FO2 Graphics Upgrade Patch (FO2GUP)

Slowly going forward, since the main work is making new critters it can be quite time consuming. Also the two people making critters have other commitments as well so can only wokr on this patch in between projects. As for me I'm not really good enough to make new critters from scratch just yet.

If there are any people out there who would like to contribute let me know :)

Everyone is welcome to donate new art to the FO2GUP
 
Sirren did mention (in Freewheeling Andy MkII I thread) something about his work on the set of animations for human critter (for Anim8r) and tutorial how to rig your own character into it. If he'll finish it you'll only need to design your own critter, render it and convert bitmaps into FRM.
 
Wild_qwerty said:
Slowly going forward, since the main work is making new critters it can be quite time consuming. Also the two people making critters have other commitments as well so can only wokr on this patch in between projects. As for me I'm not really good enough to make new critters from scratch just yet.

If there are any people out there who would like to contribute let me know :)

Everyone is welcome to donate new art to the FO2GUP

Primary purpose of your FO2GUP is (probably) to help projects like MR or FMF or BGE, so why are you so much focused just on critters? :wink: I bet that new sceneries could be equally useful and easier to make.

Anyway, I´m going to "donate" you something like BGE Graphicpack MKII, but not now, we have both hands full of work (car, new wallsets, loadscreens - still hiring artists, btw :)).



Btw, our first car ingame, Dodge Charger... allegedly too much "madmaxish". God bless critics.
 
so why are you so much focused just on critters? I bet that new sceneries could be equally useful and easier to make.

The original idea was to make an art add on pack that could be applied to any mod with no clashing. Adding completely new scenery and protos would mean it would be incompatable would other mods.

However, new art would be useful to all.
 
You guys are a bit too late with the madmaxish cars. Those were already included in a mod (Survivor) two years ago, and the name was Fords Interceptor (Fords, NOT Ford). The model is not 100% the Interceptor you used to see in the movies, but its design resembles of it. Some of the players liked it, some didn't, anyway there it is, so it can be included in the GUP as well:

 
lisac2k said:
You guys are a bit too late with the madmaxish cars. Those were already included in a mod (Survivor) two years ago, and the name was Fords Interceptor (Fords, NOT Ford). The model is not 100% the Interceptor you used to see in the movies, but its design resembles of it. Some of the players liked it, some didn't, anyway there it is, so it can be included in the GUP as well:


Hmm, as far as I can recall we didn´t plan to make something mad maxish. It just happened... (according to Sorrow´s opinion - in fact, Dodge Charger is probably something between that periods) That Interceptor is quite good but the painting is too undamaged and boring, but including it in the GUP can be definitely a good device. :wink:

EDIT: This car is imho much much better and I´ll do anything to see it in FO2GUP one fine day. :P Simply faithful work...

 
Isn't that car a little too big in comparison to the candle?

Either way i love the fact you guys are adding cars. <3
Besides they can be made usable, they can be used as environment. It was weird seeing all the same cars in the game :P
 
I've observed this thread from the shadows for some time, and I would like to ask that have you already implemented the armor fixes; for example the combat leather jacket having two sleeves?

Glad to hear that the ground item art is progressing though! :ok:
 
Demonslayer said:
Isn't that car a little too big in comparison to the candle?

Undeniably. But this little (and reparable) gnat can´t beat the fact that it is just beautifully done. 8)
 
[devilfish said:
]I've observed this thread from the shadows for some time, and I would like to ask that have you already implemented the armor fixes; for example the combat leather jacket having two sleeves?

Glad to hear that the ground item art is progressing though! :ok:

Nope, this has not been dont yet sorry.
 
Wild_qwerty said:
Okay here's a comparison between the Robobrain MKI model and the Robobrain MKII model that will be used for Skynet

Idle Animation


Punch Animation


Die Aniamtion

needs a bit more pink in the brain...
 
Most brains exhibit a substantial distinction between the gray matter and white matter. Gray matter consists of the cell bodies of the neurons, while white matter consists of the fibers (axons) which connect neurons. The axons are surrounded by a fatty insulating sheath called myelin (oligodendroglia cells), giving the white matter its distinctive color. The outer layer of the brain is gray matter called cerebral cortex. Deep in the brain, compartments of white matter (fasciculi, fiber tracts), gray matter (nuclei) and spaces filled with cerebrospinal fluid (ventricles) are found.
 
maybe the brain would look better a nice meaty red, still this model looks really cool siren did an amazzing job on it :)
 
Indeed - great work :) Is the basic image 3D or 2D?

But Psyckosama is right - the item gfx of the cybernetic brain shows how it should look like. Wether the human brains looks like grey mud or not - a falloutish cybernetic one looks different ;-)
 
Wild_qwerty: Originally I thought that FO2GUP will be something like "let´s make a big pack containing all the stuff what modders / modding teams / freelance artists give to and offer it to all", but later you and Chris were talking about clashing, so - is this problem solvable? Or will be GUP only about animations?
I´m asking because I have never handled with protos so closely, I have avoided to it even in BGE... (generally, I´m usually trying to avoid to majority of dirty work :)).
 
You should put the FRM with the same name as the original ones so i can just copy paste and BAM new updated fallout !! w00t!

By the way keep posting pics on finished models. I love eye candy! :oops:
 
As much as we can we are trying to avoid editing protos, but in some cases its the only way to do it. for example both the brain bot and sknet use the same frm and if I give the new model the same name then all critters that used the old bot will now use the new bot, whereas I think its better that the brainbot use hte old model and sknet use hte new one ....
 
I wasn't talking about different ones. For example the robots would be nice to keep them both on the game. But when talking about, let's say, the old leather armor and the updated one, it's better to keep the updated (assuming they are equal but only with better visuals).
 
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