GamesRadar - The Infinite Potential of Fallout 3

sarfa said:
If you meant having a kick about, you should have said that.
I guess that's not completely right either then.
I think the physical nature of football makes them drastically different. Won't see many paraplegics beat me at football (though I guess it's possible since I suck ass at it), but you could probably find some who could beat me at chess.

mandrake776 said:
I imagine that they have less work put into them because I've seen the engine and I've seen how many they put out just in the time since Bethesda started making Fallout 3.
Lulz
http://www.gamesindustry.biz/articles/gta-iv-most-expensive-game-ever-developed

edit for ookami:
None of the consoles allow AO rated games on them.
Though, since a proper Fallout sequel would be for PC anyway, this wouldn't matter much.
 
mandrake776 said:
Isn't it 4 years?
Kind of (if you consider talking about it and some concept work), but they didn't really start on principle development until after Oblivion was released.

Rockstar has put out 4 GTA games.
GTAIII: 2001
Vice City (not exactly a leap up from GTAIII): 2002
San Andreas: 2004
GTA IV: 2008

edit: Thank you, PlanHex. I did forget about little Billy Console and his uptight Soccer Mom. It's a shame they have such a stranglehold on what kind of games are developed when they aren't even supposed to be the target audience in this case.
 
UncannyGarlic said:
Really? I can think of a lot of games which don't have game breaking flaws, let alone poor game design which allows for game breaking. StarCraft, Street Fighter II, Super Mario Brothers, and many more (don't feel like making a super long list but most games which are played competitively).
I think we may have different definitions of game breaking.

No sicko, fine, the underlying message is the same when you said that people who want mortal children are creepy and require psychological treatment.
One guy who was saying that he can't be immersed in a game where kids don't die.

Sure it's speculation but it's reasonable speculation based on the facts, there was only one drug named after a real drug and it was immediately removed and replaced for all versions of the game.
That's the easiest fix, though, and it makes the game fall more in line with its predecessors. I think they found a way to fix it and realized it worked better than the original idea.

Only if it was advertised and only maybe then, otherwise it would be fine again, consider Bioshock. Parental controls can always be included in the game to minimize it as an issue. Also, you hit me for speculating and then do the very same thing in your next point?
Yes. You're assuming malice, where none is necessary. I'm assuming the public and media will act like they usually do.

They had a solid engine with which it was easy to make sequels. Also, time and effort do not directly translate into quality, talent plays the largest role in determining the maximum possible.
This is a silly derail and I'm stopping it here.

What game has suffered from not having kids? Then of those games, which suffered far more from having unkillable NPCs? Neither Oblivion nor Morrowind had kids and it could have helped to have some but what they really suffered from was having unkillable NPCs.
It made the game world (in Oblivion, I haven't played Morrowind) feel less real to me. I think Bethesda is trying to find a solution to the children in video games problem and this is their newest idea.

What you're suggesting is not only adding children (a small plus) but adding a new type of NPCs, all of which are killable (a huge minus). Also, kids got killed every now and then in previous Fallout games when the PC or the enemy missed and hit them so it does have an impact even if the player doesn't intentionally attack them (that's the whole point). Add in weapons with large area of effects like the Fat Man, exploding cars, and all other explosives.
I think you meant "unkillable" there, and I'm going to assume you did and respond accordingly. I think that them being unkillable will really not make much difference in the game unless you dwell on it. Also, having them there and running away at the first sign of being attacked keeps the danger of stray shots hitting them and the consequences of it.
 
People really need to leave Bioshock out of this killable kids argument.

1). Within the narrative of the game itself, the little sisters are not children; they're abominations.

2). Whatever they were, are, or could potentially be, the game never shows you actually killing them.

NOT CONGRUENT
 
mandrake776 said:
One guy who was saying that he can't be immersed in a game where kids don't die.

Taken out of perspective, calling him a sicko makes sense.

However, in reality this translates to a shooting game trumpeting allmighty immersion and featuring nuke-bouncing kids at the same time.

Which for some people seems to make perfect sense.

LoL.

Bodybag said:
People really need to leave Bioshock out of this killable kids argument.

1). Within the narrative of the game itself, the little sisters are not children; they're abominations.

2). Whatever they were, are, or could potentially be, the game never shows you actually killing them.

NOT CONGRUENT

Yes and no really. The game narrative does not present them as abominations, whateverhisnameis does when he tells you to kill them. Whateverhername scientist that protects them seems to view them as victims, as did I.

On an emotional level, the positive impact of seeing them interacting with big daddies in a big brother - little sister manner was much greater than watching them extract chemicals from dead bodies. In other words, I still saw them as little girls, and always felt a little guilty for killing big daddies protecting them. (needless to say, I saved the girls)
 
I think that them being unkillable will really not make much difference in the game unless you dwell on it.
Welcome to bizarro land - where ignoring problems makes them go away. Pop: 1.

I'll take your advice and try not to dwell on it WHILE I'M DECAPITATING HUNDREDS OF PEOPLE AND BLOWING UP A TOWN WITH A NUKE. Like, why would you even want to play a game where you can do that, you sicko?
 
Why can't I have sex with kids or brahmin? I can have implied sex with prostitutes.

