FO3 or FO: NV?

Discussion in 'General Fallout Discussion' started by LoneSpektre, May 6, 2012.

Which 'un?

  1. Fallout 3

  2. Fallout: New Vegas

  1. Alesia

    Alesia It Wandered In From the Wastes

    Mar 3, 2013
    That's exactly why I used the term "they could have been factions." Fallout 3 is a game filled with "could have been's." Sometimes I wonder how different that game would be if Obsidian had developed it. I bet that even if you kept the same main plot and characters it would still be a better game and we would have seen these groups like Talon Company fleshed out into actual factions that mean something.
  2. Mameluk

    Mameluk It Wandered In From the Wastes

    Aug 13, 2012
    That's the problem with Bethesda - every once in a while they have a good idea, and once you're immersed into it, it ends. Just look how short the DLCs were, and not only to FO3, but Skyrim as well. Not to mention Dishonored - great idea, cool concept, but a pretty short game.
  3. Walpknut

    Walpknut This ghoul has seen it all

    Dec 30, 2010
    Dishonored was only published by Bethesda.
  4. Mameluk

    Mameluk It Wandered In From the Wastes

    Aug 13, 2012
    Oh, I thought they developed it too, my bad. :look:
  5. SnapSlav

    SnapSlav NMA's local DotA fanatic

    Jul 1, 2012
    Why else do you think it was so rich, creative, and good, length aside?

    I spotted this little gem in one of the lil things I enjoy following, which I found delightful to read:
    Considering the place I found it is rather bustling with activity, as far as I'm concerned, the more publicity comments like "not Bethesda, they aren't a source of good ideas that I'm talking about" can get and be put into circulation, the better. I like to hold out hope that the stagnation currently afflicting gaming can be beaten, but it can't be done without sweeping change, and that demands widespread sharing of ideas and information, and the status quo of "I like Bethesda titles, they make great RPGs!" will not facilitate that anytime soon.
  6. plasma-spaz

    plasma-spaz First time out of the vault

    Aug 18, 2013
    -Read only 1st and last page of thread-

    F3 and NV are completely different games. I love them both. That moment when you leave Vault 101 and hear that long loud noise of the vault door shutting behind gave me chills. Slavery is rampant. I enter some random house, and there are two skeletons on a dusty bed... or a skeleton with a toaster in a bathtub. Picking up audio tapes, trying to piece together what happened. Or those creepy "Preservation shelters" that resemble Futurama's Suicide booths? F3 just feels more devastated. All this while trying to find your only living family member. Looking back, I thought that the main quest could have been better and the ending was seriously stupid: I have to die or make Sentinel Lyons die. Also Little Lamplight was a tumor.

    I can understand why F3 gets alot of hate. For me though, it has sentimental value. Before I played F3, I was going through a pretty bad depression. I wasn't even a gamer really, I usually read/watch stuff.. But if I could make it through this sh*tty world where things like bigotry, slavery, poverty, Deathclaws and Behemoths existed, then I could make it through this one.
  7. Wumbology

    Wumbology Actually a sentient CRT

    Mar 5, 2013
    Yeah, bethsoft made a pretty world to explore. Honestly a better world than Obsidian did with NV- even if it does feel cramped. I would enjoy it *so* much more if it were on a more reasonable time scale: 200 years after the war just doesn't make sense, and i just can't suspend that disbelief.

    Fallout 1 & 2 never went into depth on pre-war life. Old goofy posters for sci-fi television shows, radio shows, people's clothes... it put the retro into retrofuturistic.
  8. Akratus

    Akratus Bleep bloop.

    May 14, 2011
    Perhaps the yellow filter is more ugly than the green, but get rid of that and the variety of vegas, the legion, the vaults etc. for me are far better than the generic post apocalypse with the repetetive 50's stuff stuck on.
  9. Wumbology

    Wumbology Actually a sentient CRT

    Mar 5, 2013
    Oh, sure. Totally agree. But when it comes to sheer retro-futurism, bethesda hit the nail on the head. It may be repetitive- at the same time, it was background material, not core to the game. Saying it's repetitive (as a bad thing) is like saying the cowboy theme of New Vegas is repetitive.

    That being said, they did it well. You can't deny Bethsoft are full of excellent designers.
  10. Akratus

    Akratus Bleep bloop.

    May 14, 2011
    Well I would agree that Bethesda is great at art. But only some are, apparantly. I mean, they fucked it up with the green filter and most weapons and the (power) armor looks bad, especially the enclave power armor. That's among the worst sci-fi armor I've ever seen.

    I would never say or agree that Betheda is full of excellent designers.

    I don't know much about the publisher bethsoft, so I can't judge them on that. What are they designing over there? :P
  11. woo1108

    woo1108 Vault Senior Citizen

    Sep 27, 2012
    For art design, beth did really great job on Morrowind.
    it's not just for visual art but for story, world design, weapons etc. it's really epic job.

    after that? nah...
    but imperial city was great. there aren't many games which has big city like that. fo3? nah... looking same background for hours makes me sick. when I used a mod that connects fo3 and NV, I played some hour at fo3's place but really bored so I came back to Mojave..hell... I really refreshed. redrock canyon is awesome, super mutant's haven looks cool every night you can see Vegas' 38 tower and it is really fascinating.
  12. Wumbology

    Wumbology Actually a sentient CRT

    Mar 5, 2013
    You know, I never thought the T-45d looks bad. It looks like the T-51b's junky younger brother, because that's what it is.
    It also still has that retro-futuristic vibe to it, mainly in the helmet and chest. Imagine one all shiny and new- that'd be excellent.

    As for Enclave Power Armor, yeah, it's trash. I love the weapon design, personally. Though their appearance in-game is almost all inconsistent with older weapons, they look nice.

    The plasma rifle looks like an urban death dealer- I prefer it over the box-and-barrel design of the Plasma Caster, which looks awkward. In fact, it only makes sense the Enclave would try to make the design more ergonomic.

    Now, granted, most of the weapons waver between "overpowered" and "useless" when it comes to gameplay (the Chinese Rifle and Assault Rifle being salient examples, or any energy weapon and it's pistol variant- mainly on account of the lack of skill/strength requirements) but they look NICE, dammit. Well- most of them. The combat shotgun and .45 magnum were hideous, but that was about it.

    That being said, I would have liked the old Fallout weapons to make an appearance, but, alas.