Westbend said:
sai | GLYPH said:
How do those raiders survive when all they do is sit around and kill people all day?
An exellent point on how one dimensional Bethesdas world design is.
Alright. Rather than trade sarcastic quips... The raiders in fallout 1 and 2 never visibly stole from people. It was a matter of what npcs told you, and what you found stashed in their headquarters. It was a matter of suggestion. Passing by their hideouts in Fallout one, two and three one might ask just as easily, "How do they survive when all they do is stand around?"
In fallout 3, I think it'd be safe to say suggestion plays a big role in making the raiders believable. (It probably won't be done with the same finesse.)
The point of my question was to express that just because a group does a certain thing, does not mean they don't have time for another. Though, you seem intelligent, so I assume you figured this out and chose to take the opportunity to slap Bethesda in the face anyway.
Westbend said:
And about the Vampire thing, if you cant see how it could break a players sense of verisimilitude, there is no sense in me explaining it to you.
Bite marks could be a calling card. That's where I was coming from. And I don't see how that could break verisimilitude. Honestly, that word is becoming the 'immersion' of NMA. Sometimes I wish BN wasn't so eloquent.
Vampire wannabes can work. Though, after further reading the wiki, the blood pack solution says otherwise. There. Now you know where I was coming from, and that I now agree with you. You didn't even have to try to explain it to dumbshit little me.
Now... you. There's no sense explaining verisimilitude to me despite my effort to discuss the issue. Yet, all you've offered me is snide redirection and an insult to my intelligence. I hate what's being done to Fallout, but come on. If you're not going to offer anything but a thinly veiled "Bethesda sucks and so do you" sit down and shut up.