Fallout 2 mod FO2 Engine Tweaks (Sfall)

1.49d is up. Only changes are a fix for global scripts on the world map, and a fix for item highlighting not working on elevations other than 1. (Which also includes a slight behaviour change; items are now only highlighted for as long as the key is held down, rather than it acting as a toggle.)
 
Timeslip said:
a fix for item highlighting not working on elevations other than 1. (Which also includes a slight behaviour change; items are now only highlighted for as long as the key is held down, rather than it acting as a toggle.)
Why did you decide to change the behavior? I'd say it was more convenient when it acted as a toggle.

BTW, could you possibly make Fallout 2 combat AI a bit less stupid with the use of sfall? What's especially irritating is that critters whose opponents are out of reach of their weapons will run towards the opponents until they either bump into them or run out of APs instead of stopping and firing when their targets are no longer out of reach.

Another thing is that critters only use one turn to attack one enemy, thus no matter how many APs they have and how weak their opponents are, they can't kill more than one opponent in one turn except by accident.
 
B-2Admirer said:
Why did you decide to change the behavior? I'd say it was more convenient when it acted as a toggle.
Firstly because that was the behaviour I wanted from the start, (I'm used to baulder's gate, and wanted the same behaviour,) and secondly because having the highlight turned on when you switch elevations causes it to switch off and stay off until you cycle it off and on twice, which would make things a bit glitchy if it was a toggle.

B-2Admirer said:
BTW, could you possibly make Fallout 2 combat AI a bit less stupid with the use of sfall? What's especially irritating is that critters whose opponents are out of reach of their weapons will run towards the opponents until they either bump into them or run out of APs instead of stopping and firing when their targets are no longer out of reach.

Another thing is that critters only use one turn to attack one enemy, thus no matter how many APs they have and how weak their opponents are, they can't kill more than one opponent in one turn except by accident.
It's a possibility. I know where most of the ai code is, but it's complex, and I'm not sure what most of it is doing.
 
@Timeslip

You should really think about teaming up with Helios - he seems to have as good a grasp of the engine code as you do.

Maybe then the combat AI can be deciphered and analyzed for improvement more easily.
 
dont be so sensitively


this shit is a lot of mounths ago.

but it is your deal with helios. but i think together u can work out some really sik things, meaby u should visit us in our moding channel.
 
Mr.Wolna said:
dont be so sensitively
Don't misunderstand, there's no feud going on or anything. :P (At least, not that I'm aware of.)

Nevertheless, that doesn't change the fact that a collaboration requires the agreement of two people, not just one.
 
Helios was just a bit upset in this moment, because it "feels" like you (Timeslip) don't respond (to him?) most of the time. That's all, as far as I know. Beside this, no clue if he has still interest in doing some more Fallout related stuff, so...
 
pretty sure this set to 2 causes the game to freeze when the code is called(dont know if it is intermitten or not) megamod bos bunker entrance map has an event that spawns about 75 critters,after bodies pile up,the gaurds would freeze when they shoot,setting this to 0 stops them from freezing

Code:
;Adjust how corpses effect line of fire
;Set to 1 to apply the same rules to bursts as to complete misses
;Set to 2 to completely block corpses from absorbing fire
CorpseLineOfFireFix=0

Nirran
 
@Timeslip

just want to say i really appreciate all the work you have done on sfall,things that no1 even thought possible,recently i added about 10 elevators to megamod(they aren't in the release yet)it is really nice of you to spend your spare time hunting bugs and adding new feature,thank you

Nirran
 
Nirran said:
pretty sure this set to 2 causes the game to freeze when the code is called(dont know if it is intermitten or not) megamod bos bunker entrance map has an event that spawns about 75 critters,after bodies pile up,the gaurds would freeze when they shoot,setting this to 0 stops them from freezing
Not sure what's going on there. It worked when I tested it, but now you aren't the only one to report problems with it.

Chris Parks said:
That can be done? :shock: As in, with the normal elevator controls?
sfall currently raises the max number of elevators to 50, but increasing it more only requires changing a single #define in sfall. The only caveat is that they can't have unique images, you have to recycle one of the existing control panel frms. (Including the button placements.)

There's a pile of features in sfall that afaik no mod has made use of, possibly because people don't realise they're there. I need to advertise better. :P
 
sfall currently raises the max number of elevators to 50, but increasing it more only requires changing a single #define in sfall. The only caveat is that they can't have unique images, you have to recycle one of the existing control panel frms. (Including the button placements.)

Thanks for the update - I really oculd do with spending more time here than at MR.

Though I could do with spedning more time there than at uni. Damn degree!

There's a pile of features in sfall that afaik no mod has made use of, possibly because people don't realise they're there. I need to advertise better.

I'll take a look and see what we can use - I don't have an sfall "expert" on the team so it may take some time to disect what can be done.

Great work timeslip, as always.
 
Nirran said:
in elevators.ini
Code:
[24] 
Image=5 
ID1=0 
Elevation1=0 
Tile1=0 
ID2=10 
Elevation2=1 
Tile2=1000

and then in the spacial
Code:
 metarule(15, NUMBER_OF_ELEVATOR);

@chris parks :thats for elevators,pretty easy
 
Nirran said:
and then in the spacial
Code:
 metarule(15, NUMBER_OF_ELEVATOR);
metarule 15 works on the new elevators? Wow, seems even I have stuff to learn about sfall, I've always been hexediting the maps. :shock:
 
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