Hey Timeslip. How practical/possible would it be to have 2 script funtions in sfall:
1)
I have some simple adjustments to the walking animations in mind for when dude is exhausted, crippled leg(s), starving, low HP, etc etc.
2) In a similar vein:
I'd love to be able to link the dudes current % of his carry weight inversly proportional to worldmap travel speed....
What do you think? Am i dreaming?
1)
Code:
if (dude_is_crippled) then
use walking animation Ax instead of AB
I have some simple adjustments to the walking animations in mind for when dude is exhausted, crippled leg(s), starving, low HP, etc etc.
2) In a similar vein:
Code:
if (dude_is_exhausted) then
reduce worldmap travel speed/time by x%
I'd love to be able to link the dudes current % of his carry weight inversly proportional to worldmap travel speed....
What do you think? Am i dreaming?