General Gaming Megathread: What are you playing?

Sub-Human said:
Let's be honest - isn't it exciting to get onto an attack chopper and use rockets one after the other on buildings? Then see it collapse?
If that was it, yeah. But how many times did you get to jack helicopters? TONS. Was it ever tough? Nope. Did helicopters completely defeat the purpose of playing the game ANY other way? Yyyyyyep. The game was just way too damn repetitive, and if it was the "thrill" of jacking helicopters and fucking things up, I'd have to say that Prototype wins in that category. Doing it was ALWAYS fun, but it wasn't game-breaking; there was still plenty incentive to do everything else. But as far as visuals go, I guess you just got to see a "nicer looking" PC variant, cause the way it came, it was shit. GTAIV outdated it, yet the graphics on that game (which was also far, far, FAR larger) trumped the visuals in Mercs2. But the destruction was indeed fun. Destruction in Merc2 made destruction in BFBC its bitch. Unfortunately, that's just not enough to outweigh all the rest, for me.

Sub-Human said:
Gameplay was balanced enough not to be too difficult or too easy. There was just the right amount of ammunition to get to your next supply... Just enough health to kill some enemies and then retreat to heal the wounds.
Yeah, I dunno where you got that impression. I'm not asking that every game with guns play like COD4 on Hardcore, but you could walk into massive bunkers with a pistol and an Uzi and clear it out entirely within 2 minutes with no fuss. I wouldn't call that at all balanced. I really only ever died because of taking shortcuts which involved sliding down MASSIVE mountainsides, and I'd reach the bottom at 4 health and then regen all the way or die on my way down (because the engine is just that goofy). And considering how easy it is to farm millions and buy every airdrop known to man, even IF ammo was an issue (which I don't recall it ever being) the airdrops nullified that entirely. Overall, I just felt that it was ALWAYS on a "too easy" setting. It NEVER felt any dimension of hard... =/

On the other hand, that game LOVED to pull Murphy's Law at every opportunity. Going for securing every bounty alive? Let's spawn them on top of a 3 foot tall step so they decide to walk off of it and INSTANTLY die! Or let's spawn them in the middle of 3 barracks so as soon as you alert the base 6 rockets will fire on them and kill them! Taking over a base for a faction? Let's have the reinforcement helicopter land on top of a building so all of the commandos fall to their deaths! None of this made it *harder*, just fucking irritating... ~_~
 
So, I'm back to ArmA 2. I joined up a British clan, and we had a delightful three operations... Of course, me managing to wound my entire squad, kill a civilian and constantly be out of formation. Very enjoyable anyways.

We play with ACE, which is a great mod; there's so much little options added, like being able to adjust your sights (!) for different angles and engagement distances. The sound modification is simply a game changer!
 
Yeah, ACE is really good nowadays. Running Ops with a bunch of war veterans over on TacticalGaming was a great period of my gaming life. Till I tried to lead a squad and some fucking asshole told me to stop smoking weed and do a better job. Sorry guy, I didn't spend four years in Iraq! SOP and radio procedure is something you need training for, I was trying to pick it up as I went. But yeah the smoking weed probably didn't help.
 
Warhammer 40k DW 2
Heroes of Newerth
Counterstrike Source

And i just wen't trough the first 2 F.E.A.R games with all DLC's
 
Makta said:
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Heroes of Newerth
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Hahah. How is that game doing, nowadays? Still grossly imbalanced to the point of absurdity with the single-most irritatingly offensive playerbase known to man, formed around an EXCELLENT engine and build?
 
SnapSlav said:
Makta said:
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Heroes of Newerth
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Hahah. How is that game doing, nowadays? Still grossly imbalanced to the point of absurdity with the single-most irritatingly offensive playerbase known to man, formed around an EXCELLENT engine and build?

The game is not bad.. The playbase on the other hand.. Ohh boy :P
 
League of Legends represent then :P .

