mandrake776
Still Mildly Glowing

So, in your opinion there have not been any well designed games?UncannyGarlic said:I consider well designed games properly designed games and well designed games don't allow you to break them. That said, I'm doubtful that not being able to kill children will break the game mechanically but it certainly will shatter the immersion when it happens.
In every case but one having the children present enhances immersion.
No, I was serious. I didn't say anything that would make you ask that of me.Don't be a jackass.
$4,000 American is not going to break the budget, but paying it twice isn't good practice. That's just for America, too. Do you honestly think it would have been more cost effective for them to simply cut Australia out of their market or pay to get it rerated? It's doubtful that they thought it would have been refused classification in the first place.Getting a game rated or rerated isn't that expensive and Bethesda obviously doesn't care about doing it considering the Australian rerating.
The previous games had a different perspective which made it feel less personal.If they were morally opposed to killing children then they wouldn't include them in the first place, that's what previous games did.
Yes, censorship boards are always consistent.Mortal children isn't going to give a game an AO rating, as proved by previous installments and Bioshock, so that argument is bogus.
GTA only had adults, and is from what I hear, genuinely fun to play. The gameplay will out, but it can take a long time, and a smaller opening for a game that's been in development for four years is a much harder hit than a GTA game which was probably coded together in some guys basement with some particle board and woodscrews.As for negative press, all press is good press and controversial press is the best press for games like Fallout 3 (just look at GTA).