FO3 or FO: NV?

Which 'un?


  • Total voters
    134
If NV is railroaded, so did Fo1,2 even Wasteland.
These three actually able to skip lots of parts but they got suggestion road or town. but it is hard to say they are railroaded.

but for fo3, there's no road but idiotic underground tunnel.
 
Okay, so perhaps I am mistaken about FO:NV being rail roaded in the beginning but it is still strongly encouraged to go south first, through Nipton and then go to locations like Novac and Boulder in order to get to 'meet' some of the factions and learn about the region's history before hitting New Vegas after which the game becomes more open.

Something else I liked about New Vegas is how 'colorful' some of the factions are, the new ones aren't automatically copies of factions of Fallout 1 and 2 that are 'reskinned' and given a new name, that made finding out about them more fun.

I really didn't care for any of the factions in Fallout 3 and expansions including the Enclave while I did like them in Fallout 2 despite being somewhat cliché.
 
The Dutch Ghost said:
Okay, so perhaps I am mistaken about FO:NV being rail roaded in the beginning but it is still strongly encouraged to go south first, through Nipton and then go to locations like Novac and Boulder in order to get to 'meet' some of the factions and learn about the region's history before hitting New Vegas after which the game becomes more open.

Something else I liked about New Vegas is how 'colorful' some of the factions are, the new ones aren't automatically copies of factions of Fallout 1 and 2 that are 'reskinned' and given a new name, that made finding out about them more fun.

I really didn't care for any of the factions in Fallout 3 and expansions including the Enclave while I did like them in Fallout 2 despite being somewhat cliché.

I never noticed any actual 'faction' aside from the BoS and the Enclave in Fallout 3. Is there any?
 
Not really. There's Super Mutants, Talon Company, and the Regulators that all could have been factions with a decent story yet we were just left with cannon fodder that had no purpose other than that. I guess you could call the Outcasts a "faction" but they were still pretty bland in the long run.
 
The Outcasts I consider a faction (not a greatly developed one, but still), I just forgot about them, but all the others are as much a faction as the rats outside Vault 13 on the first game are a faction.
 
Languorous_Maiar

Dukeanumberone and if you think FNV is rail roaded, then what game isn't by your weird/stupid standards?
Typical NMA manners, I disagree in a polite way asking why the dialogue canceling "swinging arms" doesn't count as a bug and you respond with insults. Maybe I should have clarified I only believe getting to NV is "very" on rails....

Ok , then how is the whole "direct to NV" considered a legitimate point against it being on rails? You still have to exploit 1st hand or previous gameworld knowledge to do it.

...or you exploit knowledge that is not available to your PC at the start of the game. Like knowing you need to build a woman with black widow to get a special speech option with benny at the tops b/c a low level char wouldn't pass a higher speech check. and then killing him in his sleep. I'll be honest and admit that I only glanced over the FNV video when I first commented but now that I have watched it it reeks of being completly choreographed and practiced to death,obviously, its a speed Run, so bugs or no bugs its still a crap-ass speed run, I HAVE NO RESPECT FOR ANY SPEED RUNS. But if I did, all that would matter is time, using in game bugs to your advantage when trying to minimize time played only makes sense. So while this community demonizes the console community at length for perverting Fallout, you believe a SPEEDRUN is the way a RPG "should" be played ?? I say crap to that..

I seriously doubt obsidian sat in a room and made sure they had an avenue covered to skip all the pertinent dialogue, NPC's, towns and quests that make New Vegas feel so "alive" so some asshat can run through it Super mario bros style. Your telling me with the excellent world building that they did, it was purely cosmetic choice to surround the starting town with high- level creeps??

Yep, first time, on rails, to NV. Thats always the experience that counts because you can't exploit prior knowledge, bugs, glitches, special routes, etc.

Like you said
The point is, it should be like this.
For 1st players, the best way, is southern way and no one is saying otherwise.
Thats all i'm saying.
 
Speed run without using bugs is nice example, showing how rail-roaded is game.

If you can complete FNV in 200h or 40 min... then it's cleary not-rail-roaded.

Just look at Planescape/Arcanum/old Fallouts examples... but hey, you hate playthroughs, when players after completing games several times and in a lot ways, decide to ignore story and do something only about time and game mechanic, so...

And what you said in your posts:
-Going north at start is harder.
-Some characters in Goodsprings "push" you towards south.
I still don't see, how the game is rail roaded because of that.

So again, my question, what crpg games aren't rail-raoaded to you? You know, I just wanna know you standars and compare them to FNV...
 
So, it's on rails becaujse whe nyou are only experiencing the game for the first time and you don't know of the alternatives? How is having multiple ways to get to the Ending, and New Vegas, being able to ignore Benny in certain Quest paths a rail roaded game?
Fallout 1 and 2 can both be completed in minutes with the correct skill set and going to the specific place. The player character doesn't "lack information" when you take alternate routes by using your chosen skills, it is just using the the skills the character building process abstracts to get by.

Also "I don't have respect for speedruns".

32699034.jpg


That's not even a relevant factor to the linearity of a game.
 
If you can complete New Vegas faster on later runs by taking alternate routes and advancing other points of the plot then it's obviously not rail roaded.
 
walp writed:
If you can complete New Vegas faster on later runs by taking alternate routes and advancing other points of the plot then it's obviously not rail roaded.

EXCELLENT USE OF EYES >>>>

Maybe I should have clarified I only believe getting to NV is "very" on rails....

he also writered:

How is having multiple ways to get to the Ending, and New Vegas, being able to ignore Benny in certain Quest paths a rail roaded game?

I did lose track here, kind of rambling, was about the whole speedrun thing and using prior game knowledge to achieve said speedrun faster.

