Games series ruined by new owners.

There's a difference, back in the 90's, if you weren't the best, YOU DIED.

Nowadays companies release shitty game after shitty game with no changes, and make BILLIONS.
Like I said, I blame hype culture for this along with the current generation of gamers. It's why I've given up on caring about the medium even though I still hope for it to advance more.
 
Like I said, I blame hype culture for this along with the current generation of gamers. It's why I've given up on caring about the medium even though I still hope for it to advance more.

Likewise.

I hope it gets better.

But I know that unless some serious shit happens, it won't...
 
I'm still very confused on how the new Doom is bad.
I thought Doom 3 was hot garbage personally, and I'm not sure where everyone is basing most of their opinions on because it seems like a lot of people had wildly different experiences of the Original Doom and Doom 4 than I had.

I'm also unsure how the armor or debating the art style is going to yield any productive results or have any real merit. To me it seems more like a slight cosmetic change to a motif that has always been there.

Game play wise all the core mechanics that made Doom great are there, and they even threw in some new interesting features to prevent it from turning into a grind fest.

Story wise, if you read all the material it easily out competes Doom 3. And if anyone is going to nit pick the story remember the original Doom had little to none, and was constantly clouded in confusion on purpose because the game really didn't want players to focus on it.

From what I understand from the developers when they spoke about the first Doom, it was all about making the player feel powerful and bad ass. Doom 4 achieved this.

While I enjoyed it a great deal, I find it unfortunate I cannot include as well share in my enjoyment with you nice folks too.

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Thief 2014 needs some explaining:

The original Thief games are about Garrett by Stephen Russell who is, as the name implies, a thief. He robs from the rich because they have money and gives to the poor (himself). He's an anti-hero who relies on stealth and while he gets caught up in bigger events, it's always because things are going to shit. There's the Church of the Hammer (Steampunk Templars) and the crazy murderous Pagans. Garrett has no politics and is enjoyable in a kind of fantasy noir sort of way. Garrett doesn't have any real ability to fight even though he has a sword and all of the levels are about looting the houses of the very rich of incredinly rare valuables.

What did Eidos do with Thief?

Thief is about Garrett no longer being voiced by Stephen Russell in a game about the politics between the Low-Tech Religious Mases and the Upper Class Technologists (effectively fucking up the lore for no reason whatsoever). They stick Garrett in the middle of a Clocktower like fucking Batman and have him wander around the city stealing spoons and silverware versus actual fucking items like gold or jewelry. There's also a plague afflicting the village which is straight from Dishonored and the resutl of the EVIL upper classes except we never find that out until the end.

Its an open world sandbox too where you spend most of your time robbing the poor and being chased by guards who have no reason to actually chase you.

Ugh.
 
Doom 3's story was perhaps not the best but I still enjoyed it. Resurrection of Evil was a little less strong.
Still I would have liked to have seen a follow up to this game. I hope Phobos, a Doom 3 Single Player campaign mod will be released.

I know the new Doom is more to the roots of the series but I am really not that interested in playing it. I much rather play Brutal Doom's Single Player campaign.

Edit: from what I remember about the novels based on Doom 1 and Doom 2 the demons are revealed to have been created by aliens and designed to resemble shapes humans would fear.
Don't recall the rest.

The Doom 3 books I think were sort of adaptations of the campaign of Doom 3.

In general books based on games tend to be quite bad.
 
I'm still very confused on how the new Doom is bad.
I thought Doom 3 was hot garbage personally, and I'm not sure where everyone is basing most of their opinions on because it seems like a lot of people had wildly different experiences of the Original Doom and Doom 4 than I had.

I'm also unsure how the armor or debating the art style is going to yield any productive results or have any real merit. To me it seems more like a slight cosmetic change to a motif that has always been there.

Game play wise all the core mechanics that made Doom great are there, and they even threw in some new interesting features to prevent it from turning into a grind fest.

Story wise, if you read all the material it easily out competes Doom 3. And if anyone is going to nit pick the story remember the original Doom had little to none, and was constantly clouded in confusion on purpose because the game really didn't want players to focus on it.

From what I understand from the developers when they spoke about the first Doom, it was all about making the player feel powerful and bad ass. Doom 4 achieved this.

While I enjoyed it a great deal, I find it unfortunate I cannot include as well share in my enjoyment with you nice folks too.

giphy.gif

That Gif sums up why I hate doom.

Its not trying to be what the originals were, gloomy dark games (for their time) which are serious (your character literally dies and goes to hell past episode 1), not goofy bloodfests.

Brutal doom managed to make it gorier, but kept the seriousness, your allies talk about shooting them if they turn, to keep an eye out, and wondering if they have enough dakka to stop a cyberdemon. Doom 4 is just stupid, made for stupid people.

Doom 1-2, unlesss on the literal hardest difficulty with respawning enemies, made you feel powerful, you could take quite a few hits, although ATTRITION would get you down, as there was no convenient 'use this to regain all your fucking HP again' executions. Brutal doom is just the same.

Doom 4 is for casual-tards, "Oh? Out of ammo? Use the chainsaw to refil fucking everything", "Oh? Out of health? We'll drop health kits when enemies die now!"

Doom 4 is faster paced because there is a lack of cover, and it locks you into a fucking room every ten steps, Doom 1-2 let you take your time, be tactical, and treat the game seriously. Doom 4 would belong if it was a third person slashemup made by platinum games.

Doom 1-2 had a very simplistic story, demons, hell, moons being above hell, invasion of earth, rabbit dying, killing the icon of sin, etc. Doom 4, again, went 'silly'. "Lets add a very very complex and detailed story which the protagonist takes every effort into ignoring" is the stupidest thing I have seen, at least for Doom.

