TwoEyedYum
Naked Moose
As shows modified Kanzas City mission (more mutants at West Gate, more powerful Minigun):
imagine muties all over street between gate and two sniping towers (where lie muties with Rocket Launchers). Usually minigun have maximum of 35 range, but modified one - 55. My HWS can target one of the muties on tower and... ALL muties in the street and muty on second tower DIE instantly, but target is still alive and unharmed. I think, that burst bug hits all targets in posible burst range.
Bug appears only with hit chance displayed as 0%. As long as it 1% or more (minimum setting for auto-fire), bug doesn't appear.
Works vice-versa. If mutie with minigun or heavy machine gun becomes blind, he loses almost all his perception, but he doesn't "realize" that and continues to fire from great distance... Which finally makes all my guys (except targeted one) dead.
Weapon settings in most cases:
Spread Arc: burst
Range Class: short
There's something with math calculation. Looks like game sees -x% hit chance and resets it "back" to 100% (or 95, dunno)
imagine muties all over street between gate and two sniping towers (where lie muties with Rocket Launchers). Usually minigun have maximum of 35 range, but modified one - 55. My HWS can target one of the muties on tower and... ALL muties in the street and muty on second tower DIE instantly, but target is still alive and unharmed. I think, that burst bug hits all targets in posible burst range.
Bug appears only with hit chance displayed as 0%. As long as it 1% or more (minimum setting for auto-fire), bug doesn't appear.
Works vice-versa. If mutie with minigun or heavy machine gun becomes blind, he loses almost all his perception, but he doesn't "realize" that and continues to fire from great distance... Which finally makes all my guys (except targeted one) dead.
Weapon settings in most cases:
Spread Arc: burst
Range Class: short
There's something with math calculation. Looks like game sees -x% hit chance and resets it "back" to 100% (or 95, dunno)