FO2 Graphics Upgrade Patch (FO2GUP)

Mikael Grizzly said:
Hmmm... wouldn't Jain's talking head be more appropriate? A deathclaw's head is flat and small vertically and Morpheus had a rather tall face.

It is based on Jain's head to be precise, it looks good, but maybe a deathclaw would have broader shoulders.

Anyway, it should look good.

In regards to Skynet we could probably use the model that Siren used to make the new critter, we'll just need to add a little detail.

 
Would be cool to add blue flashing coils for tesla armor, two sleeves for combat lt jacket, make metal armor (not mk2) more rusty, make leather armor mk2 brown, combat armor mk2 with yellow detail, brotherhood armor with white detail... i think no alteration to power armors is needed..........
 
All good ideas, but until we can get the animations sorted out so that the models behave the same as the original models this probably wont get done.
 
I experimenting with weapons now, still learning process.

I working on a Lightning Spear with electrical bolts. It "needs" to spit lightning bolts. Need to find a way for it.

I think if someone can make Adv Pwr Arm MKII like the Predator it would be nice.

Good idea wenn find a random encounter with him or replace the Guardian of the bridge :D

For me it looks cool having Adv Pwr Arm with a Spear.
 
A while ago pyschosniper made a small mod that gave the purple robe critter a light sabar, you could try the a similiar approach to the spear. Just search the forums for his posts or download the new critters from the the download section.
 
A magical spear, Light "Schwartz" Saber? I've played Baldur's and IceWind... but this is :shock: in "The" Fallout? Mixing vampire with the zombie you get werewolf? :mrgreen:
 
Limbabnees said:
I think if someone can make Adv Pwr Arm MKII like the Predator it would be nice.

It would be interesting if besides the "animal" Aliens we had "man" Aliens but with more body than the critter Wild_Qwerty meantioned. I don't know, Fallout has a space shuttle, a crashed "Space Ambulance" ( :lol: ), "animal" Aliens, it would be interesting to have man dressing like aliens or aliens themselves with armor that could be obtainable.

It would open a new world to quests.
 
Demonslayer said:
Limbabnees said:
I think if someone can make Adv Pwr Arm MKII like the Predator it would be nice.

It would be interesting if besides the "animal" Aliens we had "man" Aliens but with more body than the critter Wild_Qwerty meantioned. I don't know, Fallout has a space shuttle, a crashed "Space Ambulance" ( :lol: ), "animal" Aliens, it would be interesting to have man dressing like aliens or aliens themselves with armor that could be obtainable.

It would open a new world to quests.

Take Redding as an example.
If it possible to create the "Aliens" & the Queen, the Wammingo's mine. Crawls out of the walls :D
Four legs movements, stand position for attack.

Well Aliens come out of space, FO2 aliens are mutated. What about the story line?

Ooh...
 
Hey, Mr. Kiwi!

You can add the girl critter to this patch now. You can rip it out of the Lexx's mod "Shattered Destiny" or I can send you the FRMs... Whatever you prefer.
 
I've been working on NPC armor, so far I've got cassidy in leather jacket running, walking, standing, and firing a pistol.


I figure all NPCs can just wear the regular Combat armor (apart from sulik, who goes barefoot and "decorates" his armor, and make myron skinny).
 
You could probably use the girl combat armour for myron just edit out the boobs

Not sure how to make a suit for Vic though?

For the Power armour there is the paladin from FO1 who has his helmet off you could try a simliar approach for the FO2 NPCs maybe?
 
Actually the FO helmetless paladin would be the best choice as an all-around critter .frm for all members of the team, seeing how PAs don't come in different sizes and heads are usually covered in the protective hood, although it's not definite (see: Rhombus).
 
You can also use my bald-head guy in the combat armor. But there needs to be a little bit fixing for the unarmed animations.. didn't have had the time to correct this. :/
(I worked 4 days from the morning to the evening on this few animations.. urg... all standard animations, walkin, death, animations for unarmed combat, combat with a rifle and combat with a pistol..)
 
Wild_qwerty said:
For the Power armour there is the paladin from FO1 who has his helmet off you could try a simliar approach for the FO2 NPCs maybe?

Exactly what I was going to do for cassidy, seeing how he's always complaing how hot his armor is.
 
not exactly dead, but the new armours is way beyond my megar animation skills. That being said the girl critter has been remade and Siren has nearly completed the mkII security bot so I was planning on throwing together a new build in the next few weeks.

The main problem with making new armours is getting them to move and look like the original ones. I know continuum has had a lot of trouble getting the walk/run animations to move the same as the original ones.
 
err well we now have a working copy of the girl critter and siren has completed his mark II security bot. Looks really nice.

I'll try and and stick it together and upload it later, but to be honest progress is slow so if anyone would like to help out let me know :)
 
Back
Top