IMO it should be off by default, because it's already a well known exploit and didn't cause much bugs (or it does?), unlike the "0" key which can break dialog/quest scripts easily.Timeslip said:I've added a feature to sfall to prevent the exploit of super stims to kill a target, by preventing you from using them on a critter who is at full health. Any thoughts on if it should be on or off by default?
Besides, with it on we can't see the 10000 point overkill for Roger Westin.