your evil twin said:
For me what made Fallout awesome was the story, the setting, and the freedom of choice.
Those may have been awesome things in Fallout, but those were not the core features (with the possible exception of freedom of choice, but then Fallout 3 definitely did not improve or even maintain that area at all), were not the reason the game was made, and they don't mean that TB and iso were not
deliberate decisions made by the developers. They (TB and iso) were not done because of technological limitations (I shouldn't need to go over the history of the first-person perspective or real-time combat in games, look it up yourself if you're interested).
The fact that it was turn based and in an isometric perspective was not a turn-off, but it wasn't a turn-on either.
That gameplay did, in fact, turn a lot of people on. Both were also essential to the core gameplay that the developers wanted. Many people, such as myself, like it and agree with the developers that it accomplished the goal of emulating pen-and-paper in a cRPG better than other systems.
Just because some people who played it (mostly people who didn't) don't care about it and prefer their more "immersive" (yay for vague, ill-defined catch words that mean different things to different people and, therefore, make for poor goals to strive for) FPP and real-time is not a good argument why a sequel to Fallout shouldn't preserve things that were
core game features.
As already pointed out, but pointedly ignored, no one is saying RPGs can't have a variety of combat mechanics. But there's no reason Fallout, of all franchises, should have some incredibly poor FPP combat spliced in. Even ignoring that it's contrary to core Fallout features, there are other avenues for those who like such things to get an RPG-lite with FPP combat. Bethesda made one just previous to Fallout 3 on the same engine for chrissakes. Fallout just didn't need it, and the general gamer audience didn't either. There's a definite dearth of good iso TB RPGs around for those of us (and it's not a small audience) who enjoy such things, and a proper revival of the Fallout franchise would have been nice.
No one is saying Fallout was perfect. The combat could use a lot of tweaking, additional features (cover, improved AI, etc.), and everyone would have loved to see the Fallout world rendered in a modern engine whether it was high-quality "2D" or "3D". But that's what "we" (if we must speak in absurd generalities) wanted: a Fallout that was improved and modernized but still the same sort of game.
Not an unreasonable expectation for a sequel.
Bethesda could have made their own post-apoc reskin of Oblivion
without using the Fallout franchise and their fans could still have gobbled that up and "we" would be free to ignore it, deride it, or even just enjoy it for what it is without it having to also very unfortunately misuse and misapply even the setting, lore, and the gameplay mechanics it ripped out of Fallout.
This is an old Fallout fansite. You can't expect the regulars of such a site, as a whole, to be welcoming of what Bethesda did with the Fallout license. To have such an expectation is unreasonable of
you.
Now, that being said, Obsidian obviously has no way to change the basic gameplay mechanics of Fallout 3, which are merely slightly-mutated Oblivion mechanics, of course. I think it's a good thing they're adding iron-sights to the FPP combat and otherwise doing what they can to improve it. Like a previous poster, I also don't expect it will be more than mediocre, but there's little you can do when you're starting with garbage in the first place. Mediocre will be a huge improvement from Fallout 3's just-plain-awful.
And VATS... there's absolutely nothing you can do with such a hideously broken system. All they could have done was toss it, but that obviously wasn't going to happen.