Hi
Like Corpse, I would be happy to see:
1) ammo flag that overwrites weapon's AoE (slugs and AP rockets affecting only one target)
2) weapon flag that overwrites ammo's damage type (energy weapons not restricted to energy only)
3) customizable ammo variants - not crucial though, as I sort of managed to balance things out using standart values
Also, it probably doesn't belong here, but just in case:
4) critters in random encounters often have no ammo.
Like Corpse, I would be happy to see:
1) ammo flag that overwrites weapon's AoE (slugs and AP rockets affecting only one target)
2) weapon flag that overwrites ammo's damage type (energy weapons not restricted to energy only)
3) customizable ammo variants - not crucial though, as I sort of managed to balance things out using standart values
Also, it probably doesn't belong here, but just in case:
4) critters in random encounters often have no ammo.