General Gaming Megathread: What are you playing?

Ilosar said:
X-COM: Enemy Unknown. And it is glorious.

Couldn't agree more, its a damn fine game, at the start it was very tough due to troops having bad accuracy, felt the aliens should be the same and not being able to fire through some objects. I find myself having at least 3 snipers in my squad, they have the most kills and get the promotions so much faster. Like to rename one of the soldiers as myself and keep him alive through the game, like to be the support class due to them able to carry 2 items, so normally a scope and the upgraded medpacks.
 
Early game XCom is all about grenades. Shut the fuck up doctor Vallen, i gotta blow some assholes up. Prosquad is 1 Sniper, 1-2 Heavies, 1-2 Assaults, 2+ Supports. Supports own for having 3+ move, assaults can utterly destroy shit in proximity, and heavies are great for destroying sectopods/cyberdisks/cover.

I personally prefer tweaking down the panic levels in the geoscope for Classic to normal levels.
 
Early game XCom is all about grenades. Shut the fuck up doctor Vallen, i gotta blow some assholes up. Prosquad is 1 Sniper, 1-2 Heavies, 1-2 Assaults, 2+ Supports. Supports own for having 3+ move, assaults can utterly destroy shit in proximity, and heavies are great for destroying sectopods/cyberdisks/cover.

Haha yeah, I always felt a bit guilty to use grenades at first, but one too many lethal crit from a 1hp sectoid conviced me that Science!, while all well and good, wasn't worth an up-and-coming Heavy.

I find that one sniper is all you need. Two reduces your mobily and ability to react (I make them all pick SquadSight). One SHIV is very nice to have too, if only to absorb punishment (you can always rebuild it if push comes to shove) and to laught at the face of Sectoid commanders and ethereals. With it, one Heavy (holotargeting is mandatory), two support and an assault, or two if there's no SHIV. I dislike relying on Assaults, it seems I always attract a horde of Thin Men or Mutons whenever they round a corner and get promptly liquefied.

I personally prefer tweaking down the panic levels in the geoscope for Classic to normal levels.

...And how do you do that?
 
.ini editing. The trick is that the actual .ini is hardcoded into the .exe so you need to use something like Resource hacker (It's a freeware program, check the XCOM Nexus) to edit/replace the .ini in the .exe

You can do other cool shit like: Give different armors extra item slots/health bonuses/etc.

Reduce enemies stat bonuses on all the difficulty levels (no more crit bonus yay!), you can edit shitloads of stuff, reduce the time on constructions, costs, adjacency bonuses, and the properties of basically anything.

Notable edits I've done: made all lasguns have an accuracy bonuses because lasers are supposed to be more accurate and shit from what I remember with the original XCOM, so I also made mine have infinite ammo. Also made the arc thrower a pistol, I've given the various armors an extra slot (three is the most that can fit on the UI at anytime.
 
I'll look into it then. The game's balance globally suits me, but maybe I'll reduce the crit rate of Thin Men and Mutons, and of course make panic less of an hopeless snowball towards failure and more a punishment for not acting/picking short term over long term. Maybe make satellites and uplinks build faster...
 
20 and 14 days is a really long time for them IMO. I usually cut to about half for both. I also up the adjacency bonus for the satellite nexuses, too.
 
20 and 14 days is a really long time for them IMO. I usually cut to about half for both. I also up the adjacency bonus for the satellite nexuses, too.

Yeah, you have only 10 days to begin building a satellite before the next council report. Don't have the funds, or need to actually use that cash for something else than cuddling those easily frightened losers? Shit out of luck, son. That was what got me; I had 3 satellites fit for construction... 3 days after the report. Cut to Russia, China and the UK leaving :cry:. 'Least France and Germany stuck by me.

