Atomkilla said:
Which is better, Dota2 or LoL?
I'm not a MOBA player in general, but I'm looking to unwind a bit in some multiplayer game, and most of my friends seem to be focused around LoL, whose community I abhorre. On the other hand, Dota2 wasn't quite balanced the last time I played it...
An important disclaimer is that's a whopping can of worms, so be a bit more cautious when asking such questions, in the future. You asked someone with restraint, but you never know. You could've asked one of the many ragers who'd bite you head off.
For starters, DotA2 is not a MOBA, it's an ARTS. MOBA as a genre was made up by Riot to help them pitch LoL, and calling it "a dota clone" would have just held them back. It's an important distinguishment, because MOBAs focus more on the combat, and ARTS focus on the strategy overall. Tactics matter less in
Smite than they do in HoN. Similarly, counterpicks and the myriad of tricks you can employ in DotA/DotA2 don't apply to LoL in the same way. If they were the same kind of game, I could say that one is better, but they're not. They serve 2 completely different purposes.
That being said, I'd WANT to say "DotA2 is better, hands down", if not for those pesky little details I just expressed. I'm an oldschool gamer that enjoys challenge and subtle nuance and clever problem solving to overcome those challenges, and DotA2 just caters to that need like no other. The amount of detail in the game is mind-boggling, and if that wasn't enough, its one of the prettiest games around. I've seen a video "comparison" where someone posted the trailer for LoL and then the trailer for DotA2 to make the erroneous point that their graphics weren't that far off. What they failed to mention was that LoL's trailer was a pre-rendered cinematic, while DotA2's trailer was all in-game sprites captured using Source Filmmaker. Those crisp models are what you see IN GAME, at all times.
In the many "dota clones" I've hopped from, none of them felt as balanced as DotA or DotA2 did, so I'm not sure what you experienced that made you feel like DotA2 wasn't quite balanced. The one issue I can think of was that out the total hero pool of 108 (which has since grown to 112), DotA2 only covered about 60 of them back in 2011. So some heroes had an edge in DotA2 where they didn't in DotA, because their natural hero counters didn't exist. However the hero pool is now up to 102, so that's no longer an issue. The latest patch in fact seems to be the most balanced, to date, and that's compared to the most recent prior to it, which was still incredibly balanced, yet showed signs of abuseable "favoritism", not outright balance issues. The pub scene (any and all players that don't make their living off of playing the game) considers plenty heroes "OP", but that's simply their lack of understanding the finer mechanics of the game, not that the heroes in question actually ARE overpowered in the slightest.
I could go on, but that would just be deviating from your question the more I continued. Suffice it to say, DotA2 is NOT a game you play "to unwind". It gets your adrenaline pumping; it doesn't relax you. From all observations, and according to most players, if you can't stand the LoL community, you won't be able to stand the DotA2 community, either. According to statistics, 97% of players are pretty nasty, and it takes time, dedication, and effort to climb the ranks to reach the relatively enjoyable top 3%, so playing the game is an exercise in patience. I still love the game, but it's one of the few "true games", as far as I'm concerned. That is to say, it's NOT for everyone. It isn't some watered down experience that caters to as many tastes as possible, it's a targeted experience that knows what it is, and caters to a very specific audience, and if that's not you, you should probably just move along. I love to recommend the game to anyone and everyone I can, but that doesn't change that... it's not necessarily for them.