General Gaming Megathread: What are you playing?

Any good?
Dead State is alright so far, nothing too flashy, it's kinda clunky, but not off putting.

I haven't gotten to the Shadowrun returns expansions yet, but I have heard good things about them, especially if you liked the original campaign, which I did, quite a bit.
 
Could you please share where you did get the working game+mod. I could not get out from the prison due to some fence bug.
I got it from NMA's download page: link

But if it's not working for you, here's my mod folder of it: link
You just need to unpack it to your Fo2 main directory, and run using Fallout2.exe file that you find inside it. (just move/delete my save files if you want to start clean) And if resolution is too low for you (I'm using 800x600), just edit f2_res.ini file.

p.s.
I didn't have problem with that prison fence. You just need to talk to the guard twice. He won't open the gate when you talk for the first time.
 
Currently playing The Witcher 2 enhanced edition, which i got for 2.99 on steam. I have already finished it in the past, but i was curious how it runs on linux. Well, it hovers around 30 fps on high settings (the game does not give me any options beyond choosing low, medium, high and ultra, so i have no idea what is turned on and what is not) with an amd r7 360 gpu on 1080p resolution. Does anyone know if this is terrible performance compared to windows? I'm wondering if they did a proper job porting the game.
 
System Shock 2, because out of a number of old games I've been playing recently, its controls are yet to piss me off.
 
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System Shock 2 with graphical mods. I need to find a hazard suit to get through the irradiated area after passing the very first maintenance robot in the game. I hope I can find one.
 
playing the human revolution director cut edition again.but these time, i'll go full hacker and infiltration but no stealth aug at all just to test myself. been watching christopher odd play with that kind of style, and i'm must say...impressed by him.

it extend to roleplay too,since i'll plan to go loud in mankind divided as it will be supported by decent combat aug as opposed to in Human revolution where it just mostly passive damage decrease.
 
Did a quick playthrough of the original Fallout. Just finished it this evening. God, after experimenting recently with a bunch of games made around the same time as Fallout, I can see why Fallout's a classic. If anything, it's just so damn playable.
 
Did a quick playthrough of the original Fallout. Just finished it this evening. God, after experimenting recently with a bunch of games made around the same time as Fallout, I can see why Fallout's a classic. If anything, it's just so damn playable.
Part of why I like the classic Fallouts is when the game says "You see so-and-so" it lets you use your imagination. Especially so when at the very last act of the game when you're approaching the Master's lair he's constantly mind-fucking you with grizzly images of acquaintances of yours as maggot-ridden zombies and such.
 
I'm playing some mods on Fallout 4 because as dull as the base game is, the Nexus never fails to provide entertainment.

More broadly, I'm playing a lot of Stellaris in my spare time. It's really good but it's obviously missing content that will later be added by DLC, which is irritating.
 
I've been playing the hell out of Hexen with the Wrath of Cronos mod installed. It's fun but damn does it make the game hard. It doesn't help that I'm playing based off the memories I have of playing it on the N64.
 
playing the human revolution director cut edition again.but these time, i'll go full hacker and infiltration but no stealth aug at all just to test myself. been watching christopher odd play with that kind of style, and i'm must say...impressed by him.

it extend to roleplay too,since i'll plan to go loud in mankind divided as it will be supported by decent combat aug as opposed to in Human revolution where it just mostly passive damage decrease.

Mr Odd is awesome.

I recently played Human Revolution again as well, and also decided not to put points into stealth and hacking. The game is still ridiculously easy, the real challenge is forcing yourself not to sneak, hack and take shortcuts. The game is so heavily weighed towards that that it's just not fun any other way. You will miss out on so much xp, money, loot and even story if you don't sneak and hack. And good luck trying to carry all the weapons and ammo you might want if you intend to kill everything. At the same time, sneaking and hacking takes away any little ounce of challenge the game offers.

I hope they find a better balance in the new game, or if not they should've just focused entirely on stealth and put more challenge into it.
 
Mr Odd is awesome.

I recently played Human Revolution again as well, and also decided not to put points into stealth and hacking. The game is still ridiculously easy, the real challenge is forcing yourself not to sneak, hack and take shortcuts. The game is so heavily weighed towards that that it's just not fun any other way. You will miss out on so much xp, money, loot and even story if you don't sneak and hack. And good luck trying to carry all the weapons and ammo you might want if you intend to kill everything. At the same time, sneaking and hacking takes away any little ounce of challenge the game offers.

I hope they find a better balance in the new game, or if not they should've just focused entirely on stealth and put more challenge into it.
the problem is that some people been calling it will just make the game fps oriented like CoD. of course they compare it to original deus ex being kinda ruined by invisible war just because the dev make a revamp to the shooting aspect in IW. hell no, a game could just be good as it predecessor if you stick it to core formula design while still inovating in a way that doesnt tamper with it. Mankind divided address this, even you'll get "loud" combat non-lethal augmentation. i also accept they go with crysis style of attachment system in MD, while it does break immersive sometime, it will enchance the gunplay so why not?

then we got things like "ghost" and "merciful kill" xp bonus like you describe before. this have been adressed in missing link dlc, where enemies who are not being killed before will gonna be a trouble in the next level as you dont thinned their numbers.
 
the problem is that some people been calling it will just make the game fps oriented like CoD. of course they compare it to original deus ex being kinda ruined by invisible war just because the dev make a revamp to the shooting aspect in IW. hell no, a game could just be good as it predecessor if you stick it to core formula design while still inovating in a way that doesnt tamper with it. Mankind divided address this, even you'll get "loud" combat non-lethal augmentation. i also accept they go with crysis style of attachment system in MD, while it does break immersive sometime, it will enchance the gunplay so why not?

then we got things like "ghost" and "merciful kill" xp bonus like you describe before. this have been adressed in missing link dlc, where enemies who are not being killed before will gonna be a trouble in the next level as you dont thinned their numbers.

