Graphics

If they were for BGE then for sure I wouldn't post them here ;)

I made this new version since from some time I'm using different lights setup, which gives much better results, so I decided to make them one more time and I added little more details and I changed colors. Also, shadow on the ground is much more smaller and now they can be placed closer to the walls.

At fifth page of this thread is a previous version...

Also, everything I'm posting here can be used without asking me about permissions and such crap.
 
Jesterka said:
They are for BGE, indeed. :D
Really? Then I must delete them as soon as possible...

Anyway, maybe we should borrow some meshes + textures from Fallout 3? :wiggle: When Toddler & Co. will noticed that they'll start to threat! :aiee:

Teh next-crap stuff in past-gen engine! That would be a freaking irony! :o
 
Maybe some of the buildings. They could look great in old school 2d pixel graphics and with a bit tweaking.
 
Okay, I have uploaded to the repositery some files that have been sleeping in my computer for a long time.
So let me present to you the black combat armor I promised you long time ago.






It has been made manually, frame after frame. Took me some time, but I like the result. I have planned to use it for a new faction in my mod, but in the meantime, if someone want to use it to add some diversity in his mod...

Using the method from hologram, I made a black vault 13 jumpsuit, for both the male and female. Other colors are available I think, but i wanted to check the reaction for this one first.


I also uploaded an experiment of a blue Powered Armor. Tell me what you think of it.







Oh And also a version of Katja (the green punkette). Well I made a version of her with blue or violet hair. I am not very very happy with the result.






None of these are large modification, I just change some colors, So that not all the npc looks like clone...But it is still very hard to change a color without destroying the whole image.
I hope some of you will find it useful, I will post some Gif animation tomorow, cause it took me a hell of a time to remember how framanimator works, to convert all the frames in frm, and to upload them.

1rst edit for the PA gif.
 
From the point of my view, at least the blue BOS-guy with FRMs with complete animations for free would be *something* without a doubt. :ok:

Looking for the GIFs, tho'.

How very good to see not all the guys are visiting only FO3 modding wet ideas corner.
 
Uh, are you sure the power armor is changed? it looks like regular power armor to me. I think that your black combat armor could stand to be a little but darker. But of course, i have modding experiance of about 0%, so overall a decent job.
 
Actually, I would like so too, but the problem is that it can't really stand it very well... cause, darker than that and it's black, exemple with the robe, here is the black robe:

Most of the details of the robe are invisible, and it is worse with the combat armor. That's why in the game, the black robe (hubologist) is like this:

So I took the same color.


The regular PA is green, (see example below). I am affraid that's the best I can do... Others colors, red for example are too flashy, and black destroy the frame.
I also have others NPC concerning the PA; I have in mind to use them as to show the different faction of the Brotherhood for my mod, each color, one faction:







If someone is interested, I also created some special appearance for important NPCs
METZGER:


CASSIDY


MORDINO using the work of the NPC ARMOR MOD from Josan


The Dragon:


LoPan:



And here is what I use for the Combat leather armor instead of reusing the black jacket.


All the frm of the original model are included and ready to use, althought I haven't tested everything.
Uploading everything one by one to the repository take some time, so I think I will put everything in a package at the same time, I don't know...
Comments welcome! :D
 
you do not need to make metzger cause i am already do!


scr00063it6.png


metzgermm5.gif


here some other stuff:

testne7.gif




belivem e in my starting as modder i werer for mouth to look colored critters, and you use a pallete right? that is the reason, that your critter look so shitty :wink: nothing to do with your wokr ist the endige and the colorlimitatuion!
 
the endige ? D'ya mean da Fertigung? :D
Yes, I use the palette transposition, manually for certain specific model, and automaticaly when it's want to work. The quality may differe hence from that.
The combat armor is the one from Hotelcalifornia, ain't it? I like the result but I think it's take too much time to do one frame. Waay too much time.
Well good luck with Metzger thought.
Just posting some last screenshot with the differents PA.
Now let's see if you can guess which one is the true one...



 
yes, i like this much better, specefic the blue one.

Are all the frames done? Or it is just an demo? cause i have this, (all hero frames done) years ago.

blackwj3.png
 
I guess a quite good effect can be done with shoulder emblems and markings. Rang insignias etc. Actualy that NPC Armor mod done quite a great work with that on Sulik and Cassidy!

Want a new faction? Give em markings of that faction somewere and maybe a slightly changed coloursheme. Pretty much like real armies already do :P
 
Grayswandir said:
I like the result but I think it's take too much time to do one frame. Waay too much time.

If you are good and hardworking, you need approx 5 days. ;) For my critters I need approx 4 days if I just change the color of the most important animations. Generally, there are 24 must have animations and if you do every day one animation, you get it in one month without "overworking" yourself.
 
Well done! I really like!