As far as DOTA-likes go, the fanbase is pretty damn tame, albeit you of course occasionally run into a Mountain Dew-fueled fuckwad whose K/D ratio is a replacement for his manhood, but nothing's perfect I guess. I like the Honor system they implemented; basically, at the end of a game, you can give honor points to folks who you enjoyed playing with, be it teamwork, friendliness, or skill. Most usually, guys with more honor are much nicer to have around.
 
It never ceases to amaze me how inconsistent the accounts are for those games.

I had a friend pull me back into LoL well after I left it behind, because he resumed playing it, and he asserted how MUCH NICER the average player was than in HoN. I didn't encounter much of that; players were still mega douchebags and in the few games I played along my journey to level 30 I ran into plenty of deliberate feeders, rage quitters, and those worst-case-scenario instances were just the tip of the iceberg compared to all the raging, insult-flinging, incomprehensible asshats I encountered. I quit the game (for a second time) because I didn't feel ANY considerable improvement in the players' attitudes, and that the game's mechanics were just absolute shit for a modern AOS/ARTS. But during my stay, I heard plenty of people insisting the same thing; "the players are much nicer." I heard the exact OPPOSITE story from players in HoN or DotA2 who, like me, had spent some time playing LoL; that LoL players were some of the meanest, most deranged and brain-dead assholes ever to exist.

I found similar variances in accounts of players from HoN, as well, though not nearly as much. Most tended to agree that HoN was the cesspool of scum and villainy *COUGH*intentional reference to awesome game with more or less awesome playerbase*COUGH* and my experiences there seemed to agree with that assessment. Dudes there were genuine dick bags. Yet I'd still hear how MUCH better it was than DotA or LoL, and how the game played better, and that by comparison the players were more mature. Once more, you'd just NEVER hear such praise while playing the other games... I suppose both of these were a result of people being in denial. While playing LoL, players wanted to believe the players were nicer. While playing HoN, the players wanted to assert their neighboring payers were kinder. It just never seemed to be the case.

At least now, while playing DotA 2 (in my not-so-humble opinion THE pinnacle of the AOS/ARTS genre; the best of any subsequent DotA spin-off/copy/clone/bastard) players don't seem to make any consolations for other players. Nobody kids themselves that people are nice, and when you land in a game where random players you get paired with are ACTUALLY polite, they tend to start joking about being major assholes, and that the very concept of kindness makes you "noob", JUST because of how relatively unheard of NOT being a dick is, among the game's community. Of course no one's saying there aren't good players, but at least no one's pretending that the players at large are remotely fun to play with. Most agree that it's a chore, and dealing with the average player is work, not a fun pasttime.

Since it appears that the phenomenon of douchebaggery-to-skill ratio is equivalent across each game (meaning that the better you are, the more you play, and the more "pimped out" your account is, the more likely you are to be less of a dick), I'm more than content to deal with it on the mechanically superior of the bunch. I couldn't stand the base mechanics of LoL, and my friends who begged me to play it couldn't grasp WHY "You can't deny!!!" was such a despairing criticism of mine. While mechanically identical to DotA, HoN's balance (or its total lack thereof, I should say) was just an utter joke. In all 4 games, I'd run across decent players who were good, and mostly jackasses who were bad. I like to refer to that as "Dunning Kruger incarnate"; The players who suck the most don't even realize it, and they marvel us all with convincing not only themselves, but trying their best to convince everyone ELSE of its falsehood.

Unfortunately, DotA 2 is still technically in its closed beta (despite hosting dozens upon dozens of tournaments and leagues, totaling up to millions and millions of dollars/euros in prize money over the year since its unofficial "inception") so despite how highly I think of it, I can't even recommend it to those of you playing DotA/HoN/LoL. But if any of you know someone with an invite, or you can find an invite giveaway, or you're willing to pony up the $30 to get into the beta, I highly, highly, HIGHLY suggest you cross over to DotA 2! It's visually and mechanically utterly superior to all AOS/ARTS games and/or DotA clones, and the players are not much different from them, but at least they don't seem to be in denial about that.

