PetrolMan said:This isn't really a complaint but I think its a bit strange that there are so many beds you can share with corpses.
PetrolMan said:This isn't really a complaint but I think its a bit strange that there are so many beds you can share with corpses.
sentorio said:When I first got into Megaton there were choices for me such as "So tell me about this bomb etc."
And I was like "what bomb?", because I just stepped into the town I had no clue about the bomb, it took me about another 2 minutes for me to figure out that this is the town which was all on the previews. Otherwise I wouldn't know there was a bomb in there before seeing the bomb or talk about it with someone else..
TorontRayne said:I do wish that the taunts from Fallout 2 were left in. They made me laugh
PetrolMan said:This isn't really a complaint but I think its a bit strange that there are so many beds you can share with corpses.
rcorporon said:While he was talking to me, the raiders kindly stopped shooting at me and allowed me to have a conversation with this little boy, and only resumed firing on me when I was done with the kid.
How thoughtful of them.
When I first got into Megaton there were choices for me such as "So tell me about this bomb etc."
And I was like "what bomb?"
I think the supermutants have some pretty amusing taunts. I also like how you can overhear conversations if you're sneaking around, they're funny a lot of the time.ScottXeno said:Taunts are still in the game. They don't come in the form of text, but if you listen the enemies will often taunt you verbally, as well as if you hide say things like "You hiding from me? You better hope I don't find you!" Still, none of the taunts are funny, at all, so yeah, not quite the same.
TorontRayne said:I really wish Bethesda didn't try to appeal to the casual gaming crowd, so much.
qi said:TorontRayne said:I really wish Bethesda didn't try to appeal to the casual gaming crowd, so much.
After reading the replies in this thread, and playing through many hours of the game myself (as I did with Oblivion) I really don't think that they actually, consciously made the decision to do that. I think we've all been wrong about that, and we should acknowledge that it's unfair to accuse them of that.
On the contrary, Bethesda is actually, genuinely, truthfully, staffed (in its leading design and programming departments) by people who ARE Xbox360 fanboys who like to sit around giggling at gore and screaming swear-words like a gang of drunken fratboys gathered around EA's latest sports game. Bethesda isn't pandering to the Halo crowd - watching Emil or Todd give interviews, I am confident that they are a PART of that crowd. They're "making what they like" and "what they do/know best." They inherited the RPG elements of Elder Scrolls (and its derivatives, like F3) from Morrowind and Daggerfall, games with which almost the whole of the present staff of Bethesda had nothing to do.
Trivial minds are occupied by trivial things. And videogames of the modern generation are uniformly trivialities - due immensely to Beth and their ilk. Ergo, Bethesda is not staffed by cunning, wiley manipulators in command of a multi-billion-dollar industry. It's just a bunch of geeks having fun; that explains why Fallout3's narrative and characters come off as so "fan-fic"y.
Anybody who thinks that Star Wars or Lord of the Rings were good movies shouldn't be allowed to make computer games.
TorontRayne said:Did I read that right? LOTR and Star Wars are good movies. I have never enjoyed watching a movie as much as when I watched Star Wars for the first time. Far more than I enjoyed Godfather, Pulp Fiction, or any other classic movie. Those movies have nothing to do with making games or whether someone should make them. At least not that I am aware of. Please explain more if you truly believe this is true.
qi said:TorontRayne said:Anybody who thinks that Star Wars or Lord of the Rings were good movies shouldn't be allowed to make computer games.
What a silly thing to say. You can't fault the movies for their fans.
But that's beside the point because if Fallout 3 (or any modern computer game) had half the story, creativity, or flair of movies such as the Star Wars trilogy, the LOTRO trilogy, or classics such as The Godfather, we'd be in a second golden age of roleplaying.
Star Wars (prequels included) may have been conventional but it was a very well-put together story with interesting characters and a good balance of charm and excitement. You can fault the acting, you can fault bad directorial decisions, but you can't fault the story. If Fallout 3 had a story half as compelling of Star Wars it would have been worth three times what we paid for it.