Games series ruined by new owners.

Commando series kept the same developers and publishers.
They made a series of stealth tactical game, then out of nowhere, released an FPS, and the series ultimately died.

Myth 3 had a different developers than the previous two titles, but i blame the result more on the rushed schedule.

Original dev had to make a spiritual sequel to Syndicate games, as the series went into too many direction to count, but none like the originals.

Happened twice with Fallout. Ruined by the change of Interplay leadership, then broken beyond repair by you know who.

I can't recall any worthy Jagged Alliance sequel after Sir-Tech stopped working on it. (if we don't count community mods)
 
EA is also ignoring the Dune series and that's really fucking shitty because I enjoyed Dune 2000 and Emperor: Battle For Dune a lot back in the day. They were great RTS games.
 
Har har. ;P

Well, I honestly didn't like the direction the new doom went.

If they wanted to go Brutal Doom, they should have done Brutal fucking Doom.

Instead, we got a semi-brutal doom shooter which overall isn't anywhere near as frantic as the original doom...

Oh.

And obligatory bullet sponge enemies...I remember when the shotgun 1 hit killed imps and zombies.
The new Doom has only bullet sponge enemies?
 
The new Doom has only bullet sponge enemies?

Its relative to the old game.

In 1-2, the only bullet sponge was really the Hell Barons, which were disproportionally tough for their damage.

You could kill the Cyberdemon in, say...A minute? Maybe 2 tops?

In Doom 4, enemies are overall about 3 times tougher than the old ones, the shotgun would 1 hit Imps from long range in Doom 1, now it takes repeated shots.

The Spiderdemon is also fucktons tankier in Doom 4, than in Doom 1-2.
 
Its relative to the old game.

In 1-2, the only bullet sponge was really the Hell Barons, which were disproportionally tough for their damage.

You could kill the Cyberdemon in, say...A minute? Maybe 2 tops?

In Doom 4, enemies are overall about 3 times tougher than the old ones, the shotgun would 1 hit Imps from long range in Doom 1, now it takes repeated shots.

The Spiderdemon is also fucktons tankier in Doom 4, than in Doom 1-2.

Yeah, now I don't feel so bad about having a low end PC incapable of running Doom 4. One thing great about the previous Doom games is that they were fast paced.
 
Yeah, now I don't feel so bad about having a low end PC incapable of running Doom 4. One thing great about the previous Doom games is that they were fast paced.

Doom 4 is still fast paced, but mostly due to lack of cover, and enemies being fucking annoyingly hard to put down for good.

Doom 4 IMO, is the biggest downgrade when it comes to visuals, ironically.

Yes yes, more polygons and such, but armour/health pickups look like garbage, weapons look like shit, everything is a dull colour of brown (Doom 1 was very very nice and colourful), enemies look as generic as ever, and it has 0 of the charm of the original.

Doom 4 is just Battlefield or CoD, with some more gore, and different visuals.
 
Doom 4 is still fast paced, but mostly due to lack of cover, and enemies being fucking annoyingly hard to put down for good.

Doom 4 IMO, is the biggest downgrade when it comes to visuals, ironically.

Yes yes, more polygons and such, but armour/health pickups look like garbage, weapons look like shit, everything is a dull colour of brown (Doom 1 was very very nice and colourful), enemies look as generic as ever, and it has 0 of the charm of the original.

Doom 4 is just Battlefield or CoD, with some more gore, and different visuals.

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When you say Doom 4 do you mean the most recent doom? I ask because what you are describing is not the current Doom. To be honest I don't know what you are describing?

From my perspective as a individual who played the original Doom franchise very heavily I must say that the new doom got it exactly right. It's literally Doom with updated graphics and some add-on in game comforts to streamline its original nuttiness. It is by far the best modern rendition of Doom when compared to Doom 3.

I also feel justified and safe to say that the current Doom does a sufficient enough job to make me not want to go back to the originals.

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Doom 4 brought back all of the original core mechanics of the game, focused the same amount on story the originals did, and gave the players much more satisfaction when brutally murdering demons. Yes they added in filler in the menu in case the player wanted to read more, but none of that required the player to read any of it to progress.

