Hello all.
I have not read the IGN article as it would probably be rage inducing for me, but I did read some of the posts here.
In the past I have also spoken with some of the people who have played Skyrim and asked their opinion about it.
Personally I rather have Fallout New Vegas serve as the prototype for Fallout 4, continuing on the good elements (in general well worked out world with its own stories, factions with their own philosophies and goals (not definite good or evil), a storyline that goes from a simple set up to more complex and detailed), and fix on what errors there were in that game that people feel hindered it from being better.
Like many others stated before me, I see new reason why Skyrim's skill system should replace the SPECIAL system and I am opposed to it (sadly its not for me to decide).
As others said, its simply an alternative for grinding in order to reach the next skill level and unlock points.
For me the best road is always a system in which you gradually improve your skills with earned skill points which allow to unlock various paths to continue forward with the occasional situation where you have to wait and come back later because you do not have enough skills yet.
As for making the future Fallout less linear, well truth be told it bordered on it already, and making it even less would feel like turning campaign worlds into sandboxes for retards.
I can understand it is frustrating that the road to New Vegas feels very restricted in the beginning but I myself experienced it more a path where you build up some fundamental skills for later on and meet various factions and settlements, giving you some impressions to base later decisions on.
More interesting worlds depend on the designers and writers that are picked to design it.
You can't expect someone who is not well skilled in it to suddenly create compelling and deep worlds because his or her contract demands it.
I have not read the IGN article as it would probably be rage inducing for me, but I did read some of the posts here.
In the past I have also spoken with some of the people who have played Skyrim and asked their opinion about it.
Personally I rather have Fallout New Vegas serve as the prototype for Fallout 4, continuing on the good elements (in general well worked out world with its own stories, factions with their own philosophies and goals (not definite good or evil), a storyline that goes from a simple set up to more complex and detailed), and fix on what errors there were in that game that people feel hindered it from being better.
Like many others stated before me, I see new reason why Skyrim's skill system should replace the SPECIAL system and I am opposed to it (sadly its not for me to decide).
As others said, its simply an alternative for grinding in order to reach the next skill level and unlock points.
For me the best road is always a system in which you gradually improve your skills with earned skill points which allow to unlock various paths to continue forward with the occasional situation where you have to wait and come back later because you do not have enough skills yet.
As for making the future Fallout less linear, well truth be told it bordered on it already, and making it even less would feel like turning campaign worlds into sandboxes for retards.
I can understand it is frustrating that the road to New Vegas feels very restricted in the beginning but I myself experienced it more a path where you build up some fundamental skills for later on and meet various factions and settlements, giving you some impressions to base later decisions on.
More interesting worlds depend on the designers and writers that are picked to design it.
You can't expect someone who is not well skilled in it to suddenly create compelling and deep worlds because his or her contract demands it.