T
TorontoReign
Guest
That is so horribly off topic Cleric.
That's the most on topic thing in this thread, what are you a caveman? I looked up the trailer and was blown away by it's majesty.That is so horribly off topic Cleric.
Yes, the answer is that I have no taste.
Eh, I don't hold it against you, @RangerBoo. I'm not trying to be pretentious. I come here primarily because I don't think many other boards get deep into the subjects of games.
6. Fallout 3
I think of this game as my favorite for emergent storytelling.
Funnily enough I feel that is Fallout 3 biggest problem. Bethesda focused so much on environmental storytelling in Fallout 3 that Bethesda had no idea on what to do with the story for the main game which, in Fallout, that should be the most important thing. Will give credit where it is due, Bethesda is good with environmental story telling but dialogue, quests and main story wise they leave much to be desired.6. Fallout 3
I think of this game as my favorite for emergent storytelling. There's a lot of stories about people who died horriby and their failures in life that are only found if you examine the environments. A couple of skeletons in a bed surrounded by Med-X, a teddy bear flapping in the wind of a protection shelter, and the blasted environments. I don't think the writing in Fallout 3 is particularly good or bad since I think it's just basically a retelling of Fallout 1 and Fallout 2. You're looking for a water chip, you fight Super Mutants, and you talk John Henry Eden/The Master to death.
What is best in Fallout 3? Tranquility Lane. Vault 101. Paradise Falls. The stuff that's out of the way.
Not really? A lot of the times it's absolutely retarded. I don't think a corpse having a convenient note detailing how they lived before dying is good enviromental storytelling.Bethesda is good with environmental story telling
Oh, don't get me wrong. Bethesda Fallout 3 and 4 are shit compared to New Vegas and it's storytelling. The descent into madness of Mr House's older brother and the storytelling in Dead Money blows everything Bethesda did in 3 and 4 out of the water. The difference between Bethesda and Obsidian with Fallout was that Bethesda would rather tell then show.Not really? A lot of the times it's absolutely retarded. I don't think a corpse having a convenient note detailing how they lived before dying is good enviromental storytelling.
Not to mention, it's extremely easy to do since you don't have setup character motivations, any story progression or anything that actually takes effort. Bethesda basically uses it as a crutch to fill the world with stuff to make it seem filled with content.
Bethesda at this point used it so much that people think their enviromental storytelling is somehow good when it isn't. It's lazy and repetitive. This is just another thing where people try desperately to find things redeeming about Bethesda games that something as simple as enviromental storytelling gets them praise.
Of course the Ghost People can't be interacted with as they are more or less feral ghouls who have been mutated by The Cloud. The holograms were there to add atmosphere to the setting. To make it into a literal ghost town. The companions were compromised as they were forced to work with you against their will and are only helping you to help themselves. The replicators I can kind of get but at least the DLC had an explanation for them.Honestly, I've always put New Vegas about Fallout 3 but I figured I'd share why I like it. I will say I utterly HATE Dead Money. I *WANT* to like it but the damn thing just doesn't not fit my view of the setting. There's a bunch of immortal tribesmen with no personalities and impossible to interact with, magic replicator technology in the Sierra Madre, immortal holograms serving as stand-ins for ghosts, and all of the companions are severely compromised so you can't communicate with them in a meaningful way.