I suspect you never actually played the original Doom, or maybe you did and completely forgot how it was.

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If you need cover while playing Doom, you don't know how to play Doom. I beat the game on the 2nd to hardest difficulty and still thought it was well balanced. (not the perma-death difficulty). I think the visuals do a fine job, and I didn't find it as boring or drab as you have described it. I also did not feel the enemies looked generic but are artful renditions of their original counterparts.

When you say Doom is like Battlefield or COD, this makes me think you literally never played the new Doom game at all. You should be ashamed of yourself if that is the case, as they are nothing alike.

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However, I must respect your opinion even if it diverges from mine. I hope some time in the future you identify what you feel is a worthy Doom game to meet your criteria.
 
Halo has become a sad shallow parody of itself and I actively hate it. Like someone kidnapped my kid and brainwashed them into being white supremacists.

I say this almost entirely about Halo 5 because Halo 4, I agree, was just....well it wasn't GOOD but it had some actual emotion to it.

The Thief reboot wasn't complete shit.

It was something WORSE than shit. Like a shit that came from a demon honey badger. It fundamentally misunderstood the character, appeal, and more of a game which has the EASIEST FUCKING PREMISE POSSIBLE OF COLLECTING LOOT BECAUSE ITS VALUABLE AND OUR HERO WANTS TO SPEND IT.

HWQ@(@)@@(@*@((!U*!*!

WHY IS THIS HARD!? HE'S A THIEF! GIVE HIM THINGS TO ROB! THE STORY DOESN'T NEED MO....*chokes on own bile*
 
Bethesda the thread was already posted.

But Doom 4 is shit I don't know what is wrong with the diehard fans of that abomination of Baphomet. It is basically a few open areas with killbox arenas of a dozen enemies at a time. The "story" is pretty lackluster when compared to Doom 3 actually. The lore is so up in the air at the moment because they were more focused on the same repetitive glory kills than expanding on the series, instead doing yet another Demon Invasion in Space, with the same Cyberdemon/Spider-Mastermind bullshit at the end. At this point people are so used to mediocre CoD games they are just happy to get another FPS that resembles the originals.

The level design was better than Doom 3 at least, but I am sick of people praising it for that. Quake 2 had mediocre level design too, but people fawned all over it, forgetting how amazing the original Quake's was. Fans of these games sometimes get drawn in by shiny new graphics and gimmicky gameplay mechanics. Some see through that shit. Doom 4 even has sub-par multiplayer and modding tools. WTF!? Fuck Doom 4 in the eyehole. Fuck Zombie id Software and their halfass Classic Doom levels.

How about Prey? Why did the new Prey even have the same name? Might as well called it Cybershock or some shit. People talk shit about the original, but I thought it was amazing when it came out. I couldn't even get into the new one.

Hmmmm...I suppose Duke Nukem is next. Twisted Metal? Metal Gear Solid is technically with a new owner since Kojima was that series last creator in charge. This is a tricky question really. The owner of the IP is not really the one responsible for making the game what it needs to be. Mikami leaving Resident Evil? Deathblow for the survival horror part of the series, now the fucking thing is a FPS.
 
Doom 1 pickup.
new_classic_doom_item_comba.gif

Looks like armour.

Doom 4 pickup.
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Its literally a glowing green shield.

Doom 1 Cacodemon.
Doom-cacodemon-video-game-h1.jpg

Blue blood, colourful, interesting design.

Doom 4 Cacodemon.
CACODEMON.png

Sorry sad excuse of a monster.
Asymetrical, makes it look less powerful, excess of teeth is nothing but 'edgy', doesn't have blue blood, horns are duuller and less frightening, overall design is duller and less interesting.
 
Halo has become a sad shallow parody of itself and I actively hate it. Like someone kidnapped my kid and brainwashed them into being white supremacists.

I say this almost entirely about Halo 5 because Halo 4, I agree, was just....well it wasn't GOOD but it had some actual emotion to it.

The Thief reboot wasn't complete shit.

It was something WORSE than shit. Like a shit that came from a demon honey badger. It fundamentally misunderstood the character, appeal, and more of a game which has the EASIEST FUCKING PREMISE POSSIBLE OF COLLECTING LOOT BECAUSE ITS VALUABLE AND OUR HERO WANTS TO SPEND IT.

