Sduibek said:Will make the holdable flares mod even more useful
Also the scenery wont glow in that silly Fallout way when you run around.
Sduibek said:Will make the holdable flares mod even more useful
Informationen über das Aufrufen von JIT-Debuggen
anstelle dieses Dialogfelds finden Sie am Ende dieser Meldung.
************** Ausnahmetext **************
System.ArgumentOutOfRangeException: Der Index lag außerhalb des Bereichs. Er muss nicht negativ und kleiner als die Auflistung sein.
Parametername: index
bei System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
bei System.ThrowHelper.ThrowArgumentOutOfRangeException()
bei System.Collections.Generic.List`1.set_Item(Int32 index, T value)
bei ScriptEditor.RegisterScript.RegisterScript_FormClosing(Object sender, FormClosingEventArgs e)
bei System.Windows.Forms.Form.OnFormClosing(FormClosingEventArgs e)
bei System.Windows.Forms.Form.CheckCloseDialog(Boolean closingOnly)
************** Geladene Assemblys **************
mscorlib
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.5466 (Win7SP1GDR.050727-5400).
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll.
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ScriptEditor
Assembly-Version: 2.10.0.0.
Win32-Version: 2.10.0.0.
CodeBase: file:///F:/Fallout/Modding%20Files/sfall/modderspack%202.16/Script%20editor/ScriptEditor.exe.
----------------------------------------
System.Windows.Forms
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400).
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll.
----------------------------------------
System
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400).
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll.
----------------------------------------
System.Drawing
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400).
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll.
----------------------------------------
ICSharpCode.TextEditor
Assembly-Version: 3.2.0.5777.
Win32-Version: 3.2.0.5777.
CodeBase: file:///F:/Fallout/Modding%20Files/sfall/modderspack%202.16/Script%20editor/ICSharpCode.TextEditor.DLL.
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System.Windows.Forms.resources
Assembly-Version: 2.0.0.0.
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CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms.resources/2.0.0.0_de_b77a5c561934e089/System.Windows.Forms.resources.dll.
----------------------------------------
System.Xml
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----------------------------------------
mscorlib.resources
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************** JIT-Debuggen **************
Um das JIT-Debuggen (Just-In-Time) zu aktivieren, muss in der
Konfigurationsdatei der Anwendung oder des Computers
(machine.config) der jitDebugging-Wert im Abschnitt system.windows.forms festgelegt werden.
Die Anwendung muss mit aktiviertem Debuggen kompiliert werden.
Zum Beispiel:
<configuration>
<system>
</configuration>
Wenn das JIT-Debuggen aktiviert ist, werden alle nicht behandelten
Ausnahmen an den JIT-Debugger gesendet, der auf dem
Computer registriert ist, und nicht in diesem Dialogfeld behandelt.
I've added this to Sfall Requests wiki..Pixote. said:Sduibek said:Will make the holdable flares mod even more useful
Also the scenery wont glow in that silly Fallout way when you run around.
That EGG frame has nothing to to with lighting. It's that round transparency effect you see when standing behind a wall or other object (so you can always see your character).Sduibek said:But I just thought of something, as far as I know it's generated using the "egg" FRM -- couldn't we just change that FRM to one that's transparent?
Pixote could you try that? I know little about masking and whatnot, but I'm pretty sure it could be done -- making that FRM all white, or all blue, or just an "empty" file, something like that.
It's ART/INTRFACE/EGG.FRM
I just found out that there already is a command to let you do this.Continuum said:Anyway, I have a request for sfall: option to disable default light source "attached" to the player, which means no highlight on tiles/walls/scenery/whatever in night. In other words: use flares, or walk in dark
obj_set_light_level(self_obj, 0, 0);
Sduibek said:I don't think it's anywhere near as big an issue as you make it, but yes it is unrealistic and hurts immersion.
Is that a flashlight in your pocket or are you just happy to see me?phobos2077 said:Just tested this function myself, looks nice.
How about this: disable halo light by default, but add new item - pocket flashlight, that will light up area in front of the player, for combat etc.
It pretty much reminds of interactive dance floor (but instead of square on the floor, you lit the whole piece of wall)Sduibek said:I don't think it's anywhere near as big an issue as you make it, but yes it is unrealistic and hurts immersion.
I forgot that you can see thingy I'm talking about in one place in the game. The problem is: it's a FAKE. Bottom part of mountain is made out of tiles (you can even see where scenery starts). It's interesting why they wasted time on it... This kind of ugly workaround isn't technically (and practically) possible with "normal" walls...Continuum said:solution to the problem is one, unified/synchronized/consistent/whatever lighting over tiles/scenery/walls...
alanware said:I am experiencing problems getting 1.02 updated to 2.1.2b running on wine. I have tried all suggestions. Wine 1.5.19 with update NVidia drivers. I currently run eveonline with no problems so I know wine and graphics drivers are ok. This game runs when installed, but wont run after patched.
It hangs at "Please standby" with error message of "wmAreaInit::Error loading cities".
sfall FAQ said to try here.
Thanks.