Game Informer Unlimited FAQ and video

Vehementi said:
I'm not sure tautology means what you think it means. Or, how are you using it here?

I thought it was clear enough. If the essence of Fallout is anything, then it's pointless to say that it's something. The people who say "Fallout 3 will be true to Fallout because to me Fallout is not about [list of core design elements] but dark humour and hookers" are using sliding definitions to first deny the objective, then put forward the subjective as something to be accepted by others (i.e. again objective). It seems relevant to ask the reason for this.
 
FeelTheRads said:
You don't know. You don't, so stop fucking saying you do.

It's you who misses the point. The game will indeed suck as a Fallout game, because what they do is not a Fallout game. You can go all you want and babble about this being subjective, that doesn't make you right. It's not subjective. It's not subjective by any stretch of imagination. What Fallout is, is clearly defined. If it strays from that, and what Bethesda does not only strays, but goes way in the opposite direction, then it is not Fallout.

I don't know what to say to this, but one day it will make sense to you why this is hilariously wrong.
 
Vehementi said:
I don't know what to say to this, but one day it will make sense to you why this is hilariously wrong.
Can you explain how this is wrong?
Fallout isn't subjective, what is Fallout is clearly stated.
It's like 2+2 = 4
 
Vehementi said:
FeelTheRads said:
You don't know. You don't, so stop fucking saying you do.

It's you who misses the point. The game will indeed suck as a Fallout game, because what they do is not a Fallout game. You can go all you want and babble about this being subjective, that doesn't make you right. It's not subjective. It's not subjective by any stretch of imagination. What Fallout is, is clearly defined. If it strays from that, and what Bethesda does not only strays, but goes way in the opposite direction, then it is not Fallout.

I don't know what to say to this, but one day it will make sense to you why this is hilariously wrong.
why?

Bethesda already made clear that they want to make a "new" game and not a Fallout which stays totally true to it's predecessors, and with each tiny bit of info we get, this is made more and more clear...

ever thought of the possibility of YOU being the one who is wrong?


i did

and i damn hope i am wrong and that fallout 3 therefore will be as great as one and two
 
Well no that's not what Bethesda said.

Anyway, let's just set aside the question of whether "what makes Fallout" can be defined, and for sake of argument say it can be (I reject this laughably, but we can talk about it anyway). Every time Forum Administrator Sander swears at people and calls them idiots, he cites an interview with one of the Fallout devs, and a "History of Fallout" document, as evidence that Fallout is objectively defined as "must be turn-based" and "must be isometric view".

In the interview he linked, where he touts the quote "I don't know how I'd feel with Fallout 3 being non-isometric or non-turn-based", the dev in question, it turns out if you actually read the article, is not throwing away non-isometric or non-turn-based at all. It's not a strong statement against it, or a definition of what makes a Fallout game, but rather just his preference. He says before and after that line in the article that he would definitely be open to it being real time or non-isometric perspective. I think reasonable people would agree that this falls far short of demonstrating that the core of fallout is objectively and indisputably isometric/turn based.

In the History of Fallout document, the only relevant quote (I would argue it's not, but let's go there anyway) is that they intended Fallout to be like playing GURPS, but on a computer. Well, let's ignore the GURPS part since that didn't turn out, and just say "PnP on a computer".

This is a little more tricky to debunk, and I really don't want to get into it because people have written much better explanations.

Firstly, the only thing you can even consider inferring from this is that it should be turn-based -- talking about whether the game should be isometric or first-person based on this statement is clearly nonsense, or at the very least certainly falls into the previous piece of evidence's case in being easily arguable and surely not a clear-cut unambiguous statement.

So the real question is this: does a computer game that tries to be like a PnP RPG necessarily have to be turn-based?

The answer? I dunno -- maybe? Maybe not. It's pretty easy to come up with arguments that the whole "turn based" thing is just a necessity of the fact that the DM/players need to stop and compute shit with dice rolls and character-sheet-checking. With a computer able to number crunch and do everything quickly, the only boon that turn-based continues to instill is the ability to stop and think, making tactical/strategic/roleplaying decisions that would make sense for your character. Which is accomplished by real time with pausing.

So... whether or not you agree with me here on my non-fleshed-out arguments, it is surely up for debate, and so it is very wrong to say that the core things that make Fallout are certainly defined and well known, at least when it comes to the issues of perspective and RT/TB.

Are there more articles/evidence that I should be considering?
 
Vehementi said:
Anyway, let's just set aside the question of whether "what makes Fallout" can be defined, and for sake of argument say it can be (I reject this laughably,

Now there's a use of an adverb we can agree on. :wink:
 
Per said:
Vehementi said:
Anyway, let's just set aside the question of whether "what makes Fallout" can be defined, and for sake of argument say it can be (I reject this laughably,

Now there's a use of an adverb we can agree on. :wink:

Haha, oops. Laughingly :D
 
I dunno, I actually am looking forward to FO3

I don't really think they "raped" it, they made some radical changes but I loved Oblivion and I don't think it'll be crappy
 
You're entitled to having an opinion, however, I would ask you to refrain from posting them here if you don't know what the discussion is about.
 
Vehementi, I know this is a hard task, but please do read the recent threads, do play the game, and if after that you come back trying to pretend Fallout is not clearly defined, I will give you a strike for trolling.
 
