Fallout 2 mod FO2 Engine Tweaks (Sfall)

If I set MaleStartModel=NMSUCA and start a new game, my character does appear in Sulik in combat armor.
 
I have fallout 2 crashing. Debug.log is ready, but I'm not sure what's at fault: sfall, restoration pack or economy/rebalance. Where do I go with that?
 
I have fallout 2 crashing. Debug.log is ready, but I'm not sure what's at fault: sfall, restoration pack or economy/rebalance. Where do I go with that?

Well it depends on what you are doing to reproduce the crash. Send over your debug log and, more importantly, crash message (with memory addresses).
 
Well it depends on what you are doing to reproduce the crash. Send over your debug log and, more importantly, crash message (with memory addresses).
Walking between specific areas (Umbra tribe shore > village, for example). Reproducible intermittently. Sample debug.log attached. I don't know how to view the crash message. Upon crash, I have to kill the process through task manager, otherwise I can't do anything.
 

Attachments

Walking between specific areas (Umbra tribe shore > village, for example). Reproducible intermittently. Sample debug.log attached. I don't know how to view the crash message. Upon crash, I have to kill the process through task manager, otherwise I can't do anything.

Are you sure there is no popup or anything upon crash? Maybe there is some button to view crash details? Usually when FO2 crashes, there is a dialog message pops up (for me on Win7, that is).
Debug log doesn't tell anything.
 
There's a popup, but it's not viewable. I can only see the title "Application error".
Upon crash, the screen goes black (and there's a looped music piece playing). Then I send ctrl-alt-del and kill the process. Screenshot is attached.
 

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There's a popup, but it's not viewable. I can only see the title "Application error".
Upon crash, the screen goes black (and there's a looped music piece playing). Then I send ctrl-alt-del and kill the process. Screenshot is attached.

You can try this trick: as soon as it crashes, press Ctrl+C. After killing the process, try pasting with Ctrl+V somewhere. Maybe try it several times.. The thing is, Ctrl+C copies all contents of standard modal windows, when they are in focus (active). Maybe window is active but is outside of viewable screen or something like that.. Could also try running the game in windowed mode.
 
Ctrl-C worked:
---------------------------
Application Error: C:\games\Fallout2\fallout2.exe
---------------------------
The instruction at 004c5d09 referenced memory at 0bd20718
The memory could not be read from

Click on OK to terminate the application
---------------------------
OK
---------------------------

Another one
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Application Error: C:\games\Fallout2\fallout2.exe
---------------------------
The instruction at 004c5d09 referenced memory at 0bd20890
The memory could not be read from

Click on OK to terminate the application
---------------------------
OK
---------------------------
 
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If I set MaleStartModel=NMSUCA and start a new game, my character does appear in Sulik in combat armor.

Hey Nova (or anyone else) - do you get the player critter dissapearing problem I mentioned earlier in this thread? It would be really helpful if I could get this sfall function to work for this as I need it to correct all the offset errors in the NPC mod (part of the RP)
 
Yes. But if I use other appearances for player character (e.g. MaleStartModel=hmmaxx), there won't be any issues.
You might try using the scripting method to see if the problem is still the same.
 
Can anyone please explain what do SpeedMulti/SpeedKey settings do?

Also, is it possible to use a key instead of middle mouse click to toggle between weapons?
 
Can anyone please explain what do SpeedMulti/SpeedKey settings do?

[Speed]
;Set to 0 to disable everything in this section
Enable=1

;The speeds corresponding to each slot in percent. (i.e. 100 is normal speed)
SpeedMulti0=50
SpeedMulti1=100
SpeedMulti2=150
SpeedMulti3=200
SpeedMulti4=300
SpeedMulti5=500 <<< Slot #5
SpeedMulti6=1000
SpeedMulti7=100
SpeedMulti8=100
SpeedMulti9=100

;The keys corresponding to the 10 speed slots
;Set to 0 to disable a slot, otherwise specify the DX scancode of the key you want to use
SpeedKey0=0x52
SpeedKey1=0x4f
SpeedKey2=0x50
SpeedKey3=0x51
SpeedKey4=0x4b
SpeedKey5=0x4c <- DX Scancode (Hex value) i.e. key Numpad5
SpeedKey6=0x4d
SpeedKey7=0x00
SpeedKey8=0x00
SpeedKey9=0x00

;Set to -1 for either ctrl key, -2 for either alt key or -3 for either shift key
SpeedModKey=-1


Pressed Crtrl+Numpad5 set game speed in slot #5 (i.e. SpeedMulti5=500)
 
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Can anyone please explain what do SpeedMulti/SpeedKey settings do?

Also, is it possible to use a key instead of middle mouse click to toggle between weapons?

It's a game clock speed modifiers. You press given key and game speed changed according to associated multiplier (It is 100 for vanilla speed, if I'm not mistaken).
 
Can anyone please explain what do SpeedMulti/SpeedKey settings do?

Also, is it possible to use a key instead of middle mouse click to toggle between weapons?

It's a game clock speed modifiers. You press given key and game speed changed according to associated multiplier (It is 100 for vanilla speed, if I'm not mistaken).
So basically it's a collection of game speed presets and associated shortcuts, correct? "Slots" had me confused.
 
Hi, I have an issue with the last version. Speed keys shortcuts (numpad 1, 2, 3, 4,...) only work if I disable numlock (so, in fact, it is the keys "end", "V", "pgdn", "<",...). Have you got the same problem ? The keycode are the default ones in the ini.
 
FALLOUT2.EXE crashed, when I went The Den and some old junkie attacked my character.

Windows 7 x64, RP 2.3.3

Code:
---------------------------
Application Error: C:\F2\FALLOUT2.EXE
---------------------------
The instruction at 004c5d09 referenced memory at 0cba8970
The memory could not be read from


Click on OK to terminate the application
---------------------------
OK   
---------------------------
 
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