Crni Vuk said:combat in Risen was though only good against Humans. I loved to battle them. It was one of the few games where you really had a "tactic" involved. As soon you had animals against you and several enemies the systems starts to suck heavily. But oh well. maybe it was just me who sucked. Both could be true after all.
Anyway. Is Risen 2 good? I am not thaaaaaaaaaaaaaaaaaaaaaaaaat much in to Pirates (but I don't bother either). And Risen 1 started to recycle its plot quite much in the last half of the game. So is this here from the quality the same or better?
maximaz said:Is the experience similar to Diablo or BG? How would you rate it out of ten?
Icewind Dale II is OK considering it was a straight-up Black Isle slam dunk. A few areas are well written, others are so clumsily written and designed you'd think it was done by a 15-year-old intern with no QA applied whatsoever. For instance, ubiquitous doorways that are so narrow that every time you try to go to the next room, five of your characters start pathing around to the other side of the map; NPC lines and entire speeches lifted verbatim from some design document that are duplicated several times throughout the game; stupid plot gimmicks that don't fit in the Forgotten Realms setting (as opposed to the BG games, which handle the setting very well); breaking the fourth wall not as an incidental joke but as a narrative convenience; and so on. But for all that, as a whole it's still better than Neverwinter Nights in most respects.
One problem with Black Isle games has always been that they have exhibited jarring differences in writing (and design) quality between areas. This can be seen in the Fallouts and Torment, but never so blatantly as in IwD2. The lack of QA in that game is truly embarrassing. Overall the game redeems itself, but I would think only for people who already love the Infinity Engine.
(Reviewers talking favourably about the writing quality may have received this impression from the first area, written by Avellone.)
Crni Vuk said:I really miss this kind of artistic work and quality in modern games ... today its like EVERYTHING has to be done with "3D".
Crni Vuk said:I really miss this kind of artistic work and quality in modern games ... today its like EVERYTHING has to be done with "3D".