I have Adobe Fotoshop. But I do not know how to change the color of critters. You can show an example for how to do it? Show examples in the screenshots.
 
Are all the frames done?

Yep! all the frames for everything that I posted here (and am posting now) are done and ready to use. And the black combat armor and the Blue Powered Armor are already in the repositery. Don't download katja. After some serious testing, i have found many glitches...

I guess a quite good effect can be done with shoulder emblems and markings. Rang insignias etc. Actualy that NPC Armor mod done quite a great work with that on Sulik and Cassidy!
May I present you M.Captain America?


Still based on the work of Josan and Joystick, as you already know.
I will try and see If I can copy past some symbole for each color.
And I sure will do a blue PA with blue head, etc, etc...


The hologram method allow me to work with very crude color, for example i can change the color of the helm of the PA without much effort.


If you are good and hardworking, you need approx 5 days. For my critters I need approx 4 days if I just change the color of the most important animations. Generally, there are 24 must have animations and if you do every day one animation, you get it in one month without "overworking" yourself.

Yeah! My Idea of way too long!
Not that I am not hardworking, I did the black combat armor (all frame) and the hubo robe frame after frame, but using the HUE transposition allow me to pass no more than 10 sec pro frame. (4animation in one hour, then it start to be really boring) and that with no quality deperdition.
Sadly, that doesn't work for every model, (I can't do the blue CA this way for example) which should be done frame after frame, using the method that HC gave.
But I still with the right combination, and the automatic hologram methode I can sometime work things out.




The brown CA wouldn't have been my favorite either, but if I can do it...Maybe the rangers will want to use it.




And because I like Tubby and his candy, I gave him a new shirt:



Generally, there are 24 must have animations
This is something i have always wanted to ask. Can you name them please?


Josan, here is the tutorial I used to learn, it is made for photoshop, you might want to learn with that.
http://www.nma-fallout.com/forum/viewtopic.php?t=40762&postdays=0&postorder=asc&start=20
For the HUE color transposition, I use GIMP (it's free), i don't know how to do it with toshop, but if you want, i will make you a tuto.
For the Hologram method, read this thread., specifically the first post of hologram:
http://www.nma-fallout.com/forum/viewtopic.php?t=42717&postdays=0&postorder=asc&start=20
You will need to use python to use it thought.

Let's keep in touch so we don't do the same work at the same time
 
Grayswandir said:
Generally, there are 24 must have animations
This is something i have always wanted to ask. Can you name them please?

I can not name them directly at the moment, but they are idle, walking, falling down back, falling down front, standing up back, standing up front, use object, pick up object, all death animations (ok, not 100% needed, but better imo), all "dead lying on ground"-animations (not much work), dodge front, dodge back, get hit front, get hit back and at least one combat animation: unarmed.
 
Some interesting work you've got going on there Gray. Is it for any particular purpose? or are you just playing around?

Glad to see someone likes and is using my NPC armour mod work. Holy crap did that take a long time. approx 25,000 frames worth of work. :)

If you're interested, and want to work on new art that would go into Killaps RP there's a few remaining projects that got put on hold because i couldn't find any help .... one of them is to create a long-haired player model by pasting Ian's head onto the original player body. MAXX, LTHR, METL, JMPS and the tribal would need to be done. Are you interested? I'd help out of course :)
 
Thanks!
Originaly it was meant for my mod (arroyo13, should be lying somewhere). T'is a mod featuring the following of fallout 2, (the NCR/Brotherhood war), but in a world where the vault dweller would have killed rombhus (causing the black steel plague) and where the vault experiments and new Reno and SF don't exist.
The Brotherhood is bigger and divided in 4 factions, hold together by the Cult of the Steel. Hence the different PA/robes color + some new nations, bla bla bla.
I have a bunch of maps, some dialogues and stuff, but I can't get the mapper work any new script. So till I figure it out, am stuck with some npc fashion.


sherifpavn9.gif


By the way, do you have any other Idea of illustration for PA armor?
I think I will stick with the flag for the blue armor, a star for the black, but I don't know for the others...


Now about the Hippie guy
hippietu0.gif

If we have to go all the trouble of copy pasting we should make it blond!

blondin2ls6.gif


Or at least black...



Coz it's always the brothers who get cut... It aint fair...
 
Grayswandir said:
By the way, do you have any other Idea of illustration for PA armor?
I think I will stick with the flag for the blue armor, a star for the black, but I don't know for the others...

Well you now have the same problem as knights in full armor had a "few" years ago :P

Just apply the same solutions they did: Coat of arms on shoulderpads, chest or any other prominent space (wich you kinda already did with flags and stars), then you can go for custom helmet markings/colors and, if it can be done, stuff like the japanese flags carried on the back of there armor, maybe other prominent parts of the armor in different colors like boots or hands or something...
 
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