Surely the post-apocalyptic world has others like me roaming around.

I mean Japanese developers have touched on this innovation for years now. What's up Bethesda? Do I have to LARP and pretend pedos don't exist?
 
mandrake776 said:
UncannyGarlic said:
Really? I can think of a lot of games which don't have game breaking flaws, let alone poor game design which allows for game breaking. StarCraft, Street Fighter II, Super Mario Brothers, and many more (don't feel like making a super long list but most games which are played competitively).
I think we may have different definitions of game breaking.
What breaks any of those games?
 
DexterMorgan said:
Yes and no really. The game narrative does not present them as abominations, whateverhisnameis does when he tells you to kill them. Whateverhername scientist that protects them seems to view them as victims, as did I.

Abominations or victims, WHATEVER. Not kids, though.

UncannyGarlic said:
Super Mario Brothers[...]

What breaks any of those games?

Um, are you serious?

Infinite extra lives

Warp to world -1

ect.
 
The people of Fallout 3 should send their children to fight the bosses of the world because, unlike children, they can die.

I really hope Megaton does have children, then we can scratch our heads on why it's okay to kill kids with an atomic bomb rather than with our own hands.
 
fedaykin said:
Pedobear said:
Why can't I have sex with kids or brahmin? I can have implied sex with prostitutes.
Was there any sex with kids or brahmin in the first two Fallouts?

Sinthia only looked 18. Trust me. Plus you could choose Betsy the sheep (er...I'm probably getting mixed up with other Troika games here).

Regardless we've all wanted to do (I mean, wanted our characters to do )Tandi and she was under-age.

Shit, it's only 1's and 0's and pixels. What's wrong with wanting to treat some kids to prepare them for the future in a harsh wasteland?
 
Mandrake is on a crusade to enlighten all the holy gospel of the Bethesdenites. Arguments and logic can not soil the holy scripture, as penned down by the Great Prophet Todd Howard, the Chosen One.
Resistance is futile.
Obey.

On another note, this thread feels seriously:
derailed-train.jpg
 
Pedobear said:
Why can't I have sex with kids or brahmin? I can have implied sex with prostitutes.

Surely the post-apocalyptic world has others like me roaming around.

I mean Japanese developers have touched on this innovation for years now. What's up Bethesda? Do I have to LARP and pretend pedos don't exist?

Hardie fucking har har. Insta-IP ban, dipshit.

The rest of you, put up or shut up. This isn't a "discuss kids' status in F3" thread.
 
mandrake776 said:
And my point is anything but silly, oh great protector of the bit-composed defenseless and conqueror of creepy virtual killers.
Seriously. Read. My. Posts. Before you respond again. I have no problem with the idea of putting it in the game, I have an issue with people who are frothing at the mouth about it not being there.

I like how the previewers and new fans are frothing at the mouth about the violence and blood and gore. Enjoying blowing someones headoff in the goriest manner possible doesn't denote any psychological problems.

Also, Mandrakes idea of evolution seems to me like saying if Hearts of Iron got turned into Company of Heroes, thats game evolution. To me, evolution is going from Hearts of Iron II to Hearts of Iron III (from what I've seen). Gameplay is the same, but improvements the fans have been asking for are being implemented. Fallout to Fallout 3 is not evolution, it's change. Beth has not considered what the fans want. It seems they changed the focus from roleplaying to action.

On topic. These previews have done nothing for me to want to buy the game. It still looks like Fallout 3 is just another mainstream FPS, chock full of action, but not much else.

If you haven’t, take another look – the violence is truly spectacular.

That pretty much sums up the reasons everyone I've talked to wants to buy it. Violence and tons of action.

I want to see some "grey" moral choices and more non-combat before I make a decision.
 
Westbend said:
Mandrake is on a crusade to enlighten all the holy gospel of the Bethesdenites. Arguments and logic can not soil the holy scripture, as penned down by the Great Prophet Todd Howard, the Chosen One.
Resistance is futile.
Obey.
Fuck off. I've played a grand total of one Bethesda game. I have, however, committed the cardinal sin of thinking that Fallout 3 doesn't look like shit, which is apparently like shooting your mothers.

Fallout to Fallout 3 is not evolution, it's change. Beth has not considered what the fans want. It seems they changed the focus from roleplaying to action.
It seems that way, yet you haven't played the game yet. I'm a Fallout fan, and I like how it looks.

Welcome to bizarro land - where ignoring problems makes them go away. Pop: 1.
There are two ways it can be a problem
1. You make it a problem
2. Circumstances beyond your control make it problematic

One of these is much more likely to happen, if only because you want a reason to dislike the game.

I'll take your advice and try not to dwell on it WHILE I'M DECAPITATING HUNDREDS OF PEOPLE AND BLOWING UP A TOWN WITH A NUKE. Like, why would you even want to play a game where you can do that, you sicko?
So... you haven't been following. Kay.
 
mandrake776 said:
Humpsalot said:
I don't want to kill kids, but if I wipe out an entire town I want all the candy to myself.
This is the single most valid post I've seen on this topic anywhere.

Might be considered spamming, but thanks for pointing out the validity of this post.
 
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