Yes, much easier to add new stuff, but recreate everything again is an huge amount of work.Continuum said:If you don't like current animations/models/whatever you'll have a great opportunity to change them pretty quick. It's 3d now, after all.
Continuum said:Of course, but 3d support is a huge step forward. I don't mind sacrificing all original critters and replacing them with more or less similar stuff (Van Buren for example), to keep things consistent - all critters are 3d models only.
Continuum said:Of course, but 3d support is a huge step forward. I don't mind sacrificing all original critters and replacing them with more or less similar stuff (Van Buren for example), to keep things consistent - all critters are 3d models only.
You'll keep it with both original Fallouts - no one is going to de-legalize them. But the most important - how do you want to keep original art style with real time 3d rendering? Original art style is nothing more than pre-rendered 3d models with God only knows what settings and post production and tons of other things in the meantime. Another shit to talk are carbon copies of critters and animations - fuck them. I do know how much time you must waste to re-create all this stuff. It's not worth an efforts.x'il said:Except then, you're not just sacrificing the critters, you are getting rid of the fallout art style.
Critters are only few pixels crap on the screen, so the difference (critters against scenery/walls/whatever) isn't soo badly noticeable for me. Also, I prefer to have uber huge advantage from 3d support and small-ish lack of consistency rather than indigent, perfectly consistent art style with custom critters in the form of re-paintings, where changes other than re-colors are visible as hell (side effects of copy & paste), because there's no original source files released and never will be. Not to mention about shitload of ugly retarded work you must do.x'il said:Also, the 3d critters doesn't seem to merge all that well with the rest of the artwork
No, thank you. 3d critters is more than enough for me!x'il said:so what then? make all new tiles and scenery pieces to match?
Lexx said:Well, except the PA, everything else looks cool. Just needs to be adjusted here and there and that's it for me.
In fact, right now, I like the VB player models more than the 2d critters. At least in FOnline... I've used it a lot already for testing, etc... and for now switching back to the 2d models is a strange feeling, because a lot is missing.
I can't play a wiry old fart anymore who has a ponytail and a bald head and walks with crippled limbs, just as one example.
Continuum said:x'il said:Except then, you're not just sacrificing the critters, you are getting rid of the fallout art style.
You'll keep it with both original Fallouts - no one is going to de-legalize them.
Continuum said:But the most important - how do you want to keep original art style with real time 3d rendering? Original art style is nothing more than pre-rendered 3d models with God only knows what settings and post production and tons of other things in the meantime. Another shit to talk are carbon copies of critters and animations - fuck them. I do know how much time you must waste to re-create all this stuff. It's not worth an efforts.
Continuum said:Critters are only few pixels crap on the screen, so the difference (critters against scenery/walls/whatever) isn't soo badly noticeable for me. Also, I prefer to have uber huge advantage from 3d support and small-ish lack of consistency rather than indigent, perfectly consistent art style with custom critters in the form of re-paintings, where changes other than re-colors are visible as hell (side effects of copy & paste), because there's no original source files released and never will be. Not to mention about shitload of ugly retarded work you must do.
x'il said:Are you going to use the engine and the VB models for SD2? that would be a good way to check it out...
Voiddweller said:Agree. Leave realism for Fallout 3.
Lexx said:In the end, Fallout 1 / 2 critters have been 3d models in the beginning too. So if someone tries really hard, he might get better 3d model results which are more closer to the original. It's all about 3d modeling skills in this case.
.Pixote. said:Does FOline remove the restricted color palette…if it does I can foresee problems arising, though many a modder might complain with some of the color restrictions, it has inversely helped create the visual style (colorless – bleak - gritty) that is Fallout.
Can the FOline engine switch the smoothing (pixilation) off and on…I hope so, because I personally prefer to keep the visuals as close as possible to the original style…
Are these VB critters FRM’s or actual polygons…if someone wanted to convert Fallout 1 into the FOline engine would they need to build the map from scratch, or does FOline recognize the Fallout maps and convert them over.
Your eyes will burn, since most of custom art in TCs is far away from original art style. You have been warned!x'il said:With both original Fallouts and in all likelihood all major and TC mods to come in the near future, thank goodness.
I wouldn't care about the future too much. Some people may die of old age before playing games based on FOnline engine Besides, I doubt modding of original Fallouts will ever die.x'il said:As it is, it causes me some concerns about the FO modding future (in the art and atmosphere department), as i see it turning into yet another bland, boring, generic, "done-to-death" 3d realism stuff.
NOOOOOOOOO!, it's looking super cool!x'il said:PA still looks like shit, though.
Continuum said:Your eyes will burn, since most of custom art in TCs is far away from original art style. You have been warned!x'il said:With both original Fallouts and in all likelihood all major and TC mods to come in the near future, thank goodness.
Continuum said:I wouldn't care about the future too much. Some people may die of old age before playing games based on FOnline engine Besides, I doubt modding of original Fallouts will ever die.x'il said:As it is, it causes me some concerns about the FO modding future (in the art and atmosphere department), as i see it turning into yet another bland, boring, generic, "done-to-death" 3d realism stuff.
Continuum said:NOOOOOOOOO!, it's looking super cool!x'il said:PA still looks like shit, though.