DoomGuy CARED about the story, the whole point is his team dies, and he is trying to SURVIVE, but ends up having to push through hell, and avenge his pet rabbit Daisy.

Doom 3 is garage because of many other reasons, but Doom4 is not a doom game, its a shitty first person shooter based off brutal doom.

Weapons are bigger, but weaker than ever.

The BFG, which launched trace rays and a huge impact hit, now seems to just flat out 'kill' everything in sight, which is lame.

The pistol has infinite ammo, which is again for casual-tards who don't know the idea of ammo conservation.

Everything needs 'special' attacks which are little more than 'more dakka' to kill shit at an acceptable rate.

A ZOMBIE, a LOW TIER ENEMY should not requre 3-4 medium range shotgun blasts just to get into an 'execution' mode.
 
I see now that you have some aggression that needs mitigation. While I do value you opinion I do not appreciate being called stupid nor retarded.

While I must admit my posts on the subject have been rather inflammatory they did not make judgement's based on you without reasonable merit.

Debating this topic further will yield no useful results as your mind is closed to the point that any reasonable discussion is pointless. You have become the polar opposite of a die hard fan, and that too is just as tedious as the fan zealot.
 
Its not trying to be what the originals were, gloomy dark games (for their time) which are serious (your character literally dies and goes to hell past episode 1), not goofy bloodfests

I entirely disagree here. I have been playing Doom since it's inception and I have never once considered them serious games. A big part of Doom 3's failure is it tried to be serious. The folks at Id bumped their heads and thought they were making System Shock.
 
The problem with the story in the new Doom is if it is going to be there it should be good. People claim the original didn't have one so it shouldn't matter, then why have a halfass story campaign with "lore" that eludes to it tying into the previous games, but really doesn't? The story to the Doom series is so fucked up the fans don't know what to think. And yes that fucking shit does matter. Along with the modding. And the multiplayer.

The new Doom doesn't really feel scary either if you get right down to it and the first three games are tense as hell. I still think it is hilarious that some of the best Doom levels are from Plutonium...

Doom 3 got the mood right for sure. Doom 4 got the "feel" right. It feels like Doom when you play it until it slows down to chainsaw kill ammo drop glory kill. Oh and don't max out that puny enemy count guys! It might be too much for the console kiddies to auto aim against.
 
I entirely disagree here. I have been playing Doom since it's inception and I have never once considered them serious games. A big part of Doom 3's failure is it tried to be serious. The folks at Id bumped their heads and thought they were making System Shock.
They were serious games for that period of time. Of course, when you look back at them now, with their graphics, it's hard to take them seriously.
 
Am I late to mention Fallout?

Valkyria Chronicles also got turned into a shitty Warriors game for no reason (exclusive to the PS4 too), even tho the only reason why they even got enough interest into the brand for a sequel to be made to cash in on it was from the PC community showing interest in it's interesting combination of Turn based strategy with real time shooting. One wonders some times why people with money seem to be so stupid.
 
The problem with the story in the new Doom is if it is going to be there it should be good. People claim the original didn't have one so it shouldn't matter, then why have a halfass story campaign with "lore" that eludes to it tying into the previous games, but really doesn't? The story to the Doom series is so fucked up the fans don't know what to think. And yes that fucking shit does matter. Along with the modding. And the multiplayer.

The new Doom doesn't really feel scary either if you get right down to it and the first three games are tense as hell. I still think it is hilarious that some of the best Doom levels are from Plutonium...

Doom 3 got the mood right for sure. Doom 4 got the "feel" right. It feels like Doom when you play it until it slows down to chainsaw kill ammo drop glory kill. Oh and don't max out that puny enemy count guys! It might be too much for the console kiddies to auto aim against.
I thought Doom 3 was excellent but not as good as the previous Doom games. I've never played Doom 4 but the gameplay doesn't look very appealing to me.

There's a difference, back in the 90's, if you weren't the best, YOU DIED.

Nowadays companies release shitty game after shitty game with no changes, and make BILLIONS.

In the 90s, PC gamers were different than PC gamers today. Back in those days, morons couldn't be PC gamers because it was too hard for them to use MS DOS etc to install a PC game, set it up correctly and play it... It wasn't as simple as click, click, click and play. Back then, PC gaming wasn't for the masses but for the intelligent, educated and patient individuals with a passion for gaming. Today, any moron can just go out, buy a PC, download and run Steam and start playing PC games. Microsoft and Valve opened the gateway to moron hell with Windows and Steam and all the morons came pouring through the gateway, happy to throw massive amounts of money at games like The Sims and Call Of Duty etc. Gamers like us are becoming extinct.
 
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They were serious games for that period of time. Of course, when you look back at them now, with their graphics, it's hard to take them seriously.
I'm not looking back on them as silly, I've always thought they were silly even at the time of their release. The midi metal soundtrack, The imagery, the gameplay, all of that screamed tongue and cheek to me. If we were talking about the original Alone in the Dark, I could see that, but Doom's a Slayer album in video game form. I could never take it seriously and I'm honestly shocked to find that people did especially considering Carmack's stance on video game narratives.
 
I'm not looking back on them as silly, I've always thought they were silly even at the time of their release. The midi metal soundtrack, The imagery, the gameplay, all of that screamed tongue and cheek to me. If we were talking about the original Alone in the Dark, I could see that, but Doom's a Slayer album in video game form. I could never take it seriously and I'm honestly shocked to find that people did especially considering Carmack's stance on video game narratives.

Considering the time was full of way more christians and such, the demon imagery was pretty serious.

Their previous game was a load of nazi's, which was also fairly serious, although the sounds was comedic.

Doom IMO had far more serious imagery and sound, compared to games of the time.

The Revenant's AHHHHHHHHHHHHHHHHHHHHHHHHHHH is still terrifying.
 
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