Languorous_Maiar

So again, my question, why crpg game isn't rail-roaded to you?

this>>

Maybe I should have clarified I only believe getting to NV is "very" on rails....
 
I did lose track here, kind of rambling, was about the whole speedrun thing and using prior game knowledge to achieve said speedrun faster.
Speedruns are just small part of it...
Isn't it great, if someone got specific perk at start, and can get benefit from it at the end/middle of the game? Some players in their game skipped this, others something other, both completed the game.
 
all Fallouts(+ wasteland and Arcanum) is little bit railroaded at first. but for wasteland, it is railroaded by player's ability, if you get enough equipment, there's no need to go nomad, highpool or quartz.

for Fo1, what you have to do is find water chip and first information is vault 15. so if you know or guess there's no water chip in vault 15 you don't have to go vault 15.

for Fo2, what you have to find is vault 13 to get geck.
there's 2 sources
1. information from Vault city
2. origin of flask: while the brahmin run.
so there are two way to find Vault 13

for Arcanum
I feel railroaded since I should do main quest to find quintarr or caladon. but actually there's another way to solve the situation. how to meet G.B , how to find quintarr and etc.

for NV
what you have to do is find benny.
the game sagest that he go to south so you should go to south to find him. but we can know that he came from north. so go north to find him isn't weird. actually talk to melissa at quarry about benny. so game's plot allows you to find benny from north of Mojave.

they looks railroaded but they got plenty of way to solve first problem. after first problem, we can't call it railroaded.
 
I have played both the games, and I found them both to be really fun, but I did find FO:NV to be a much better roleplaying game, you werent given an identity, only the knowledge that you were a courier, I found it much more easy to create my own story rather than chasing my father across the wasteland. But, F3 had an environment that looked like it had been terrorized by nuclear war, whereas New Vegas seemed like a Desert that had a bad run in with a lonely Frank Horrigan on Valentines Day. I mean it was destroyed, but not as completely destroyed as it should have been (P.s. I did love actual New Vegas!).

So after choosing, I am going to go with 'New Vegas' :lol:
 
* sigh * It is explained in Fallout New Vegas that House's networked computers shut down the missiles headed for the Mojave/New Vegas, and lasers on top of the Lucky 38 shot down those that were not shut down.

However because they were not optimized with the files from the Platinum discs the lasers failed in shooting all the missiles down, resulting in some still hitting their target.


Explaining why most of Washington DC is still standing, even two hundred years after the missiles were launched and bombs dropped is never done.

Washington should have been the Glow times ten or a hundred, either one big crater, or dozens of smaller craters that glowed in the night.

And if there were still buildings standing, well check Life after People, how good we make things, without maintenance Nature makes quick work of them.

(and no, Washington was not hit by Neutron bombs)
 
woo1108 said:
for Fo2, what you have to find is vault 13 to get geck.
there's 2 sources
1. information from Vault city
2. origin of flask: while the brahmin run.
so there are two way to find Vault 13

You can also get the location from NCR!
 
Mameluk said:
Good luck getting past giant radscorpions, deathclaws and cazadors as a level 5 character. :whistle: :wink:
Tagaziel said:
I did it with a level 3 character.
I did it at Level 1. No killing, no experience, no special looting, no NOTHING of any kind except completion of the "Ain't That a Kick in the Head" quest. Once I left Doc Mitchell's, I literally made a straight b-line North, and I was able to get to my destination, THROUGH the Deathclaws, with minimal fuss. It didn't require a Stealth Boy. It didn't even require luck. Although you could argue it was highly abusive of the game's engine (and it was) because I used the sloppy collision detection to escape Cazadores and Deathclaws by "rock climbing", in a way. Point being, you can head North and survive the trip with the BARE MINIMUM of resources provided at the beginning.

Anyway, although that discussion is actually a bit old (and I'm amazed that I'm back in this topic, after not having contributed to it in the slightest for almost a full year), I just wanted to add that, really, absolutely and utterly, Fallout New Vegas does NOT stop you whatsoever from taking any route you so desire, other than the borders of the map. Yes, it urges you to go South to prevent you from avoiding all of the tailor-to-newbies low-level quests and miss a large portion of the game, and they placed roadblocks as added incentive to reinforce this suggestion. But that is in no way the same thing as PREVENTING you from choosing your own path. It's no different than FO1 making journeys immediately West of Vault 13 to be nearly-suicidal, yet still not impossible to venture. If the experienced player wanted to do this, they had the option to do so. The negative reinforcement merely served as "guiding hands" for newer players, before that term meant literal railroading and hand-holding tutorials for each and every action the player had to take. In a day and age where such guidance almost NECESSITATES needless hand-holding, the methods Obsidian employed were very open-ended, and much in the spirit of the original games. The level of linearity in FONV is almost non-existent.

Without joining the other.... "conversation"... which Duke is a part of, yet still addressing its important details: Duke, shut up.
 
Yes, it urges you to go South to prevent you from avoiding all of the tailor-to-newbies low-level quests and miss a large portion of the game, and they placed roadblocks as added incentive to reinforce this suggestion. But that is in no way the same thing as PREVENTING you from choosing your own path. It's no different than FO1 making journeys immediately West of Vault 13 to be nearly-suicidal, yet still not impossible to venture. If the experienced player wanted to do this, they had the option to do so. The negative reinforcement merely served as "guiding hands" for newer players, before that term meant literal railroading and hand-holding tutorials for each and every action the player had to take. In a day and age where such guidance almost NECESSITATES needless hand-holding, the methods Obsidian employed were very open-ended, and much in the spirit of the original games. The level of linearity in FONV is almost non-existent.
I agree with that



Without joining the other.... "conversation"... which Duke is a part of, yet still addressing its important details: Duke, shut up.
Lol, ok. But only because you asked nicely.
 
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