up for the gamer by giving them a high degree of customization, continuing an established trend for the series with an existing formula. Leveling had its own perks, of course, but players could associate skill points to build up any statistic they wanted whether or not it was actually being used.
This system works fine, and in its own way it's quite rewarding. The thing is, Skyrim's leveling methodology is something Bethesda should take a close look at when it develops Fallout 4. Skyrim's leveling is, at its core, rather basic. You can only upgrade one of three statistics when you level-up. But then, things get much more complicated as you associate a very finite amount of skill points to impressive skill trees that require you to choose your course carefully. You simply cannot master everything in the game. Better yet, individual skills level up as you use them, not the other way around, which feels more organic and allows you to better embody the character you're playing as.</blockquote>Considering how close Bethesda has made the Fallout franchise to their Elder Scrolls titles already, I'm not sure if what it needs is getting even closer to it by ditching the tried-and-true exp-based leveling system.
This system works fine, and in its own way it's quite rewarding. The thing is, Skyrim's leveling methodology is something Bethesda should take a close look at when it develops Fallout 4. Skyrim's leveling is, at its core, rather basic. You can only upgrade one of three statistics when you level-up. But then, things get much more complicated as you associate a very finite amount of skill points to impressive skill trees that require you to choose your course carefully. You simply cannot master everything in the game. Better yet, individual skills level up as you use them, not the other way around, which feels more organic and allows you to better embody the character you're playing as.</blockquote>Considering how close Bethesda has made the Fallout franchise to their Elder Scrolls titles already, I'm not sure if what it needs is getting even closer to it by ditching the tried-and-true exp-based leveling system.