Well, that certainly was a more-than-lengthy-enough way of saying "I'm curious to hear how they're fairing, but I don't really miss them..."
 
It's the way of the genre to attract the worst fanbases. I'm just saying I saw more nice people in LoL than in DOTA, in which meeting anybody that wasn't a pixel-addled maniac was an even in itself. I got pretty bad feedback about HoN, so I never played it. I'm pretty casual when it comes to MOBAs anyway, just a couple of games from time to time. I'll definitely try out DOTA once (if? it's Valve after all) it comes out.
 
Currently I'm working on finishing Hitman: Absolution, and am patiently awaiting the release of Metro: Last Light.
 
Been playing Fallout New Vegas with the Zombie Apocalypse mod just for the lulz. Reminds me of Dayz except without the multiplayer. I also added IWS to boost the amount of NPC's running around, added a mod called Walking Dead that makes Feral Ghouls and Zombies shuffle, then threw in a zombies only die by headshot mod.

I saw a Zombie chasing a Super Mutant chasing a Fire Gecko chasing a Fiend, with Veronica running after them punching them in the back of the head. Classic. Not worth a damn for a serious playthrough, but lets face it, I've done everything there is to do in the game five times over, mods or no mods. I did add A World of Pain a few days ago, and I have to say, I am very surprised that mod was as popular as it was. The typos. God the typos. The level design was fantastic, but the dude could not spell to save his life. If only there was a mod that polished the mess he left behind, it would truly be the best mod for New Vegas, content wise. All of the locations were on par, if not better than the vanilla game, but every time I see a "thier" instead of "their", or "Emegency" instead of "Emergency", I got annoyed as hell. Had to remove it after a few hours of checking out the new locations. It is obvious that the majority of the people that praised it, probably didn't read the dialog on the NPC's, or simply didn't care, otherwise there would have been more complaints other than them basically sucking the guys dick about how AWESUM it was.

The mod is abandoned now (Guess he moved on to Skyrim), so it could be fixed by a few people just going through and correcting spelling errors and retarded NPC names. One of the npcs was named Smorgan. I shit you not. Smorgan. Not very creative with the names it seems. Hell, name the guys Jim, or Bob, or Ted, not fucking Smorgan. The dude has some real talent though I'll give him that. Djmystero or whatever his name was. Some of the locations were so good I had an inner debate on whether or not to delete it. Should I tolerate the numerous typos and excessive amounts of enemies he threw in? I deleted it once, then reinstalled it several hours later, after I came to the conclusion that I have seen every location the game has to offer, so many times that it was becoming boring. Then I deleted it again once I encountered more face palming absurdity.

I do recall some Goons over at SA making a mod that fixed stuff like that with various mods, but I don't have access to that forum, so I'm shit out of luck on that one. Still can't believe the guy was still adding new areas to the game, weeks before he left it as is, without fixing the spelling errors and bugs first. Talk about misplaced priorities. It annoys me so much because of all the wasted potential you know? Not all of the areas were entirely lore friendly, one had a Redoubt from the Deathlands series, but damn they were fun to go through. I've considered attempting to fix the typos myself, but I may be too lazy.

Honestly, I play New Vegas on a regular basis. It's one of my favorite games in recent memory. It has so much damn potential mod wise. That sandcrete texture pack not too long back got me thinking about a Return to Shady Sands mod, or something to that effect. No one does it though. They are too busy pumping out sexy clothing, or thousands of weapon mods, to even bother creating decent quests. There are honestly, under a couple dozen decent quest mods for New Vegas. Want to know how many clothes mods there are for female characters? Too damn many. I think I play New Vegas so much because I have a serious shortage of funds, plus there are no new games out that I want to play. I suppose Far-cry 3 sounds pretty good, and Hitman: Absolution, but nothing I absolutely have to play. Metro 2033 was a fun diversion for awhile, can't complain about FREE, but I saw no reason to go back through it personally. It was pretty straight forward with no real exploration to speak of. I hope the sequel is as good as it looks. I also hope THQ doesn't go under soon. Maybe Metro: Last Light will drag them out of the dirt.


