I've got a couple of requests, no idea if any of them would even be possible or not:
- a hook script similar to hs_useobjon but for whenever a skill is used on a critter (I want this for changing the way pickpocketing and first aid work).
- another hook script similar to hs_useobjon, but for whenever an item is used regularly (I want this so that in combination with hs_useobjon, changes can be made to the way drugs work based on skills)
- a way to get persistent object pointers without making a lot of regular global variables (every time you reload, the object pointers get reset, and while there is a way to get a persistent value out of them, it would take a whole lot of non-sfall globals, so an alternative would be preferable. I want this for making item degradation possible).
- a hook script similar to hs_useobjon but for whenever a skill is used on a critter (I want this for changing the way pickpocketing and first aid work).
- another hook script similar to hs_useobjon, but for whenever an item is used regularly (I want this so that in combination with hs_useobjon, changes can be made to the way drugs work based on skills)
- a way to get persistent object pointers without making a lot of regular global variables (every time you reload, the object pointers get reset, and while there is a way to get a persistent value out of them, it would take a whole lot of non-sfall globals, so an alternative would be preferable. I want this for making item degradation possible).