Funny and Stark Example of Beth's Laziness...

TheRatKing said:
The fact that you cannot kill quest essential NPCs. The solution is simple: for side quests, make the quest unsolvable or solvable through a different way. For story essential NPCs, do something similar to Arcanum (kill a guy with important info, and you can find his diary or somesuch). Tsk tsk very lazy Beth.

This is Fallout. The only story essential character is the player character. No one else should matter. Beth took Fallout, tied its hands, raped it to death, then got out the paddles and resuscitated it for further raping.
 
My idea would have been that besides a diary, it would also have to feature a "respawn" in bed to find out you only "dreamed" of killing you father and also a POP:SoT approach where the scene reverses the important NPC crime and presents it as just a hallucination.
That's up to a point after witch the NPCs become fully kill-able.
 
DOF_power said:
My idea would have been that besides a diary, it would also have to feature a "respawn" in bed to find out you only "dreamed" of killing you father and also a POP:SoT approach where the scene reverses the important NPC crime and presents it as just a hallucination.
That's up to a point after witch the NPCs become fully kill-able.
The next night, can I dream about sleeping with my mother?
 
As per topic, another example of laziness follows.

Out-of-dialogue NPC speech often totally contradicts in-dialogue speech. Example:

Princess in Little Lamplight.

In dialogue, she says "you stupid, filthy in-bred mungo, I hate everything about you." So I close dialogue.

10 seconds later, I run past her on the way out. She blurts out "Hey, how are you? It's so nice to see you again!"

I'm like "hold on, is this the girl that wanted to kill me when I spoke to her?" Yup, it's the very same one.

I /facepalmed, and moved on.
 
k9wazere said:
As per topic, another example of laziness follows.

Out-of-dialogue NPC speech often totally contradicts in-dialogue speech. Example:

Princess in Little Lamplight.

In dialogue, she says "you stupid, filthy in-bred mungo, I hate everything about you." So I close dialogue.

10 seconds later, I run past her on the way out. She blurts out "Hey, how are you? It's so nice to see you again!"

I'm like "hold on, is this the girl that wanted to kill me when I spoke to her?" Yup, it's the very same one.

I /facepalmed, and moved on.

yeah. it goes like
passing by : 'hello stranger!'
open dialog: 'oh you again, I told you to fuck off'

Cause there is no personal 'attitude' system and the 'local reputation' is half-assed and works kinda weird
 
the thing about FO3
is not that nothing works, its just that most things "work"

i mean, its not so bad that the npcs are unkillable, is that they suck so badly that you really want to kill them.

its not that they`ve been lazy, is that they just didnt even care, they focused on all the wrong things... either that or they are a bunch of morons.

but what can we do, we can complain, but the truth is that it is a good game, just not Fallout.

PD: i just wish troika was still alive, and that they`ve made FO3, im sure it would have been even buggier (if thats even possible), but im sure it would have been a beautiful game.
 
Lhynn said:
the truth is that it is a good game, just not Fallout.
If there's any truth to be told, it's just that FO3 is selling well.

Based on that you can draw your own conclusions. The two most popular are that:

. FO3 is a great game.
. FO3 is pretty rubbish, and most people wouldn't know a great game if it hit them in the face with wet molerat.

Words like "truth" get tied to subjective opinions all too often.

The investors will certainly see a great return on their money, and Bethesda will no doubt be planning sequels. FO3 will truly be great for them, and their bank balances.

For gamers it heralds nothing new. The trend of making games look more lifelike whilst making them easier to complete is not revolutionary. It's been this way a while now.

We're not even the first to notice it ;) It's been said for years, and it's probably been true for years, but it hurts here because FO3 had great lineage.

The people making great works for art's sake are the ones doing so quietly, I expect. The ones making products for mass-market appeal and $$$ paychecks are shouting the loudest.

I guess not even that's new. It's what capitalism is all about :)
 
The so called "greatness" in FO3 only exists thanks to the existance of the Fallout Univers. Bethesda buying the franchise, already knew they will have lots of stories (dump stories, kids thesedays don't care anyway), because the Fallout Univers, The Fallout Bible, is already an original and filled with lots of things and ideas, product!

If people like FO3 , they like the original Fallout in it, not "by Bethesda" things.
 
You know what really sealed FO3's fate for me? The fact that the BoS was ripped straight out of Oblivion. Character models, voice actors, script writers. It was fucking pathetic...

I still get pissed every time I think about it...

Fucking Bethesdaaaaaaaaaaaaaa

If petitions ever worked, I'd start a petition to Bethesda to change the name from Fallout 3 to Elder Scrolls V: 2277.
 
I am still wishing for the news flash which reports that Zenimax Bethesda Studios and everyone in it has been wiped of the map by a meteor.
 
News Flash: The main building of Bethesda Softworks and Zenimax were suddenly destroyed by a meteor!
Nobody from those companies survived this tragic, natural accident!

*camera shows the ashes of both companies*

Some Dude from the News Flash: Bethesda, a well known game developer of TES series and Fallout 3 does not exist! All the fans of their games are now living in an agony of sadness.

*the camera shows kids with their parents, leaving flowers on the ground as a sign of respect*

The same Dude: But apparently...not everyone is so sad about it...

*videos with all Fallout fans screaming to show their happinnes about the news*

The same Dude again: ...people who call themselves a "real Fallout fans" are actually happy about Bethesda and Zenimax's sudden destruction by a meteor.

*video with some Fallout fan dude*

WE'RE SO F*CKING HAPPY LIKE ONE BIG MOTHER F*CKER!! BETHESDA IS F*CKING DEAD, YEAHHHH!! TAKE THAT BITCH!! WHOHOOO!! Now where is my beer??

I'm wishing for that everyday my friend...
 
Public said:
WE'RE SO F*CKING HAPPY LIKE ONE BIG MOTHER F*CKER!! BETHESDA IS F*CKING DEAD, YEAHHHH!! TAKE THAT BITCH!! WHOHOOO!! Now where is my beer??

Hey how did you get your hands on my speech????

:mrgreen:
 
Why is god a yellow smiley face with sunglasses? I mean I had my suspicions, but I didn't think that that would be the case.
 
k9wazere said:
The investors will certainly see a great return on their money, and Bethesda will no doubt be planning sequels. FO3 will truly be great for them, and their bank balances.

............................................

The people making great works for art's sake are the ones doing so quietly, I expect. The ones making products for mass-market appeal and $$$ paychecks are shouting the loudest.

I guess not even that's new. It's what capitalism is all about :)

Yes, I suppose the games created by socialism ARE far better! Romantic idealism always produces the best. I'm SURE that's what motivated Interplay, paychecks where the furthest thing from their minds. I hope with all my heart Beth makes a boatload of cash from this! Then I'll be guaranteed to get more Fallout experiences in the gaming universe I love best! Only thing I saw leading up to Fallout 3 was a failed company and a failed project, the dry spell is at long last OVER!

Yay pragmatism! (too easy)
 
Well he indirectly named video games art, you could have just quoted that and left it there.
Video games, art? Only in Bizarro World.
 
You guys are so cruel! No need to destroy Beth. They just need good writers and designers. Like those who had worked on the real Fallouts. If only they had some of them from the start...


sure you can call games art. or you can argue they are not. its a subject to another discussion
 
Back
Top