[Games as Art] What is the best writing in all of video games?

Yeah, ok, like this: I enjoyed the combat in it, for what it was, but I hated the writing in it. Such an interesting concept and setting and butchered by sub-par writing. "This game is so morally grey!!! Will you kill the baby or not??!?!". To be honest I enjoyed Alpha Protocol far more than Tyranny.

I found it funny that the magic in Tyranny is so omnipotent that it can recognize loopholes and react to it.
 
1.Skyrim
2.Skyrim Special edition
3.Skyrim on Switch.
4.Skyrim VR

(PST, Fallout 1, 2 and NV, Arcanum, Disco Elysium, VTMB)
 
Call of Duty: Modern Warfare

True Lies (SNES)

Desert Bus

Custer's Revenge

Pong 2
 
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Desert Bus is a classic.

I’ve always been unironically partial to the Black Ops games, namely WaW and Blops 1. WaW feels like a classic WWII film, microaggressions against the Japanese and all, while Blops 1 is a great CIA story imho.

EDIT: and you can’t beat their fucking musical scores



Some gems:

“One day things will change, my friend. We will bring the fight to their land. Their people. Their blood...”


“Just because I accept the inevitability of my death does not mean I’m in any hurry to embrace it!”


“What do you think will lead us home? Writing about this war, or fighting it?! NO ONE WILL EVER READ THIS!”


“Let them feast on our scraps! We push onwards - to victory! URA!”
 
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I played so much Modern Warfare when it first came out that I will probably never play a single Call of Duty game ever again.


 
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As far as 'Game as art', I'd nominate the Disciples series; it's like an interactive oil painting... though the writing is rather average...or below, depending on the particular game in the series.

 
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Alongside Mount and Blade, Battle Brothers is perhaps one of the most accurate (and depressive) games about the mercenary life in medieval times. Tasked with building a mercenary company in the fantastical yet grounded world, you'll encounter many foes bandits, barbarians, cultists, wolves, undead, and other more fantastical monsters. From day one it's a fight for survival and then a struggle to stay on the hill living contract to contract and one sword thrust, axe swing, or feathered arrow away from death. The writing from event to contract to bitter end is well written in putting the player and his band in the role of the hardened mercenary; one moment a tight lipped killer collecting his pay and the next betting with the lads which one of you can tip a cow. The gameplay is difficult, while appearing deceptively simple at a glance you'll quickly find half your force overwhelmed by undead or encircled by goblin riders if you fail to employ the strategizing befitting a tactician. With (presumably) the last dlc releasing recently I feel that this masochist's wet dream is a grueling but rewarding experience.
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