I have a button on my interface that I am refreshing all the time, this way it stays on top. Though, indeed, this probably won't work on the pipboy screen, as the text would flicker.
I think the vault suit item graphic was originally created by Lich... but I don't really remember anymore. It's like 8 years since I've released the mod. Damn. And no new Fallout 2 mod ever since.
Probably for easier management?Why repack? Make an installer that extracts the Fo1 master.dat and critter.dat and be done with it. Who cares about 3gb space? We live in 2015, my god, I have 3TB of hdd space available.
Why repack? Make an installer that extracts the Fo1 master.dat and critter.dat and be done with it. Who cares about 3gb space? We live in 2015, my god, I have 3TB of hdd space available.
The next concern would be converting the FO1 maps and proto files to FO2's format, man. In the weapons' case, is it enough to just reuse some of them? I can't say I have anything against the 1 extra AP nerf for the turbo plasma rifle in FO2.
Wasn't this already done ages ago? I remember having played a very early version of Fo1 in Fo2 and it had all the maps and stuff already working.
NEXT UP: Random encounters (ugh, kill me), confirming correct PIP-Boy/holodisks/etc text, confirming correct text and flags for slides/endings/deaths.
line 1 "You encounter:" <-- vanilla Fo2
newline "<Encounter name>." <-- vanilla Fo2
line 1 "Random encounter!" <-- lame workaround
newline "Encounter begins..." <-- lame workaround
line 1 "You encounter: <Encounter name>." <-- how it should be