Gamespot UK plays Fallout 3 (again)

bonustime said:
FeelTheRads said:
We decided to switch from good cop to bad cop and go for the last option, which was met with a response of, "You're an a**hole."
A rather normal reaction from a kid who just finds out he lost his father.
Well remember it's an African American kid :wink:
First off what would him being black that have to do with anything?
Second it doesn't say anything about his race in the preview.

On the subject of whether or not it's an appropriate reaction, I imagine he half expected to find him dead anyway. It's a nasty wasteland after all.
 
Anani Masu said:
bonustime said:
FeelTheRads said:
We decided to switch from good cop to bad cop and go for the last option, which was met with a response of, "You're an a**hole."
A rather normal reaction from a kid who just finds out he lost his father.
Well remember it's an African American kid :wink:
First off what would him being black that have to do with anything?
Second it doesn't say anything about his race in the preview.

On the subject of whether or not it's an appropriate reaction, I imagine he half expected to find him dead anyway. It's a nasty wasteland after all.
Oh you're right seems I got this newspost and the top one mixed together in my brain somehow.
 
I don't see much bad with the fireants, if anything, it harks back to movies like "Them!" in my opinion.

The fire geckos were a bit more ridiculous, even normal geckos were far fetched.

But that's Fallout folks, Glowing Ones with radiation telepathy can kiss my ass, but there's nothing much wrong with fireants.
 
Holy shit.

I was looking at the Vault article on Radroaches when I decided to take a closer look at the FO:BOS one.
Roach.jpg

IT HAS HUMAN TEETH!
 
Yeah, I find that snippet even more telling of the dialogues in Fallout 3 than the apparently gargantuan amounts of "fuck" being thrown around. You have quite clearly the good answer, the neutral answer and the evil answer with, I assume, their respective impact on karma. At least the "ant food" line is amusing.

A really innovative dialog system. That is if you forget it's almost as old as adventure games.

And another Bethesda lie surfaces... no dialog trees as they claimed, instead we're getting this overly simplified Choose Your Own Adventure system.
 
FeelTheRads said:
And another Bethesda lie surfaces... no dialog trees as they claimed, instead we're getting this overly simplified Choose Your Own Adventure system.

What?
 
FeelTheRads said:
And another Bethesda lie surfaces... no dialog trees as they claimed, instead we're getting this overly simplified Choose Your Own Adventure system.

What? I mean huh? Dialogue tree = choose your own adventure system. Guhuh?
 
Uhm, yeah... I kinda messed up the wording a bit here.

To my defense I did said it was overly simplified, though.

And really, going to this from dialog trees, I can only see it as an involution.
 
I still don't follow you.

I mean, these three options are essentially the same (why can't I lie to him?), but I don't know if they'll engender different responses. Even if they don't (which would suck - as I explained many times before I hate little as much as I hate fake dialogue choices), this one example hardly proves a thing. Heck, I've seen dialogue that had all the signs of being branching, so eh.
 
I was just following Seymour's observation there... that you'll have these three options when meeting people and depending on what you choose it will have an impact on your karma. And that's it.

Hell, even the previewer says this is the dialog system:

Fallout 3 uses a dialogue system that's based around morality, so you can choose to be sympathetic or dismissive when you come across individuals.

At least from what this guy says the whole system is based around that, not just a couple of conversations.

I just assume whatever dialog tree may be in there will be as deep and full of consequences as those in Bioware's games.
 
I guess my problem with this bit of dialogue, in turn, is that even despite whatever rewards each path might offer (be it in karma or items), they are far too clear-cut for my tastes, and also remind me a lot of the recent, more simplistic RPGs from Bioware.

The fact that the choices here, in a random conversation from the game, are restricted to what Bethesda has consistently advertised - good, neutral and evil, period - doesn't help either, leading me to think that this might be an underlying pattern and not simply a bad pick.
 
kyle said:
i hope fire radscorpions and fire deathclaws are in too!

And there can be a special 'fire dungeon' where they all originate, where the big boss 'fire-were-potato-bug' (its always red-named too!) resides guiding all the fire creatures in their quest for domination over man. Boom! Instant deep next-gen visionary innovative sub-plot (and all you have to do is up the red tint in the models!).

The Original Post said:
It's worth noting just how adult this game is; even the young boy repeated the "F" word without batting an eyelid. He called the enemies in question the "f***in' ants," something that we've not really ever heard said by a minor in a video game before.

I find the word fuck to be a highly fuckin' appropriate common curse word in a post-apocalyptic world like fuckin' Fallout. Effective, strong, and fuckin' satisfying. Certainly a fuckin' word to find favor with the tongues of primitive, desperate, uneducated fuckin' rabble. I mean...fuck.
 
I read some dev quote that said they won't punish your karma just for having an attitude - rather for evil actions.

I hope this is true here - none of those options strike me as particularly 'evil', just some have a bit more attitude than others.
 
I don't like the fire ants thing.
While I don't like the game altogether, it just shows that they want to go over the top without it being needed(evident in how they also changed the looks of other units like SM and Ghouls). Simple mutated ants would suffice. It's not Oblivion, has to be at least partially in check with reality.

Also kills a bit more the immersion factor.
 
Flamescreen said:
I don't like the fire ants thing.
While I don't like the game altogether, it just shows that they want to go over the top without it being needed(evident in how they also changed the looks of other units like SM and Ghouls). Simple mutated ants would suffice. It's not Oblivion, has to be at least partially in check with reality.

Also kills a bit more the immersion factor.

FO1 had giant mantises roaming the desert, and scorpions that were as large as a small car.

Large ants don't really bother me... they seem to fit right into that 50's "huge insects due to radiation" bit.
 
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