Now I'm stuck in the Alien Base, in a room with 3 Mutons with full plasma rifles, 1 cyberdisk et drone entourage, and 3 chryssalids. Hell, the mutons with their ridiculous crit rates (regularily critting people under heavy cover, an instant kill at that level) would be bad enough, all 9 at once is just exagerated.
 
Wintermind said:
Early game XCom is all about grenades. Shut the fuck up doctor Vallen

I just never use grenades at the start due to her moaning about me destroying the specimen. As soon as I've researched the scope I just give every soldier one so most of the time I don't carry grenades but the heavy's rocket launcher is a good enough back up once its been upgraded for 2 shots.
 
Ilosar said:
Now I'm stuck in the Alien Base, in a room with 3 Mutons with full plasma rifles, 1 cyberdisk et drone entourage, and 3 chryssalids. Hell, the mutons with their ridiculous crit rates (regularily critting people under heavy cover, an instant kill at that level) would be bad enough, all 9 at once is just exagerated.

Had that shit happen to me, every time a soldier misses a shot gives them the chance to take one of your squad out, sometimes the randomness of the encounters is to much. Remember losing 2 guys to that which annoyed me.
 
That's actually a bug, iirc. I thought they fixed it, but maybe not.

And Vahlen can shut her slut mouth, grenades are the surefirest way to get recruits into something resembling soldiers. You'll have plenty of time to recover sectoid corpses and weapon fragments later.
 
Wintermind said:
Vahlen can shut her slut mouth, grenades are the surefirest way to get recruits into something resembling soldiers. You'll have plenty of time to recover sectoid corpses and weapon fragments later.

Indeed she does, even though after you kill the alien scum their weapons break into fragments anyway!. I just feel early on in the game the aliens are just to accurate and powerful, its almost impossible to get close enough to use grenades. I use them later on though when my guys accuracy has improved enough that they don't need scopes.
 
Half cover isn't cover. Don't bother shooting aliens if you're not in full cover and don't have atleast 50+% (preferably around 66 or higher though). If you move into low cover, either pull back, or hunker down.

Get close enough, blow up sectoids. Ideally you'll be better at shooting enough by the time floaters and thin men show up in force.
 
Finally got the alien base, and now it's an UFO landing with 3 sectoid commanders and 3 mutons who benefit from heavy cover while I'm lucky to get half cover for my squad. How the hell am I supposed to beat that? The Commanders have so much HP burning them is not an option, at this point no Will enhancing items are available, and of course Mutons auto-crit most of the time. This game is suddendly kicking my ass :(
 
Fall back to a more heavily defendable area? Did a few times in my runthrough of the alien base, the a.i didn't seem to be able to assault properly so came in dribs and drabs making them a lot easier.
 
I finally managed. Divide and conquer. 2 groups of 3 Mutons, a group of Commanders, sometimes I got them all at once, which would be suicide even for a max-level squad. I just made sure to engage one group at a time, moving like 4 squares per turn. My guy with the most Will still got critically wounded. A shame, I was grooming him to be my first psychic (the penalty for critical wound is absurd, about 30 will, which makes you a sitting duck no matter what once Ethereals roll out). But managed a no-death, and now my sniper is a colonel. Let the asskicking commence in earnest.

And yes, it seems the AI is only capable of defending. If you fall back, it almost never pursues. I guess it would be easy to abuse that, however, so it's understandable.

Incidentely, rockets are a beautiful thing. Blowing up cover is even more important than dealing damage. I'm growing more and more fond of my Heavies than ever before.
 
The AI is pretty smart. If you fall back and it can see you go overwatch it won't move. If an enemy can see your soldier when they overwatch they will very, very, rarely move. It also depends on your difficulty level, but the enemy will certainly attack and will certainly flank.
 
After letting F.e.a.r 3 collect dust on steam i decided to play it just now. So far it's not bad but it feels like it has changed way to much for me to handle :P Gonna continue tomorrow i think unless i decide to find all the mods i used for NV and give it another playtrough after close to a year since the last time i played it.
 
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