Oh I know what I'm talking about, I've played every Fallout so far and I'm a huge fan of the series, it's just that I don't mind a bit of variation
 
Millenia said:
Oh I know what I'm talking about, I've played every Fallout so far and I'm a huge fan of the series, it's just that I don't mind a bit of variation

You realize of course that you're saying is esentially tantamount to admitting that you enjoy rape. 8)
 
Millenia said:
I've played every Fallout so far and I'm a huge fan of the series, it's just that I don't mind a bit of variation
Did you play BoS?
did you like it?


I played them all, too. However, i played BoS and i thought of it as a nice game, but in connection with the Fallout series, that game is just an insult, so are space orcs in Fallout 3...
 
Kukident said:
Did you play BoS?
did you like it?


I played them all, too. However, i played BoS and i thought of it as a nice game, but in connection with the Fallout series, that game is just an insult, so are space orcs in Fallout 3...

I liked Fallout 1 & 2, Tactics and BoS. Sorry for insulting you. Can't be helped I guess.
 
Neither do I, unless this bit of variation means introducin arcade elements into Fallout (because you ARE going to run out of APs and be forced into real time) or losing good writing to half-encyclopedic tell-me-abouts.

Other than that and a few more I can take changes.
 
I'm more annoyed at the presence of BoS and Mutants still. As it was there is no possible way either, much less both, groups would still exist so far into the future. Bethesda should have been true to the story and had them die off, the only remnants being their ancient artifact weapons and stories of the glory days of BoS and Super Mutants.
 
Vehementi said:
This analogy holds no water, nor does it apply in real life. E.g. the projects the fallout devs worked on before fallout were largely retarded.
Gee did any of the Fallout devs have a history of taking over a franchise simplifying it and by doing so alienating some of it's original fanbase, then producing a further even simpler game which not only continued to alienate some of the original fanbase but also some of the new fanbase they had created? Was Fallout the highly anticipated sequel to an existing IP that used the engine from a previous game, they had produced, which was totally unlike the games it was meant to be a sequel to?

Vehementi said:
This is obviously a fallacy, but may be worth it for your extremely closed echo-chamber of a community to consider: if all of these newcomers are coming in with the same common-sense response to your view of FO3/Bethsoft/etc., perhaps there's something to it and your view is pretty screwed up.
Or maybe they saw the response to the first poster to express such views and decided to jump on the bandwagon to elicit even more, perhaps extreme, responses for their own entertainment.

Vehementi said:
Like the post that other guy cross-site trolled about, the point is that people are saying "THIS GAME WILL SUCK" like they have magical knowledge, instead of saying "I don't like the direction this is going, it doesn't seem true to the original." Amusingly, despite all these people having played fallout 3 and knowing for sure that it really is going to suck when it gets released to the public, they say (or even if they don't say, they will do it anyway) that they will buy it in case they're wrong and it's good. If that's a possibility, why do you keep whining about how it can't possibly be good given the solid facts we've been given? You admit yourself that you just don't know.
It might be the best FP with RTwAP that's ever released on the 360, but will it be a Fallout game? Nope, therefor it'll sucketh! Why won't it be a Fallout game, because did Fallout have FP exploration or combat? Nope, did Fallout have Real time with Action Points? Nope, does game play matter? Yes!

Do the graphics look like the game graphics improved? Like the splash/loading screens from Fallout improved? Do the graphics look like the 3d cutscene sequence improved? Nope, no and nein! Does that mean they've got the setting right? Probably not.

Fallout is more than the sum of it's ingredients, and if it's impossible to define what makes Fallout, how can any ingredient be tossed aside without totally changing the recipe? On the other hand using better quality ingredients can vastly improve the experience without risking ending up with bread when you were baking a cake. Turn based combat could be polished up without having to be totally reinvented and shoe horned into real time. Graphics could be improved without being totally redesigned, even if technical issues such as clipping might require some changes. People might laugh at the consternation over the baggy vault suits, but if they were making Elite Force 3 instead, and the screenshots showed Star Fleet uniforms so changed you can bet there'd be the same if not bigger outcry.

Vehementi said:
I mean seriously, go back through this thread and read some of the incredibly appalling posts about people wishing 9/11 on Bethsoft for this review by a third party, or the people threatening to boycott/prevent sales or the people saying that fallout is for sure dead and there's no possibility of resurrection and making emo run-on sentences about death and making image macros to that effect or the guys (I think from a different post) who say "If you don't have anything bad to say [about Bethsoft], don't say anything at all" and to "not collaborate to make the game better". It's fucking delusional and you should be seriously concerned for the mental health of some of these people.
Have you never heard of venting? Is it mentally healthy to bottle things up or is it better to vent in a controlled venue. Do people not have the right to not buy the game if they don't like what they see? Do you think anyone (other than Psychosniper) would really go to their offices? Do you really expect them to start listening to the fans and change things? Would you really want so Bethesda pr drive using your positive posts to twist the knife in, especially if they didn't implement anything you'd suggested?

Given the confusion and reaction to the article etc don't you think that Bethesda would issue some sort of statement to clear things up if the third party reviewer had gotten things wrong?
 
This is a change (or a lack of change, rather), I can get over, personally. They have had time, and mutants are long-lived. Or maybe that's a different brand of Super Mutant altogether? someone asked about government-bred muties already...
 
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