HWQ@(@)@@(@*@((!U*!*!

WHY IS THIS HARD!? HE'S A THIEF! GIVE HIM THINGS TO ROB! THE STORY DOESN'T NEED MO....*chokes on own bile*
Halo, that series was apart of my life since I was a toddler. To see it shattered and desecrated by the inhumane basterds at 343 is just depressing and frustrating. It's better that this series would end instead of being milked more.
 
I'm confused there are people who play Doom for the story.

I thought the whole joke in the Doom remake is that Doomguy ignores any and all attempts to engage with the story.
 
Also the armour mechanic was shat on in Doom 4, there's no more security armour and combat armour.
 
there's no more security armour and combat armour.
Was there a point for such a difference? Armor is armor in most FPS games. The only difference is how much you get and can retain. I feel this point on armor and how it looks are more nitpicks than legitimate complaints. @TorontRayne 's points sound more like actual faults one could find with closer examination than your point on armor.

Doom may be a step above the modern shooter (it's a lot better than CoD/Battlefield but that's not much of an achievement since anything could be better) but only just since it's reusing elements of old shooters. It can be improved on. The multiplayer is pretty dull though (then again, using the people that made nu-Halo's multiplayer would make any multiplayer dull and lifeless). Funny how Bethesda thought that was gonna be the main selling point of Doom 2016 and publicized that aspect instead over anything else.
 
Was there a point for such a difference? Armor is armor in most FPS games. The only difference is how much you get and can retain. I feel this point on armor and how it looks are more nitpicks than legitimate complaints. @TorontRayne 's points sound more like actual faults one could find with closer examination than your point on armor.

Doom may be a step above the modern shooter (it's a lot better than CoD/Battlefield but that's not much of an achievement since anything could be better) but only just since it's reusing elements of old shooters. It can be improved on. The multiplayer is pretty dull though (then again, using the people that made nu-Halo's multiplayer would make any multiplayer dull and lifeless). Funny how Bethesda thought that was gonna be the main selling point of Doom 2016 and publicized that aspect instead over anything else.

Its a downgrade from a 90's game, ergo its shit.

If you can't make a 2016 game at least twice as good as a 90's game, you've failed, end of story.

Armour actually had mechanics in Doom 1, you could get up to 200 of the stuff, etc.

Megarmour was a huge bonus which could last you entire levels, in Doom 4, armour is but a marshmallow coating over you.
 
Its a downgrade from a 90's game, ergo its shit.

If you can't make a 2016 game at least twice as good as a 90's game, you've failed, end of story.
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But seriously, there's no way modern gaming will ever match or hope to surpass the gold standards set by great games of those times and even those times had their share of awful games, unless you want to claim the worst of 90s games are somehow better games than any modern triple-A game that has matched its faults? By that standard, almost any 2016 game would be considered good.

In fact, most modern games these days would probably match up with the bad games of the 90s, though thanks to the current generation of gamers, they don't get as much critique or negative reception. I blame hype culture for this.

Armour actually had mechanics in Doom 1, you could get up to 200 of the stuff, etc.

Megarmour was a huge bonus which could last you entire levels, in Doom 4, armour is but a marshmallow coating over you.
The problem is that Doom 2016 had the 'bright' idea of copying the idea of upgrades from it's cousins. Some of the requirements for the upgrades do feel tedious and gimmicky rather than natural.

Still feels like a nitpick to me though asking for ways to obtain 200 armor points and adding in 'mechanics' that one can streamline.
 
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But seriously, there's no way modern gaming will ever match or hope to surpass the gold standards set by great games of those times and even those times had their share of awful games, unless you want to claim the worst of 90s games are somehow better games than any modern triple-A game that has matched its faults? By that standard, almost any 2016 game would be considered good.

In fact, most modern games these days would probably match up with the bad games of the 90s, though thanks to the current generation of gamers, they don't get as much critique or negative reception. I blame hype culture for this.

There's a difference, back in the 90's, if you weren't the best, YOU DIED.

Nowadays companies release shitty game after shitty game with no changes, and make BILLIONS.
 
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