Mario_Dweller
It Wandered In From the Wastes
OK. It does work. Shame on me again ... Maybe i've tested it using ctrl+r to skip trials of arroyo on unmodded game...
EDIT : Now It's OK even in our mod. I use my patcher to extract sfall.dll and ddraw.ini from our dat, do some memory patches(which are not present in sfall) and then when game is loaded it removes ddraw.ini(needless and with side-effect) -> this is problem . Sfall uses that ini even when game is loaded(but other things worked fine)...
EDIT2 : OMG. That map blinking is not side effect of disabled Horrigan encounter. It's ok even with that first easy solution. . Sorry. I've noticed that map blinking after your patch because we haven't map 149 in maps.txt -> game crash. That map blinking comes after very long traveling in worldmap and it's side effect of dirty nomovie patch(applyed in my patcher).
EDIT : Now It's OK even in our mod. I use my patcher to extract sfall.dll and ddraw.ini from our dat, do some memory patches(which are not present in sfall) and then when game is loaded it removes ddraw.ini(needless and with side-effect) -> this is problem . Sfall uses that ini even when game is loaded(but other things worked fine)...
EDIT2 : OMG. That map blinking is not side effect of disabled Horrigan encounter. It's ok even with that first easy solution. . Sorry. I've noticed that map blinking after your patch because we haven't map 149 in maps.txt -> game crash. That map blinking comes after very long traveling in worldmap and it's side effect of dirty nomovie patch(applyed in my patcher).