Fresh and untouched settings to explore for RPG games

I would love to see a Steampunk world.

Imagine the buildings, and the weapons, and the mooks! Clockwork steambot armies and brass, gear-spinning blunderbusses and dirigibles floating over dingy Victorian cities...
 
How silly it may seem, I would like to see a horror RPG in which the player plays a paranormal investigator.

But rather than going Scooby Doo or Hellboy the player's main focus is on surviving the events and perhaps unraveling some of the secrets rather than beating all the things that go bump in the night.
 
sea said:
The Dutch Ghost said:
How silly it may seem, I would like to see a horror RPG in which the player plays a paranormal investigator.

But rather than going Scooby Doo or Hellboy the player's main focus is on surviving the events and perhaps unraveling some of the secrets rather than beating all the things that go bump in the night.
This actually has crazy amounts of potential, especially if the RPG mechanics factor into how you solve aspects of the mystery... forensics and pathology let you uncover secrets in a scientific manner, occult allows you to converse with spirits and use magic, and deduction allows for Sherlock-style analysis and problem solving, etc. In fact, I'd love to see a game like this where combat is downplayed in favour of the exploration and character interaction.
I've already suggested a game in a Cthulhu setting. That would fit your ideas very nicely. HP Lovecraft wasn't big on guts and gore. His stories emphasize the danger and mystery of ancient evil beings, their secret minions, and sinister agendas. He created scenarios that were nightmares (literally and figuratively) for the characters.
 
sea said:
Richwizard said:
I've already suggested a game in a Cthulhu setting. That would fit your ideas very nicely. HP Lovecraft wasn't big on guts and gore. His stories emphasize the danger and mystery of ancient evil beings, their secret minions, and sinister agendas. He created scenarios that were nightmares (literally and figuratively) for the characters.
It doesn't have to be based on Lovecraft, but just the themes of a protagonist whose grip on reality is ever-slipping, unraveling an ancient unknown, personal sacrifice in pursuit of knowledge, the spirit world interacting with the mortal world... it could make for a pretty amazing story if executed right. Combine that with a Planescape-style approach to storytelling and a Fallout-style skill system that positively reinforces the choices you make, and you have one slick RPG setup.
consider me hyped. When's it coming out? Thursday?
 
I want a RPG (or any game, fuck it :D) in the Quake 1 setting.
Lovecraftian creatures, castles, technology...
I think Quake 1 was rather unique in its setting, but somehow it got lost in time.
 
With a friend we've had a secondary idea regarding the setting of our project.

The idea is, in our world, pretty much everyone gets drugged to get past the harshness and monotony of post-apocalyptic life.

So as a character you'd inevitably end up taking some nasty hallucinogenic drugs which would distort your perception of reality. You would end-up in parts of the world that don't really exist, talking with characters that have been made up by your own mind. You could flip-out, and eventually, die.
But that's just the dark side of it. It would also be a way of getting clues, self-assurance, or seeing things.
 
Plenty of good ideas already, to add I would suggest an RPG in a kind of film noir - world of LA or some similar area in the 40's or 50's. Plenty of ways a plot could go, and lots of period accurate stuff such as guns, music and cars.

The story would progress through moral choices, you could be a cop, a private detective, a crook, etc.
 
I would love to play a roleplaying game in this setting:

Having achieved victory in Europe, Germany annexes Eastern Europe and most of the western Soviet Union into the Greater German Reich. Following the signing of the Treaty of Rome, Western Europe and Scandinavia are corralled into a pro-German trading bloc, the European Community.

The surviving areas of the Soviet Union, still led by Stalin, wage an endless guerrilla war with German forces in the Ural Mountains. Mounting casualties (at least 100,000 since 1960, according to the novel) have sapped the German military, despite Hitler's earlier statement (quoted in the novel) about a perpetual war to keep the German people on their toes. The novel describes dead German soldiers being returned to Germany in the middle of the night, and German citizens being encouraged to make ever-larger contributions to Winterhilfswerk.

By 1964, the United States and the Greater German Reich are caught in a Cold War and an arms race to develop more sophisticated nuclear weapons and space technology. It is suggested that German boasts about being ahead of the Americans in the Space Race are justified.

http://en.wikipedia.org/wiki/Fatherland_(novel)
 
though that kind of setting would never work. Not because it has no potential. But I doubt many would either buy or sell it.
 
I heavily enjoy Age Of Pirates RPGs.

The setting, is pirates.

Manage crew/officers, sink ships, capture towns, be a trader, upgrade ships, work for colonies or go it alone, be a smuggler, trade slaves, collect treasure maps, fight the govenor, bed his wife, you get me.
 
I feel like something insanely cool could be done in a similar vein as Psychonauts. Imagine fighting and interacting in a different era/world for every persons head you enter. Maybe they could all connect in some strange and bizzare way.
 
Anything that is not big-boob-elves-looking character and dragon-like creature. Not a fan of Fantasy setting with knight in chainmail. :o
 
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