Lishe said:Just because something doesn't make sense, doesn't mean the creators got lazy.
Did the art team get lazy? No. Fallout 3 is probably one of the most beautifully designed games ever, visually speaking. It stays true to the concept throughout the game. I would say there are some things which don't work (i.e. the raider's love of gore), but overall it's the graphics and art are a solid A.
Did the people responsible for game mechanics get lazy? That's debatable. I'm not sure if I think it was poorly done or if it just doesn't jive with my play-style. At the very least it was designed with consoles rather than PCs in mind, which is fine for a console game but not for a PC game. I played through on Very Hard and it was a cake-walk.
Did the team responsible for making this game compelling and interesting beyond a visual level get lazy? Hell yes they did.
- Shallow story;
- Shallow NPCs;
- Shallow quests;
- Shallow fluff.
Did the people responsible for quality control get lazy? They sure did. The PC version has more bugs than a rust-belt motel.
So yes, the creators got lazy. When an enterprise fails the people in charge should be the ones held accountable. The Star Wars prequels didn't suck because Hayden Christensen was a bad actor, they sucked because George Lucas was a bad writer/director. Fannie Mae and Freddie Mac didn't fail because they had bad employees, they failed because they had bad executives.
I give Bethesda credit for the work that obviously went in to this game but it doesn't exempt them from the fact that they put out a mediocre product.