Dr Fallout
Centurion
Any good?Just got the Shadowrun expansions on gog for like 6 bucks total and picked up Dead State reanimated for 5 bucks so messing around with them for the time being
Any good?Just got the Shadowrun expansions on gog for like 6 bucks total and picked up Dead State reanimated for 5 bucks so messing around with them for the time being
Dead State is alright so far, nothing too flashy, it's kinda clunky, but not off putting.Any good?
Could you please share where you did get the working game+mod. I could not get out from the prison due to some fence bug.I'm playing Last Hope (Fo2 mod) for the first time, and enjoying it a lot.
I got it from NMA's download page: linkCould you please share where you did get the working game+mod. I could not get out from the prison due to some fence bug.
Part of why I like the classic Fallouts is when the game says "You see so-and-so" it lets you use your imagination. Especially so when at the very last act of the game when you're approaching the Master's lair he's constantly mind-fucking you with grizzly images of acquaintances of yours as maggot-ridden zombies and such.Did a quick playthrough of the original Fallout. Just finished it this evening. God, after experimenting recently with a bunch of games made around the same time as Fallout, I can see why Fallout's a classic. If anything, it's just so damn playable.
playing the human revolution director cut edition again.but these time, i'll go full hacker and infiltration but no stealth aug at all just to test myself. been watching christopher odd play with that kind of style, and i'm must say...impressed by him.
it extend to roleplay too,since i'll plan to go loud in mankind divided as it will be supported by decent combat aug as opposed to in Human revolution where it just mostly passive damage decrease.
the problem is that some people been calling it will just make the game fps oriented like CoD. of course they compare it to original deus ex being kinda ruined by invisible war just because the dev make a revamp to the shooting aspect in IW. hell no, a game could just be good as it predecessor if you stick it to core formula design while still inovating in a way that doesnt tamper with it. Mankind divided address this, even you'll get "loud" combat non-lethal augmentation. i also accept they go with crysis style of attachment system in MD, while it does break immersive sometime, it will enchance the gunplay so why not?Mr Odd is awesome.
I recently played Human Revolution again as well, and also decided not to put points into stealth and hacking. The game is still ridiculously easy, the real challenge is forcing yourself not to sneak, hack and take shortcuts. The game is so heavily weighed towards that that it's just not fun any other way. You will miss out on so much xp, money, loot and even story if you don't sneak and hack. And good luck trying to carry all the weapons and ammo you might want if you intend to kill everything. At the same time, sneaking and hacking takes away any little ounce of challenge the game offers.
I hope they find a better balance in the new game, or if not they should've just focused entirely on stealth and put more challenge into it.
the problem is that some people been calling it will just make the game fps oriented like CoD. of course they compare it to original deus ex being kinda ruined by invisible war just because the dev make a revamp to the shooting aspect in IW. hell no, a game could just be good as it predecessor if you stick it to core formula design while still inovating in a way that doesnt tamper with it. Mankind divided address this, even you'll get "loud" combat non-lethal augmentation. i also accept they go with crysis style of attachment system in MD, while it does break immersive sometime, it will enchance the gunplay so why not?
then we got things like "ghost" and "merciful kill" xp bonus like you describe before. this have been adressed in missing link dlc, where enemies who are not being killed before will gonna be a trouble in the next level as you dont thinned their numbers.