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Discussion in 'General Gaming and Hardware Forum' started by The Commissar, Mar 30, 2007.
Velma Destroyed Superman with facts and logic.
I played it too. The UI and microtransactions are shit but it is free and there was zero lag oddly enough. WHERE IS SCOOBY? DLC I GATHER.
As long as you don't enable cross play it runs pretty smoothly.
I hate how every character is locked and most of them are for five year old kids when adults will be playing this.
It's so you spend money on them.
I am having a good time with Garnet and Velma. I tried Finn for a bit expecting a Link like character but didn't like it.
I finally beat Pathfinder: Kingmaker. 200 hours is too long. I don't care if I left it on a time or two it is way too long. Good game though.
Bought Xenoblade 3 because it doesn't look as embarrasing as Xenoblade 2. It even starts with a gritty war scene so it already has the Xenoblade 1 feeling.
Then a talking bunny rabbit in a mechsuit walks by and some character says something that sounds like a woman having a huge orgasm.
Also what the hell is wrong with people? Boy Scouts are having PTSD just by scrolling by this game.
Really enjoying Xenoblade 3. The tone is much much much less cringy than Xenoblade 2, the combat gets interesting less than 25 hours in (unlike Xenoblade 2), the Hero Quest system is nice as well, a good evolution of how most JRPGs handle quests with actual visible changes in the world derived from completing a few of them. I have actually spent a lot of time not progressing the main quest after getting introduced to the Hero Quests despite the game not nudging me into it I decided to back track to the begining locations and found that a whole portion of the story had opened up completely optional.
Good to hear that because i also didn't liked the tone of Xenoblade 2. There are some idiots that argue that the tone of Xenoblade 1 is not all that different than the one from 2, but after playing 1 recently i can say that's a load of bullshit. And people also like to claim the first game has a similar tone to 2 because it has anime tropes when anime didn't even invent the tropes in Xenoblade 1.
How does the level design compare to 2? I really liked the levels in two so hoping it's still going strong. I'll have to pick it up today.
Xb1 has anime tropes but of different anime.
XB1 has the tropes of stuff like Escaflowne and Now and then, Here and there.
XB2 has the tropes of a shitty ecchi anime.
Maps are nice and big, lots of little events and secrets to discover, they do hide some stuff behind gating abilities like climbing walls behind plot progression tho, but everything is really well designed.
Some monsters drop items without killing them, some do it in funny ways like trippong over and dropping their stuff, gross ways like puking them out (some of the girls will even comment with disgust when it happens) and cute ways like this otter monster dropping a bunch of conch item drops from smashing a conch against ot's belly (the girls will also comment on how cute it is lmao).
I decided to give Bioshock 1 & 2 after I talked with these games about someone who is a fan of them.
I actually bought the original game after it was first released but I could not bother to finish it then as I grew bored with the experience.
Still I wanted to see if I would get more enjoyment out of the games now, perhaps that I was not in the mood for the first game at the time. And GOG had them on sale, fortunately.
That last already gives away that I did not enjoy the experience that much.
I purpose decided to skip on Infinite as I heard the gameplay had been more streamlined for consoles such as two weapons limit which comes with its annoyance (I have no idea that if the player upgrades some guns, then drops them when the player is out of ammo, and then later picks up guns of the same type again if these come with the upgrades).
Plus I did not want to spend more in case I did not like the first two titles.
It has been ages since I last played System Shock 2 so I can't make the direct comparison. Recently though I have played The Outer Worlds and I feel some comparisons can be drawn between the two. I am not talking so much about the choice of style for architecture and tech though there are similarities.
More how the games play in general. And more importantly a sort of blandness that permeates through both games.
TOW has additional skill checks and doesn't have the hacking mini game but both are rather generic FPS games.
Rapture as a setting is decent I guess but I the story content pretty overrated.
TOW is almost like Bioshock but set in space with some extra critters to shoot.
Playing the game was already a chore because of the blandness, but I also ran into a bug that causes the game to crash and then seems to erase all quicksaves.
The first time it happened I decided to play the level I was in over again from the start, but today after having to spend more than an hour to finish a level close to the I was pretty done when the game crashed again.
It is not that worthwhile for me to finish, especially when I also have other goals.
I am glad it did spend the price that is normally asked on GOG for this game.
I think these first person action-adventure stat/skill check games are becoming rather similar to another.
Don't bother with Infinite (specially if you don't like the first two games), it's a mediocre linear shooter that doesn't understand why the two weapon limit on Halo worked on even a basic level. Plus the story is extremely overrated because it's just a mess that tries way too hard to be deep.
And on the first two Bioshock games, they have with time become worse and worse to me, specially when i play the games that it tried to emulate.
Really do not bother with Infinite just watch it on Utube. Or just play Atom instead.
Yeah, I read about it on Wikipedia and I think the mess starts when the plot brings in parallel timelines, the characters moving from one to another in order to find an 'ideal' timeline.
To me it makes parts of the storyline actually irrelevant such as the first world, because as soon as the player moves on to a parallel timeline, all the events in that timeline are now no longer important any more.
I feel the problems are the same as with stories that involve time travel. It requires a really strong logic to work and not become a mess.
Do you mean System Shock 1 and 2?
I am kind of worried that the System Shock remake will suffer from the blandness and repetition that I experienced with Bioshock and The Outer Worlds.
Yeah, I am starting to get rather burned out off these FPS hybrid games. The plotlines but also how dull they can become.
I still have Prey and Metro Exodus to tackle, but I am not really sure I want to.
It has been a while since I last played a mouse controlled RPG. A while back you and I also talked about Into the Breach and that because I felt because I suck at strategy that I would do shit at it.
No, Bioshock 1 and 2. The System Shock games are considerably better, even if you have to deal with some of the jank.
Dutch on strategy games just save a lot.