Yeah, I can see why people would be worried. But I doubt they'll make a full turn and only focus on action. The key is finding a balance and not letting one playstyle suffer because of another. And that's what made the original Deus Ex so great. Sure, it was also heavily weighted towards stealth and the shooting mechanics weren't great, but overall I felt it was much better than Human Revolution. Some parts were really hard even for stealthy character. Attempting a 100% stealth run forced you to really explore your options and manage your resources. In the end, what makes a game like this great is offering you options, and not making you feel like you're crippling yourself - or worse, forcing you to cripple yourself only to make the game more challenging. That's where the rpg aspects come in - not stats and skills, per se. But having options on what type of character you play. If I choose the murderous route, I will make up reasons for that in my head.

I haven't finished my recent playthrough, so I still haven't seen all the changes (and haven't gotten to the dlc). It's also the first time I touch the game since the initial release, so it's hard to remember what's different this time around. But just the fact that they overhauled the boss battles is reason enough to get the Director's Cut, if you're interested in playing through the game a couple of more times. There is supposed to be a New Game+ mode, but as I haven't gotten that far I can't comment on it. On top of that there's the documentary, if you're interested (haven't watched it myself). So yeah, I'd say that if you're a fan of the game and can see yourself playing it again sometime in the future, then why not? If you're just doing your one playthrough, then you might as well save your money for Mankind Divided. Either way, the game is likely to be on sale around the release of Mankind Divided. So unless you absolutely must have it now, I'd say wait until then.
 
Currently running through Vampire The Masquerade: Bloodlines again with a Malkavian. I keep forgetting that there are actual voices in the Malk's head that speak up in game-play so I jump whenever a voice comes out of the ether.
 
I have finished the Hell on Earth Starters pack for Brutal Doom which I thought was pretty decent in general because of the Half Life approach to level design, though I do think a lot of the hell levels are rather boring compared to the Earth levels.
I really like how much Duke Nukem 3D/Build engine games have inspired map/wad makers to try to come up with more real looking places.

Right now I am busy with Blade of Agony which is sort of like a similar approach to Campaign design but then with the Nazis from Wolfenstein 3D/Doom 2.
Like with Hell on Earth starter pack the maps are designed to look more like realistic places such as villages, city, the Atlantic wall defense line the Germans had build during World War 2 and the work done on these is very well done and looks professional.
It makes me wonder how FPS development had gone if Doom back on the day had come out with the Brutal Doom Hell on Earth pack and if Blade of Agony had been Wolfenstein's official follow up around the time.

However gameplay wise Blade of Agony is a bit of a mixed pack. I like how effort is done to put actual real missions in the game even if it is just collecting documents and blowing up enemy anti air guns so far, but actually getting through the levels can be very frustrating. I don't mind old style gameplay but there are barely any health packs in some of the levels.
And the loot the enemies sometimes drop is also complete random. Sometimes enemies yielding more powerful weapons only drop ammo instead of their guns when killed, or nothing at all.
At some point I had shitloads of ammo for a gun I did not even have in my inventory and which is probably hidden at some of the secret places. As for the guns I did have, I could barely find any ammo for those or way to little, forcing me to rely on my knife.

Oh and there is one level with an underwater segment in which you will take lack of air damage as there is no spot between the two entrance to take a breath of fresh air.

Great mod project but those elements should really be a bit more balanced.
 
I just started playing Fallout 2 with the Restoration Mod for the first time (well, I started the other day but...)
So far, just got to Vault 13 while my character is still a level 8 (I think).
Not bad so far, had a lot of fun with the quests in New Reno and have a decent amount of people in my party (It'll probably be time to get rid of some to make way for better Companions).

So far, a really fun game, maybe afterwards I'll play through New Vegas again.
 
I have been messing some more with gzdoom, in particular with Laz Rojas's Doom mods http://lazrojas.com/wolfendoom/index2.html
He recreated Wolfenstein 3D, Spear of Destiny, and the expansion packs in the Doom engine as well as a number of original map packs for both Wolfenstein and Doom.

Now I applaud his ideas and ambition on the original packs as he did a lot of effort to make his locations look like real places (hotels, space stations, futuristic cities, German bases in Norway), and some of his maps are quite big.
But gameplay wise they are not really that fun to play to be honest, especially on his original packs he is quite restrained (not the right word for it but I can't think of the appropriate word in English right now) with the health and the armor pick ups while his maps are chock-full of enemies.

And despite the fancy dress up the gameplay is pretty traditional: kill enemies, find keys, move on to next level. In fact sometimes the keys are rather ridiculously well hidden as any secret on a map as the closets in which they are sometimes kept don't look any different from a regular wall.

I like the thoughts behind his map packs such as the pulp sci fi Astrostein in which the player/Blazkowicz awakens in a future in which the Nazis won World War 2 by getting technology from the future through a time portal and are now busy colonizing space. (this was way before Wolfenstein The New Order)
But the execution falls a bit short and I think a lot of players will probably get somewhat frustrated and bored eventually when playing these.

The Wolfenstein recreations also really show that the original Wolf 3D and Spear of Destiny really have not aged that well. You really need to be into old school FPS to be able to spend hours behind this.
I guess games like Half Life, Elite Force, and the Jedi Knight games have spoiled it for me.
 
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