People often bitch about New Reno being off-setting, but to me the greatest utter piece of bullcrap in the Fallout 2 setting is the NCR. I mean, no, it just doesn't make sense. The Fallout 1 world is an inhabited wasteland where the greatest form of social organization are gangs and some decadent sects, and then a republic spawns out of nowhere, on the very spot the lifeless craphole Shady Sands were ? This should get the palm of the most ridiculous setting twist in Fallout 2.
You can’t really nit-pick games; they all have fairly wobbly foundations. Fallout is full of holes, and even the Fallout Bible contradicts itself on more than one occasion, these are the murky waters in which we choose to swim. Of course some games are better written than others, or at least have a more solid storyline, but the original Fallout’s were collaboration between a half a dozen excellent game designers and if people started to edit out all of the questionable design decisions in Fallout 2 for instance, there will be very little left.
*Temple – gone - (Who built that!)
*Broken Hills – gone - (Mutants and humans!)
*New Reno – gone - (1930’s gangster rip-off!)
*NCR – gone - (Shady Sands = NCR!)
*Navarro – gone - (A hidden Government!)
*The Enclave - gone - (A hidden Government on an oil platform!)