Surf Solar
So Old I'm Losing Radiation Signs
I don't know why, but I am a real sucker for Icewind Dale. I hope the next unrevealed game of Obsidian is IWDIII and it doesn't turn out to be a third person hack'n'slay.
Exactly. I'm playing the IWD1 right now, such a beautiful game! Unfortunately, the AD&D rules are owned by Atari (I think), so the Obsidian's release sounds highly unlikely to me.Surf Solar said:.. I hope the next unrevealed game of Obsidian is IWDIII and it doesn't turn out to be a third person hack'n'slay.
generalissimofurioso said:- Metal Gear Solid: HD Collection (PS3)
Exactly. I'm playing the IWD1 right now, such a beautiful game!
Ausdoerrt said:Exactly. I'm playing the IWD1 right now, such a beautiful game!
Yeah, unfortunately IWDII was as unimpressive as IWDI beautiful. Not to mention inferior gameplay-wise.
The encounters/combat (which arguably is what the game is about) were much more challenging and well thought out (Sawyer did a good job there), Character Creation is very good aswell. "Beautifulness" is measured on a subjective manner, I for one find the backgrounds gorgeous again. What's your point?
Love me some Sam, well except the Serious Sam 2, that was just crap.
Ausdoerrt said:I'll take the challenging part, though it wasn't always because of the thought put in, but just dealing with the clunky system. Gameplay-wise my biggest issue was that the game was too long for its own good, and dragged a lot. The way the speech skills were implemented wasn't very good either. Certain areas were more annoying than entertaining (forest maze, monastery puzzles). Visuals-wise, IWDII didn't have the great hand-drawn backgrounds, nor the distinct feel for every area as IWDI. Character creation didn't change much at all, though I'm still not sure if the switch to 3e was for better or for worse.
Too long? Ok, I'm not through the game and I trust you on this example, but I doubt it beats Baldurs Gate II in terms of "it feels WAY.TOO.LONG". Let's see.
What do you mean "dealing with the clunky system"? The interface was an improvment over the earlier IE games and the combat was the same as ever. What was clunky there exactly?
I don't have a problem with the speech skills, my barbarian has a lot of points in the "Intimidation" skill and my bard has a lot of "Diplomacy" points, I could approach many dialoges in a different style, even could make some optional quests much easier. There are also many checks for the PCs chosen race, some are even crucial to the ending of certain quests. While it still can be improved upon it was a great change from the first IWD, and it feels like there are even more statchecks and such than in the Baldurs Gate games...
As for the puzzles, I like them, the forest maze was rather easy if you just have a character with the wilderness lore skill, the Ice Temple and its Puzzles (or the Battle Chamber!) was much fun. Currently I am at those Monastery Puzzles, the last one is kinda hard, I agree.
I disagree on the "distinct feel" issue, IWD II feels the same like a frozen, icy wasteland, the dungeons are different and so on. I really liked the feel of the Forest Maze (but I am a sucker in general for well developed forest areas in games). I agree that the areas sometimes could use a bit more colour like in IWD I, but as said, I'm travelling through a frozen wasteland, I can live with different shades of white and snow. The backgrounds are painted over as in all the other IE games, it was just a different artist doing that.
Agreed that the character creation (for someone "noob" to D&D like me) was a bit confusing seeing how much stuff has changed from IWDI to II, but the ability to choose new races (I'm playing a drow party) or the feats and such makes it for me.
My point is I didn't like IWDII nearly as much as I, and I'm expressing my opinion. Sorry to hear yours is different.
Yes, I was maybe a bit too harsh, but some points (like the wonky system you described) I can still not understand. Don't get me wrong, Icewind Dale I is an excellent game, I just don't understand why many people like the II not so much.
PS If they made IWD today, it'd probably look sth like Dragon Age (II). Not that I'd mind seeing it. I'd rather prefer it being a more straightforward dungeon-crawl h'n's like IWDI.
True. Well know that Atari lost the license, maybe Obsidian buys it and they make IWDIII in their Onyx engine?
I second looking forward to RAGE. I love the aesthetic design to it.
Surf Solar said:Too long? Ok, I'm not through the game and I trust you on this example, but I doubt it beats Baldurs Gate II in terms of "it feels WAY.TOO.LONG". Let's see.
What do you mean "dealing with the clunky system"? The interface was an improvment over the earlier IE games and the combat was the same as ever. What was clunky there exactly?
I don't have a problem with the speech skills, my barbarian has a lot of points in the "Intimidation" skill and my bard has a lot of "Diplomacy" points, I could approach many dialoges in a different style, even could make some optional quests much easier. There are also many checks for the PCs chosen race, some are even crucial to the ending of certain quests. While it still can be improved upon it was a great change from the first IWD, and it feels like there are even more statchecks and such than in the Baldurs Gate games...
As for the puzzles, I like them, the forest maze was rather easy if you just have a character with the wilderness lore skill, the Ice Temple and its Puzzles (or the Battle Chamber!) was much fun. Currently I am at those Monastery Puzzles, the last one is kinda hard, I agree.
I disagree on the "distinct feel" issue, IWD II feels the same like a frozen, icy wasteland, the dungeons are different and so on. I really liked the feel of the Forest Maze (but I am a sucker in general for well developed forest areas in games). I agree that the areas sometimes could use a bit more colour like in IWD I, but as said, I'm travelling through a frozen wasteland, I can live with different shades of white and snow. The backgrounds are painted over as in all the other IE games, it was just a different artist doing that.
Agreed that the character creation (for someone "noob" to D&D like me) was a bit confusing seeing how much stuff has changed from IWDI to II, but the ability to choose new races (I'm playing a drow party) or the feats and such makes it for me.
Don't get me wrong, Icewind Dale I is an excellent game, I just don't understand why many people like the II not so much.