Game Informer Unlimited FAQ and video

Vehementi said:
Unillenium said:
Angry_Games said:
so....after just finishing Fallout 1 for the first time in about 8 years (playing through them both again while waiting for Fallout3), googled around here and there, and happened to see a link at Gamespot that led to this thread.

And after reading it..
ETC ETC ETC.

Anyhow.

- We have more than just the teaser trailer.
- Don't compare us to 'right wing nut jobs' just because we have an opinion about something.
Read what he said. He's not comparing you to right wing nut jobs just because you have an opinion, he's comparing you to right wing nut jobs because you're fed a scrap of information and try to infer all these ridiculous things about it, magnify any tiny thing that you think is wrong and make a huge deal of it. (I have laughed several times daily at the people who are honest-to-god concerned about the new vault suits being not-skin-tight, LOL!)

Vehementi supporting what Angry_Games is saying, now there's a shock! :roll:

boer_kameel said:
Hi Mick,

I'm a big Fallout fan. I've joined NMA over 5 years ago. Been somewhat less active over the past 3 years, ok... There's finishing school, finding work & a gf, and playing other games.

As with many other things, Fallout is one of those good things that keep recurring in my life. When stuck, or when I want to discuss it's supremacy with like-minded people, I return "home" - being here.

The NMA crowd is quite cyinical and sceptical, but that is what I like. You have got to go for the best: aim high, this yields the best results. Scepticism is needed here.

Still, I believe that basing judgement on partial data is incorrect. You can assume all you want, we know but one thing about the surrounding world: Nothing is certain, but that everything perishes.

I did not want to assume everything Fallout was already perished. After reading these comments to the GI article, I decided to review my opinion. Indeed, changing the elements mentioned there, would make the game a "Fallout-like" game - but not Fallout.

Some weird hybrid, or bastard child, whatever... They should have given it another name, like "fallout arcade" or something, then we would have known what to expect.

Thanks Bethesda. Very much. I will be releasing the funding for that automated mortar now.

Hi boer_kameel,

I've been reading the news items on NMA and downloading FO content for longer than I can remember, but only recently got into the forums. I wish I'd investigated them earlier now that I see so many like minded people discussing one of their passions.

I understand what you're saying about FO. As other games have come and gone I've always kept the FO games on the shelf, occasionally dusting one of them off to revisit the good memories I have. I guess the most disappointing aspect about FO3 to me is that Beth has all the previous FO history laid out in front of them to build on and possibly create another classic FO game. Instead they're aiming for a quick buck by creating yet another console action clone. FO3 certainly won't be a classic, and unfortunately nobody will be reaching for the install disks in 10 years time with the thought of revisiting some old friends and memories.

Mick
 
Maybe the Bethesda guys just didn't realize what history Fallout holds for it's truest fans...
I couldn't call myself a board game / real-life rpg fan, so I cannot judge how the Fallout / Wasteland titles tried to emulate those experiences.

This leaves us with 2 options:

-1. Bethesda does not know of this history, it just judged Fallout as "a very good RPG", unable to find it's real life roots
-2. Bethesda, whether understanding these roots or not, chose to make their version because they think their incorporation will please more people

Option 1 would make them imperfectionists (is there a word for a person who is the opposite of a perfectionist? A sloppy-ist?).
Option 2 would make them:
-or just in it for the dough ($$$)
-or think they're doing honest work, making something "better" in their vision

In all options, they seem naive and quick. The original Fallout creators were acting more thought-through, open-minded, and had a transparent communication strategy.

When making a game that features "challenging moral choices", why is it so hard for Bethesda to make such? Or, am I thinking too much "make them in our benefit"...

Ahh well, I guess this was inevitable. After previous failed attempts to turn Fallout into something it wasn't supposed to be, some other moron was bound to walk in and think "but I CAN do it!"...
 
boer_kameel said:
I couldn't call myself a board game / real-life rpg fan, so I cannot judge how the Fallout / Wasteland titles tried to emulate those experiences.

I've played tabletop PnP RPGs and LARP'ed. It.... doesn't really compare. The graphics suck and the sounds aren't very convincing. Also, you're not expected to just play the game, you pretty much have to build it up yourself, which sucks. Despite it's age, Fallout does a better job of sucking you into it's fictional world. At least I don't have to imagine I'm talking to an NPC, and wait for the GM to roll and make up his mind what the response will be. In Fallout he's right there, and he'll answer me in a split second, just like in real life.
 
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