Even though the difficulty is adjustable, it's still WAY too damn easy. FONV falls into the category of game which has no real challenge, save for players without any fucking clue, but provides so many different choices and options for players that they can impose their own level of challenge into the game. For example, "I'm gonna treat encumbrance like I can't move", or "I'll never use VATS", or "There's no such thing as quicksave", or many others. Also this:
Walpknut said:
Going into the Sierra Madre with the Hoarder Trait is an insane self imposed challenge.
Hadn't thought of that. But in essence, FONV allows you to MAKE it tougher (Not by increasing the Difficulty, however. That's laughable.) but by default it's an appallingly easy game.
As far as I'm concerned, games need to be challenging by default. It shouldn't be restricted to self-imposed player decisions, otherwise putting down our controllers (or stepping away from our keyboards) and saying "Damn, I died. This is hard!" would be just as valid. Granted, HAVING the option is way better than a game that's just plain easy no matter what you try. Take for example my single-handed, bare hands, naked slaughter of Megaton at level 2 in FO3 (I reached 3 or 4 after all my killing) which I detailed in my ancient FO3 revirew. I TRIED to make that game harder, but it was still zero challenge no matter how you sliced it. FONV was better in the difficulty department, but not remarkably so.
Dead Space had default settings that made it challenging.
Dead Space 2 had default settings that were INCREDIBLY challenging. You could still apply self-imposed challenges to either of these titles if the default difficulties offered still didn't satisfy. Stuff like that is great, as far as I'm concerned. Even the Art Game
Flower is pretty tough, and YOU CAN'T DIE in it!!!
Give a game difficulty levels, if you must.
Allow it to be both hardcore and casual, if you will.
But for fuck's sake, make the challenges it offers CHALLENGING!!!