I'm looking forward to the latest Restoration Patch for Fallout 2, and What Remains. I may try out the Game of Thrones mod for Civ 5 soon. It has probably progressed a bit since I last looked.
 
@TorontRayne, I understand EXACTLY how you feel. The mod community for NV has basically becomea bunch mods that turn your game into an open world dress up with guns that launch 100 nukes at once or some kind of texture mish-mash gun (people love to do those), because apparently taking an assault rifle and putting a pistol handle and an SMG magazine on it makes it cooler. I want to see some useful armor mods and quest mods. There are so many possibilities for quests in New Vegas, I can't believe more people don't make them. The majority of quest mods I find are WIP's that never get finished. Oh well. I can't devote the time to making mods for the game, so I guess we can only wait until the mod community grows out the phase they are in, because it seems to me that last year, when the game came out, people were cranking out some nice mods. Also, I heard THQ filed for bankruptcy, so I'm not sure what they will do about Last Light. I heard they laid off a bunch of workers and everything. Last Light is still going to be released, but I'm not sure if THQ will have any part in it.
 
Like some youtuber said about NV mods "Because nothing screams originality like another godamn AKA 47 mod".
 
You can learn to make armor mashups and weapon mashups in a day with programs like blender ect. If there is clipping titty through chest armor I can modify the mesh in 10 minutes. It's kind of fun too!

Making quests involves scripting knowledge, something the average gamer does not posess.

Just a guess, but a typical armor/weapon mod built off existing assets takes <5 hours. A quest mod could take 10's of hours to just get off the ground.
 
So i bought the doom 3 pack from the steam sale (the regular one since apparently mods dont work with the bfg edition)

Installed whole bunch of graphical mods and the game looks pretty good now.

If anyone is interested doing a playtrough of doom 3 with updated graphics i suggest reading this up

http://www.overclock.net/t/1140722/guide-how-to-mod-doom-3-for-insane-graphics

Now the only thing that is left that bothers me is the look of some of the weapon models, like the assault rifle or the minigun for example. If anyone happens to know some good weapon model mods i would appreciate it 8-)
 
Can only find a mod that ports Doom 3 weapons to Doom 2 for some reason, machine gun looks pretty cool all pixelly.

Looks like yer stuck with the melted plastic machine gun for the duration.
 
Wow those screenshots of doom 3 look incredible! Thats the best looking paralax occolusion mapping I think I've ever seen.
 
A lot of mods for NV are simple because dicking around in the GECK and NifSkope than thinking about and actually creating really cool things. There's only a handful of really worthwhile gun mods, which are mostly if you want a specific thing or some hires things (IE, Millenia and Aernovalis's guns and retextures).

The big problem with quest mods is voices acting. I'd definitely look into making a quest type thing, but it'd be fucking lame as fuck with having no voices or the like. It doesn't help that scripting in the GECK is fucking awful, with no in built error correction or anything.
 
I guess I'm in the minority when I say I could give an honest shit about voice acting for quest mods in Bethesda games.

A talking head, here and there, is fine. The same basement dweller used for 3000 NPCs, like in the vanilla games, i'll pass.

Toront is right though, make sure the thing is edited right to correct grammar/spelling.

Welcome back wintermind.

Anway, I am re-playing Call of Pripyat, with the complete mod. Great games, that STALKER series.
 
Thanks. (Clear Sky is pr. awful though)

NPC's not having voices feels weird in FNV to me.

Like I said, my biggest thing (other than my current computer problems) is both not having a quest/area to make, and the GECK being a son of a bitch to code for, since they've cut out the debugging/error checking routines, which makes coding scripts a severe pain, since the only way to see if a script compiles is if it saves. And when it saves it closes the editing window.
 
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