jonnymstgt said:
My take has always been over and over that I see a lot of complaining on FO3 based on what Bethesda has done but not on what the series would have evolved to.
Er, what? Don't judge it on what it
is, but against what it could have been, had it been a really bad game made by somebody else?
jonnymstgt said:
For all the trash that one can lair on FO3, the fact of the matter still remains that first person perspective was the way to go in the future and there are a lot of kinks to fix. But RPG's going first person is a normal progression of gaming.
This makes no sense.
First- and
third- person perspectives each have their own qualities, advantages and disadvantages, and neither is inherently superior. You may as well argue that all RTS games should be first person because, you know, that is the
normal progression of gaming.
The third-person isometric perspective of
Fallout was specifically adopted in order to allow tactical combat. As we can see from the videos, in the absence of turn-based isometric combat, [iBethesda[/i] have instead resorted to pretty poor looking FPS-combat (it seems to play like
Unreal Tournament - the original, I mean), or else
VATS. It would seem that the only tactical element to using
VATS is in deciding when to press the button to be able to see most of the enemy. Then, deciding which body part to target, i.e. the one with the biggest number next to it.
I'm a big fan of FPS
and cRPG, but this offering seems to very neatly and comprehensively fall directly between the two genres, by failing to be particularly proficient at either. I can see advantages to making a good roleplaying game with a first-person perspective, but not a
Fallout game. A
Deus Ex or
System Shock sequel with proper roleplaying, for instance. And it should be good at what it does, too. Not this.
At this point in the development of gaming, there is no excuse for backwards-skating whack-a-moles in lieu of intelligent enemies.