Demonslayer
Water Chip? Been There, Done That
Let the russians port FO2 to this engine so we can have Conti making us so much eye candy *-*
Lexx said:It doesn't have to be a Fallout game. You can also create whatever other game with it, if you want to.
Continuum said:Power Armour with VB's animations is super cool now.
Continuum said:VB's animations are looking 1K times better than original ones (...)
Continuum said:(...) (which are looking exactly the same as male hero, which is lame).
Demonslayer said:Let the russians port FO2 to this engine so (...)
Nah. Opinion.x'il said:At least not the power armor (the others are not so bad);
Which is good because original is horrible with its animations and stretching "feature". Its looking even worse than other male hero armours.x'il said:power armor looks exactly like the horrible dork-looking FO3 power armors, only smaller.
Continuum said:Which is good because original is horrible with its animations and stretching "feature". Its looking even worse than other male hero armours.
.Pixote. said:These is all sweet and dandy, but if the editor is a turkey and building maps awkward the shine might disappear, please show us the mapper, and a quick animation of how to use it…before I explode.
Continuum said:x'il said:power armor looks exactly like the horrible dork-looking FO3 power armors, only smaller.
Which is good because (...)
Tactics' PA is good because it doesn't make you bigger. Super cool, isn't it?TwoEyedYum said:And what about Fallout Tactics PA?
This isn't Fallout art style anymore. Different method is used to render critters over the screen. As long as it's looking good (and it's looking) I don't care about it at all. Can't wait to see how guys from FOnline will solve death animations (which are soul of the Fallout? ) and make them as original ones. Otherwise they will be eaten alive for not staying close to original art styleJosan12 said:i'm not so sure they fit too well in FO1-2 art style.
Critters with eight directions will always look like shit in engine where you have only six. Of course, you can't forget that they're coming from other game with its own art direction, which is different than game you want to put them. It's like doing a Frankenstein monster - different pieces, not fitting well to each other.Josan12 said:It could end up a little like the problems Killap had putting tactics critters in and it looking ... well, just a little too out of place.
Opinion about opinion about opinion about opinionx'il said:nah. opi-
Lexx said:.Pixote. said:These is all sweet and dandy, but if the editor is a turkey and building maps awkward the shine might disappear, please show us the mapper, and a quick animation of how to use it…before I explode.
Well, it's much clicky-click, like the original BIS mapper. Some things are much easier and comfortable, such as copy&paste function, etc. With this you can make yourself some templates and use copy&paste to get stuff done faster. Thats how I am building our maps.
But that's how it is now. With a bit more work, it's possible to optimize here and there. Until now it just wasn't really needed.
Voiddweller said:Animations looks awful, like they shit in pants... Speed needs to be adjusted. But overall this is nice)
Babax said:How the hell did you find new animation awfull??? It`s much better than the original one - more "frames" - animation is more smooth, models are quite good (Continuum won`t let me lie about this )
Hail to the new engine!
I mean some scenery, not characters. Not hard to make some more detail and new textures. But i have abandoned that idea because there is really not much to convert. Plus i am too lazy) Still can't finish your flamethrower)Lexx said:Using VB models in Fallout 3 is a bad idea. Everything is very low poly.
If you don't like current animations/models/whatever you'll have a great opportunity to change them pretty quick. It's 3d now, after all.Voiddweller said:Simple because it is whole different artistic approach. It is more about realism. No matter how smooth it is, it is just out of place. There somewhere was a discussion about original fallout style. F1-2 style is much more about comic style, than this damn "realistic" thingy that some people talk about.