Fallout 2 mod FO2 Engine Tweaks (Sfall)

Discussion in 'Fallout General Modding' started by Dude101, Jul 30, 2007.

  1. NovaRain

    NovaRain Casual Modder Modder

    Mar 10, 2007
    sfall 4.2.1.1 and 3.8.21.1 are released on SourceForge. They are maintenance/hotfix releases for the previous version.
    Sorry if anyone got the crash when in combat.
     
    • [Rad] [Rad] x 1
  2. JohnnyCasey

    JohnnyCasey First time out of the vault

    63
    Dec 13, 2018
    The new sfall now adds that 'magic hand' animation whenever you use an item to something (Refueling the car, Stimpak on NPCs, Throw quarters at cola machine, etc.), which wasn't a thing before.

    I want to turn that thing off. It's both tedious and has no point whatsoever to watch that animation. Is there anyway to turn that bad boy off?
     
  3. kostepanych

    kostepanych First time out of the vault

    5
    Dec 20, 2019
    Hi, sorry for a noob question.
    I see 3.x version is still released...
    What is the difference between 3.x and 4.x?
    What version should I use in windows 10 if I only want to play in windowed mode?
     
  4. NovaRain

    NovaRain Casual Modder Modder

    Mar 10, 2007
    3.8.x is mainly for older hardware and OSes (especially Win2000). It lacks some extended features and newer hook scripts support.
    For modern systems 4.x is definitely the better choice.
     
  5. kostepanych

    kostepanych First time out of the vault

    5
    Dec 20, 2019
    I've set Mode=5 to play in window.
    But in this case I have an error: d3dx9_43.dll is missing.
    How to fix that? I have windows 10, DirectX 12, Intel HD Graphics 530.
     
    Last edited: Dec 20, 2019
  6. NovaRain

    NovaRain Casual Modder Modder

    Mar 10, 2007
    You need to install DX9 runtimes.
    The runtime files for DX9/10/11/12 are separate, and having newer version of DX doesn't mean your system supports older ones.
     
  7. Lexx

    Lexx Background Radiant
    Moderator Modder

    Apr 24, 2005
    Better to set window mode in f2_res.ini, imo. If for whatever reason the window size won't be remembered on game restart, you can easily just drag it bigger. The hi-res patch window mode also doesn't skrew up the cutscene colors.
     
  8. kostepanych

    kostepanych First time out of the vault

    5
    Dec 20, 2019
    I've started the game in windowed mode with Mode=5 and game window appeared in the left top corner.
    Is there possibility to change window position? I can't move this window with mouse.

    What is f2_res.ini? I have no such file.
     
  9. Lexx

    Lexx Background Radiant
    Moderator Modder

    Apr 24, 2005
    It's part of the hi-res patch. I thought it's included by default nowadays.
     
  10. NovaRain

    NovaRain Casual Modder Modder

    Mar 10, 2007
    You can set up a key for WindowScrollKey option in ddraw.ini. For example, with WindowScrollKey=-1 when you hold down Ctrl key you can move the window with your mouse movement.
    As for f2_res.ini, if you have a f2_res.dll in your game directory, try looking it under C:\Users\<your user name>\AppData\Roaming\Fallout2 folder.
     
  11. kostepanych

    kostepanych First time out of the vault

    5
    Dec 20, 2019
  12. Mario_Dweller

    Mario_Dweller It Wandered In From the Wastes

    153
    Apr 9, 2004
    Hello.
    Looks like art LST files are limited to 4096 entries. There is "MoreTiles=1" option in ddraw.ini. If it disables it for tiles then what about mapper? Is there a patch for mapper? Or how does one create a map with an object with a tile with FRM ID above 4096? Thanks

    And if there is a solution... what about scenery and walls?
     
  13. NovaRain

    NovaRain Casual Modder Modder

    Mar 10, 2007
    There's a special build of sfall for the mapper which has MoreTiles option by Crafty.
     
  14. Mario_Dweller

    Mario_Dweller It Wandered In From the Wastes

    153
    Apr 9, 2004
    Great, works well. Thanks.
    Would it be difficult to do the same for scenery?
     
  15. NovaRain

    NovaRain Casual Modder Modder

    Mar 10, 2007
    sfall 4.2.2 and 3.8.22 are released on SourceForge, along with their respective modders packs.
     
  16. Mr.Stalin

    Mr.Stalin Agent of Enclave Modder

    411
    Oct 29, 2015
    no implementation will be made for scenery.
    NOTE: 1 scenery object can store up to 6 images in self.
     
  17. .Pixote.

    .Pixote. Carbon Dated and Proud
    Modder

    Sep 14, 2009
    Is it as easy as dropping the sfallM files into your mapper folder, and turning on the tiles function...does it require anything else?

    ;not described yet...
    MoreTiles=1
     
  18. Magnus

    Magnus Water Chip? Been There, Done That
    Modder

    953
    Dec 6, 2007
    I don't remember which version it was exactly, but one of the newer sfalls said something to the effect of "Fixed incorrect APs being given at the start of each round, resulting in enemies having a hidden higher AC than they should."

    Well, I've done some testing with the newest sfall and I can only say what a HUGE difference this makes! Especially the geckos in Arroyo always seemed like they had RNJesus on their side, now they... don't.

    Everyone should be using this! Astounding work!
     
  19. JohnnyCasey

    JohnnyCasey First time out of the vault

    63
    Dec 13, 2018
    Okay. Has no one found a way to remove this feature of generating "hand animation" whenever you use items on something? Or did people find it as such an useful, immersive and convenient feature, so no one gets bothered enough to think this is something that should be optional?
     
    Last edited: Jan 20, 2020
  20. NovaRain

    NovaRain Casual Modder Modder

    Mar 10, 2007
    AFAIK it's from other builds, not in the official one.