Corpse
Mildly Dipped
jarekfall said:I already have in my plans a patch for the UniqueOther race that will let users specify the sounds for the race dependent actions.
How about for other races, for example what if I want to replace one of the Raider or Reaver races?
Just thinking about streamlining to make all tribals, raiders, etc come under one common race since their appearance can now be manipulated with new armor types. This would leave a lot of race slots free to add new critters.
BTW, not sure if you have tested this but both 'Raider' and 'Reaver' races can use the new armors.
jarekfall said:As to the new weapons for the Behemoth race, is behemoth's weapon coloured with red tints? Did you compare the weapon requirements with behemoth's stats?
Yes, the weapons were unusable but not because of stat requirements; as soon as I changed the behemoth entity I was using to UniqueOther, they worked fine.
jarekfall said:I didn't add to SC the function for color palette importing, because I didn't want to cause bad habits at somebody inexperienced with graphics editing.
Nevertheless a function that lets you import and export palettes would be very useful, specially for a lazy bastard who is already full of bad habits like me. TBH its probably one of the most useful features spray11 has going for it.